+++ /dev/null
-_version = 3\r
-\r
-[server]\r
- #\r
- # Defines the Z-coordinate of the central point for generation boundaries, in blocks.\r
- generationBoundsZ = 0\r
- #\r
- # Defines the distance the player will receive updates around.\r
- realTimeUpdateDistanceRadiusInChunks = 256\r
- #\r
- # Prefix of the level keys sent to the clients.\r
- # If the mod is running behind a proxy, each backend should use a unique value.\r
- # If this value is empty, level key will be based on the server's seed hash.\r
- levelKeyPrefix = ""\r
- #\r
- # Defines the distance allowed to be synchronized around the player. \r
- # Should be the same or larger than maxGenerationRequestDistance in most cases.\r
- maxSyncOnLoadRequestDistance = 4096\r
- #\r
- # If true, clients will receive updated LODs when joining or loading new LODs.\r
- synchronizeOnLoad = true\r
- #\r
- # Defines the distance allowed to generate around the player.\r
- maxGenerationRequestDistance = 4096\r
- #\r
- # Defines the X-coordinate of the central point for generation boundaries, in blocks.\r
- generationBoundsX = 0\r
- #\r
- # Makes the server send level keys for each world.\r
- # Disable this if you use alternative ways to send level keys.\r
- sendLevelKeys = true\r
- #\r
- # How many LOD generation requests per second should a client send? \r
- # Also limits the number of client requests allowed to stay in the server's queue.\r
- generationRequestRateLimit = 20\r
- #\r
- # How many LOD sync requests per second should a client send? \r
- # Also limits the amount of player's requests allowed to stay in the server's queue.\r
- syncOnLoadRateLimit = 50\r
- #\r
- # Defines the radius around the central point within which generation is allowed, in blocks. \r
- # If this value is set to 0, generation bounds are disabled.\r
- generationBoundsRadius = 0\r
- #\r
- # If true, clients will receive real-time LOD updates for chunks outside the client's render distance.\r
- enableRealTimeUpdates = true\r
- #\r
- # Maximum global speed for uploading LODs to the clients, in KB/s.\r
- # Value of 0 disables the limit.\r
- globalBandwidthLimit = 0\r
- #\r
- # Maximum per-player speed for uploading LODs to the clients, in KB/s.\r
- # Value of 0 disables the limit.\r
- playerBandwidthLimit = 500\r
- #\r
- # Enables adaptive transfer speed based on client performance.\r
- # If true, DH will automatically adjust transfer rate to minimize connection lag.\r
- # If false, transfer speed will remain fixed.\r
- enableAdaptiveTransferSpeed = false\r
-\r
- [server.experimental]\r
- #\r
- # When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.\r
- # This must also be enabled on the server; otherwise, it will have no effect.\r
- # For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.\r
- enableNSizedGeneration = false\r
-\r
-[common]\r
-\r
- [common.lodBuilding]\r
- #\r
- # How should block data be compressed when creating LOD data? \r
- # This setting will only affect new or updated LOD data, \r
- # any data already generated when this setting is changed will be\r
- # unaffected until it is modified or re-loaded.\r
- # \r
- # MERGE_SAME_BLOCKS \r
- # Every block/biome change is recorded in the database. \r
- # This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data. \r
- # Expected Compression Ratio: 1.0\r
- # \r
- # VISUALLY_EQUAL \r
- # Only visible block/biome changes are recorded in the database. \r
- # Hidden blocks (IE ores) are ignored. \r
- # Expected Compression Ratio: 0.7\r
- worldCompression = "VISUALLY_EQUAL"\r
- #\r
- # When DH pulls in pre-existing chunks it will attempt to \r
- # run any missing world generation steps; for example: \r
- # if a chunk has the status SURFACE, DH will skip BIOMES \r
- # and SURFACE, but will run FEATURES. \r
- # \r
- # However if for some reason the chunks are malformed \r
- # or there's some other issue that causes the status \r
- # to be incorrect that can either cause world gen \r
- # lock-ups and/or crashes. \r
- # If either of those happen try setting this to True.\r
- assumePreExistingChunksAreFinished = false\r
- #\r
- # If true LOD generation for pre-existing chunks will attempt to pull the lighting data \r
- # saved in Minecraft's Region files. \r
- # If false DH will pull in chunks without lighting and re-light them. \r
- # \r
- # Setting this to true will result in faster LOD generation \r
- # for already generated worlds, but is broken by most lighting mods. \r
- # \r
- # Set this to false if LODs are black.\r
- pullLightingForPregeneratedChunks = false\r
- #\r
- # What algorithm should be used to compress new LOD data? \r
- # This setting will only affect new or updated LOD data, \r
- # any data already generated when this setting is changed will be\r
- # unaffected until it needs to be re-written to the database.\r
- # \r
- # UNCOMPRESSED \r
- # Should only be used for testing, is worse in every way vs [LZ4].\r
- # Expected Compression Ratio: 1.0\r
- # Estimated average DTO read speed: 6.09 milliseconds\r
- # Estimated average DTO write speed: 6.01 milliseconds\r
- # \r
- # LZ4 \r
- # A good option if you're CPU limited and have plenty of hard drive space.\r
- # Expected Compression Ratio: 0.4513\r
- # Estimated average DTO read speed: 3.25 ms\r
- # Estimated average DTO write speed: 5.99 ms\r
- # \r
- # Z_STD \r
- # A good option if you're CPU limited and have plenty of hard drive space.\r
- # Expected Compression Ratio: 0.2606\r
- # Estimated average DTO read speed: 9.31 ms\r
- # Estimated average DTO write speed: 15.13 ms\r
- # \r
- # LZMA2 \r
- # Slow but very good compression.\r
- # Expected Compression Ratio: 0.2\r
- # Estimated average DTO read speed: 13.29 ms\r
- # Estimated average DTO write speed: 70.95 ms\r
- dataCompression = "Z_STD"\r
- #\r
- # Enabling this will drastically increase chunk processing time\r
- # and you may need to increase your CPU load to handle it.\r
- # \r
- # Normally DH will attempt to skip creating LODs for chunks it's already seen\r
- # and that haven't changed.\r
- # \r
- # However sometimes that logic incorrectly prevents LODs from being updated.\r
- # Disabling this check may fix issues where LODs aren't updated after\r
- # blocks have been changed.\r
- disableUnchangedChunkCheck = false\r
- #\r
- # True: Recalculate chunk height maps before chunks can be used by DH.\r
- # This can fix problems with worlds created by World Painter or \r
- # other external tools where the heightmap format may be incorrect. \r
- # False: Assume any height maps handled by Minecraft are correct. \r
- # \r
- # Fastest: False\r
- # Most Compatible: True\r
- recalculateChunkHeightmaps = false\r
-\r
- [common.lodBuilding.experimental]\r
- #\r
- # When active DH will attempt to fill missing LOD data \r
- # with any data that is present in the tree, preventing holes when moving \r
- # when a N-sized generator (or server) is active. \r
- # \r
- # This is only used when N-sized world generation is available \r
- # and/or when on a server where [generateOnlyInHighestDetail] is false. \r
- # \r
- # Experimental:\r
- # Enabling this option will increase CPU and harddrive use\r
- # and may cause rendering bugs.\r
- upsampleLowerDetailLodsToFillHoles = false\r
-\r
- [common.multiThreading]\r
- #\r
- # How many threads should be used by Distant Horizons?\r
- numberOfThreads = 12\r
- #\r
- # A value between 1.0 and 0.0 that represents the percentage \r
- # of time each thread can run before going idle. \r
- # \r
- # This can be used to reduce CPU usage if the thread count \r
- # is already set to 1 for the given option, or more finely \r
- # tune CPU performance.\r
- threadRunTimeRatio = "1.0"\r
-\r
- [common.logging]\r
- #\r
- # If enabled, the mod will log information about the renderer OpenGL process. \r
- # This can be useful for debugging.\r
- logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"\r
- #\r
- # If enabled, the mod will log performance about the world generation process. \r
- # This can be useful for debugging.\r
- logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"\r
- #\r
- # If enabled, the mod will log information about network operations. \r
- # This can be useful for debugging.\r
- logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_WARNING_TO_FILE"\r
- #\r
- # If enabled, the mod will log information about the renderer buffer process. \r
- # This can be useful for debugging.\r
- logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"\r
- #\r
- # If enabled, the mod will log information about the world generation process. \r
- # This can be useful for debugging.\r
- logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"\r
- #\r
- # If enabled, the mod will log information about the world generation process. \r
- # This can be useful for debugging.\r
- logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"\r
-\r
- [common.logging.warning]\r
- #\r
- # If enabled, a chat message will be displayed when DH has too many chunks \r
- # queued for updating.\r
- showUpdateQueueOverloadedChatWarning = false\r
- #\r
- # If enabled, a chat message will be displayed if Java doesn't have enough \r
- # memory allocated to run DH well.\r
- showLowMemoryWarningOnStartup = true\r
- #\r
- # If enabled, a chat message will be displayed when a replay is started \r
- # giving some basic information about how DH will function.\r
- showReplayWarningOnStartup = true\r
- #\r
- # If enabled, a chat message will be displayed when a potentially problematic \r
- # mod is installed alongside DH.\r
- showModCompatibilityWarningsOnStartup = true\r
- #\r
- # If enabled, a chat message will be displayed if vanilla MC's \r
- # render distance is higher than the recommended amount.\r
- showHighVanillaRenderDistanceWarning = true\r
- #\r
- # If enabled, a chat message will be displayed if DH detects \r
- # that any pooled objects have been garbage collected.\r
- showPoolInsufficientMemoryWarning = true\r
-\r
- [common.worldGenerator]\r
- #\r
- # How detailed should LODs be generated outside the vanilla render distance? \r
- # \r
- # PRE_EXISTING_ONLY \r
- # Only create LOD data for already generated chunks. \r
- # \r
- # \r
- # SURFACE \r
- # Generate the world surface, \r
- # this does NOT include trees, \r
- # or structures. \r
- # \r
- # FEATURES \r
- # Generate everything except structures. \r
- # WARNING: This may cause world generator bugs or instability when paired with certain world generator mods. \r
- # \r
- # INTERNAL_SERVER \r
- # Ask the local server to generate/load each chunk. \r
- # This is the most compatible and will generate structures correctly, \r
- # but may cause server/simulation lag. \r
- # Note: unlike other modes this option DOES save generated chunks to \r
- # Minecraft's region files.\r
- distantGeneratorMode = "FEATURES"\r
- #\r
- # How should distant generator progress be displayed? \r
- # \r
- # OVERLAY: may be the same as CHAT for some Minecraft versions \r
- # CHAT \r
- # LOG \r
- # DISABLED\r
- showGenerationProgress = "DISABLED"\r
- #\r
- # How often should the distant generator progress be displayed?\r
- generationProgressDisplayIntervalInSeconds = 2\r
- #\r
- # When logging generation progress also include the rate at which chunks \r
- # are being generated. \r
- # This can be useful for troubleshooting performance.\r
- generationProgressIncludeChunksPerSecond = true\r
- #\r
- # For how many seconds should instructions for disabling the distant generator progress be displayed? \r
- # Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.\r
- generationProgressDisableMessageDisplayTimeInSeconds = 20\r
- #\r
- # Should Distant Horizons slowly generate LODs \r
- # outside the vanilla render distance? \r
- # Depending on the generator mode, this will import existing chunks \r
- # and/or generating missing chunks.\r
- enableDistantGeneration = true\r
-\r
-[client]\r
- #\r
- # Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?\r
- showDhOptionsButtonInMinecraftUi = true\r
-\r
- [client.advanced]\r
-\r
- [client.advanced.autoUpdater]\r
- #\r
- # If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build. \r
- # If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar \r
- # and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').\r
- updateBranch = "AUTO"\r
- #\r
- # Automatically check for updates on game launch?\r
- enableAutoUpdater = true\r
- #\r
- # Should Distant Horizons silently, automatically download and install new versions? \r
- # This setting is force disabled on dedicated servers for stability reasons.\r
- enableSilentUpdates = false\r
-\r
- [client.advanced.debugging]\r
- #\r
- # If enabled this will disable (most) vanilla Minecraft rendering. \r
- # \r
- # NOTE: Do not report any issues when this mode is on! \r
- # This setting is only for fun and debugging. \r
- # Mod compatibility is not guaranteed.\r
- lodOnlyMode = false\r
- #\r
- # Stops vertex colors from being passed. \r
- # Useful for debugging shaders\r
- enableWhiteWorld = false\r
- #\r
- # What renderer is active? \r
- # \r
- # DEFAULT: Default lod renderer \r
- # DEBUG: Debug testing renderer \r
- # DISABLED: Disable rendering\r
- rendererMode = "DEFAULT"\r
- #\r
- # If enabled the LODs will render as wireframe.\r
- renderWireframe = false\r
- #\r
- # If true the F8 key can be used to cycle through the different debug modes. \r
- # and the F6 key can be used to enable and disable LOD rendering.\r
- enableDebugKeybindings = false\r
- #\r
- # If true overlapping quads will be rendered as bright red for easy identification. \r
- # If false the quads will be rendered normally.\r
- showOverlappingQuadErrors = false\r
- #\r
- # Should specialized colors/rendering modes be used? \r
- # \r
- # OFF: LODs will be drawn with their normal colors. \r
- # SHOW_DETAIL: LODs' color will be based on their detail level. \r
- # SHOW_BLOCK_MATERIAL: LODs' color will be based on their material. \r
- # SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.\r
- debugRendering = "OFF"\r
- #\r
- # If true OpenGL Buffer garbage collection will be logged \r
- # this also includes the number of live buffers.\r
- logBufferGarbageCollection = false\r
-\r
- [client.advanced.debugging.debugWireframe]\r
- #\r
- # Render LOD section status?\r
- showRenderSectionStatus = false\r
- #\r
- # Render queued network sync on load tasks?\r
- showNetworkSyncOnLoadQueue = false\r
- #\r
- # Render full data update/lock status?\r
- showFullDataUpdateStatus = false\r
- #\r
- # Render queued world gen tasks?\r
- showWorldGenQueue = false\r
- #\r
- # A white box will be drawn when an LOD starts rendering \r
- # and a purple box when an LOD stops rendering. \r
- # \r
- # This can be used to debug Quad Tree holes.\r
- showRenderSectionToggling = false\r
- #\r
- # Render Quad Tree Rendering status?\r
- showQuadTreeRenderStatus = false\r
- #\r
- # If enabled, various wireframes for debugging internal functions will be drawn. \r
- # \r
- # NOTE: There WILL be performance hit! \r
- # Additionally, only stuff that's loaded after you enable this \r
- # will render their debug wireframes.\r
- enableRendering = false\r
-\r
- [client.advanced.debugging.f3Screen]\r
- #\r
- # Shows how many chunks are queud for processing and the max count that can be queued.\r
- showQueuedChunkUpdateCount = true\r
- #\r
- # Shows the memory use and array counts for each DH object pool.\r
- showSeparatedObjectPools = false\r
- #\r
- # Shows the player's LOD position.\r
- showPlayerPos = true\r
- #\r
- # Shows the combined memory use and array counts for all DH pooled objects.\r
- showCombinedObjectPools = false\r
- #\r
- # Defines what internal detail level the player position will be shown as. \r
- # Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.\r
- playerPosSectionDetailLevel = 6\r
- #\r
- # Shows info about each thread pool.\r
- showThreadPools = true\r
- #\r
- # Shows what levels are loaded and world gen/rendering info about those levels.\r
- showLevelStatus = true\r
-\r
- [client.advanced.debugging.openGl]\r
- #\r
- # Defines how OpenGL errors are handled. \r
- # Requires rebooting Minecraft to change. \r
- # Will catch OpenGL errors thrown by other mods.\r
- overrideVanillaGLLogger = true\r
- #\r
- # Defines how OpenGL errors are handled. \r
- # May incorrectly catch OpenGL errors thrown by other mods. \r
- # \r
- # IGNORE: Do nothing. \r
- # LOG: write an error to the log. \r
- # LOG_THROW: write to the log and throw an exception. \r
- # Warning: this should only be enabled when debugging the LOD renderer \r
- # as it may break Minecraft's renderer when an exception is thrown.\r
- glErrorHandlingMode = "IGNORE"\r
- #\r
- # Massively reduces FPS. \r
- # Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.\r
- validateBufferIdsBeforeRendering = false\r
- #\r
- # If true each Open GL error will only be logged once. \r
- # Enabling this may cause some error logs to be missed. \r
- # Does nothing if overrideVanillaGLLogger is set to false. \r
- # \r
- # Generally this can be kept as 'true' to prevent log spam. \r
- # However, Please set this to 'false' if a developer needs your log to debug a GL issue.\r
- onlyLogGlErrorsOnce = true\r
-\r
- [client.advanced.debugging.exampleConfigScreen]\r
- shortTest = "69"\r
- mapTest = "{}"\r
- byteTest = "8"\r
- longTest = "42069"\r
- listTest = ["option 1", "option 2", "option 3"]\r
- boolTest = false\r
- doubleTest = "420.69"\r
- floatTest = "0.42069"\r
- linkableTest = 420\r
- intTest = 69420\r
- stringTest = "Test input box"\r
-\r
- [client.advanced.graphics]\r
-\r
- [client.advanced.graphics.culling]\r
- #\r
- # If false all beacons near the camera won't be drawn to prevent vanilla overdraw. \r
- # If true all beacons will be rendered. \r
- # \r
- # Generally this should be left as true. It's main purpose is for debugging\r
- # beacon updating/rendering.\r
- disableBeaconDistanceCulling = true\r
- #\r
- # Determines how far from the camera Distant Horizons will start rendering. \r
- # Measured as a percentage of the vanilla render distance.\r
- # \r
- # 0 = auto, overdraw will change based on the vanilla render distance.\r
- # \r
- # Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,\r
- # but may cause holes in the world. \r
- # Holes are most likely to appear when flying through unloaded terrain. \r
- # \r
- # Increasing the vanilla render distance increases the effectiveness of this setting.\r
- overdrawPrevention = "0.0"\r
- #\r
- # If enabled caves won't be rendered. \r
- # \r
- # Note: for some world types this can cause \r
- # overhangs or walls for floating objects. \r
- # Tweaking the caveCullingHeight, can resolve some \r
- # of those issues.\r
- enableCaveCulling = false\r
- #\r
- # Identical to the other frustum culling option\r
- # only used when a shader mod is present using the DH API\r
- # and the shadow pass is being rendered.\r
- # \r
- # Disable this if shadows render incorrectly.\r
- disableShadowPassFrustumCulling = false\r
- #\r
- # At what Y value should cave culling start? \r
- # Lower this value if you get walls for areas with 0 light.\r
- caveCullingHeight = 60\r
- #\r
- # A comma separated list of block resource locations that shouldn't be rendered \r
- # if they are in a 0 sky light underground area. \r
- # Air is always included in this list. \r
- # Requires a restart to change.\r
- ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"\r
- #\r
- # A comma separated list of block resource locations that won't be rendered by DH. \r
- # Air is always included in this list. \r
- # Requires a restart to change.\r
- ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"\r
- #\r
- # If true LODs outside the player's camera \r
- # aren't drawn, increasing GPU performance. \r
- # \r
- # If false all LODs are drawn, even those behind \r
- # the player's camera, decreasing GPU performance. \r
- # \r
- # Disable this if you see LODs disappearing at the corners of your vision.\r
- disableFrustumCulling = false\r
-\r
- [client.advanced.graphics.ssao]\r
- #\r
- # Determines how many points in space are sampled for the occlusion test. \r
- # Higher numbers will improve quality and reduce banding, but will increase GPU load.\r
- sampleCount = 6\r
- #\r
- # Determines how dark the Screen Space Ambient Occlusion effect will be.\r
- strength = "0.2"\r
- #\r
- # The radius, measured in pixels, that blurring is calculated for the SSAO. \r
- # Higher numbers will reduce banding at the cost of GPU performance.\r
- blurRadius = 2\r
- #\r
- # Increasing the value can reduce banding at the cost of reducing the strength of the effect.\r
- bias = "0.02"\r
- #\r
- # Determines how dark the occlusion shadows can be. \r
- # 0 = totally black at the corners \r
- # 1 = no shadow\r
- minLight = "0.25"\r
- #\r
- # Enable Screen Space Ambient Occlusion\r
- enableSsao = true\r
- #\r
- # Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.\r
- radius = "4.0"\r
-\r
- [client.advanced.graphics.noiseTexture]\r
- #\r
- # Should a noise texture be applied to LODs? \r
- # \r
- # This is done to simulate textures and make the LODs appear more detailed.\r
- enableNoiseTexture = true\r
- #\r
- # Defines how far should the noise texture render before it fades away. (in blocks) \r
- # Set to 0 to disable noise from fading away\r
- noiseDropoff = 1024\r
- #\r
- # How many steps of noise should be applied to LODs?\r
- noiseSteps = 4\r
- #\r
- # How intense should the noise should be?\r
- noiseIntensity = "5.0"\r
-\r
- [client.advanced.graphics.experimental]\r
- #\r
- # This is the earth size ratio when applying the curvature shader effect. \r
- # Note: Enabling this feature may cause rendering bugs. \r
- # \r
- # 0 = flat/disabled \r
- # 1 = 1 to 1 (6,371,000 blocks) \r
- # 100 = 1 to 100 (63,710 blocks) \r
- # 10000 = 1 to 10000 (637.1 blocks) \r
- # \r
- # Note: Due to current limitations, the min value is 50 \r
- # and the max value is 5000. Any values outside this range \r
- # will be set to 0 (disabled).\r
- earthCurveRatio = 0\r
-\r
- [client.advanced.graphics.genericRendering]\r
- #\r
- # If true LOD clouds will be rendered.\r
- enableCloudRendering = true\r
- #\r
- # Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.\r
- beaconRenderHeight = 6000\r
- #\r
- # If true LOD beacon beams will be rendered.\r
- enableBeaconRendering = true\r
- #\r
- # If true non terrain objects will be rendered in DH's terrain. \r
- # This includes beacon beams and clouds.\r
- enableGenericRendering = true\r
- #\r
- # Can be disabled to use much slower but more compatible direct rendering. \r
- # Disabling this can be used to fix some crashes on Mac.\r
- enableInstancedRendering = true\r
-\r
- [client.advanced.graphics.quality]\r
- #\r
- # What is the maximum detail LODs should be drawn at? \r
- # Higher settings will increase memory and GPU usage. \r
- # \r
- # CHUNK: render 1 LOD for each Chunk. \r
- # HALF_CHUNK: render 4 LODs for each Chunk. \r
- # FOUR_BLOCKS: render 16 LODs for each Chunk. \r
- # TWO_BLOCKS: render 64 LODs for each Chunk. \r
- # BLOCK: render 256 LODs for each Chunk (width of one block). \r
- # \r
- # Lowest Quality: CHUNK\r
- # Highest Quality: BLOCK\r
- maxHorizontalResolution = "BLOCK"\r
- #\r
- # If true LODs will fade away as you get closer to them. \r
- # If false LODs will cut off abruptly at a set distance from the camera. \r
- # This setting is affected by the vanilla overdraw prevention config.\r
- ditherDhFade = true\r
- #\r
- # How bright LOD colors are. \r
- # \r
- # 0 = black \r
- # 1 = normal \r
- # 2 = near white\r
- brightnessMultiplier = "1.0"\r
- #\r
- # How should LODs be shaded? \r
- # \r
- # AUTO: Uses the same side shading as vanilla Minecraft blocks. \r
- # ENABLED: Simulates Minecraft's block shading for LODs. \r
- # Can be used to force LOD shading when using some shaders. \r
- # DISABLED: All LOD sides will be rendered with the same brightness.\r
- lodShading = "AUTO"\r
- #\r
- # How saturated LOD colors are. \r
- # \r
- # 0 = black and white \r
- # 1 = normal \r
- # 2 = very saturated\r
- saturationMultiplier = "1.0"\r
- #\r
- # This indicates how well LODs will represent \r
- # overhangs, caves, floating islands, etc. \r
- # Higher options will make the world more accurate, butwill increase memory and GPU usage. \r
- # \r
- # Lowest Quality: HEIGHT_MAP\r
- # Highest Quality: EXTREME\r
- verticalQuality = "HIGH"\r
- #\r
- # What blocks shouldn't be rendered as LODs? \r
- # \r
- # NONE: Represent all blocks in the LODs \r
- # NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)\r
- blocksToIgnore = "NON_COLLIDING"\r
- #\r
- # The radius of the mod's render distance. (measured in chunks)\r
- lodChunkRenderDistanceRadius = 256\r
- #\r
- # What the value should vanilla Minecraft's texture LodBias be? \r
- # If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)\r
- lodBias = "0.0"\r
- #\r
- # How should the sides and bottom of grass block LODs render? \r
- # \r
- # AS_GRASS: all sides of dirt LOD's render using the top (green) color. \r
- # FADE_TO_DIRT: sides fade from grass to dirt. \r
- # AS_DIRT: sides render entirely as dirt.\r
- grassSideRendering = "FADE_TO_DIRT"\r
- #\r
- # Should the blocks underneath avoided blocks gain the color of the avoided block? \r
- # \r
- # True: a red flower will tint the grass below it red. \r
- # False: skipped blocks will not change color of surface below them.\r
- tintWithAvoidedBlocks = true\r
- #\r
- # This indicates how quickly LODs decrease in quality the further away they are. \r
- # Higher settings will render higher quality fake chunks farther away, \r
- # but will increase memory and GPU usage.\r
- horizontalQuality = "HIGH"\r
- #\r
- # How should LOD transparency be handled. \r
- # \r
- # COMPLETE: LODs will render transparent. \r
- # FAKE: LODs will be opaque, but shaded to match the blocks underneath. \r
- # DISABLED: LODs will be opaque.\r
- transparency = "COMPLETE"\r
- #\r
- # This is the same as vanilla Biome Blending settings for Lod area. \r
- # Note that anything other than '0' will greatly effect Lod building time. \r
- # \r
- # '0' equals to Vanilla Biome Blending of '1x1' or 'OFF', \r
- # '1' equals to Vanilla Biome Blending of '3x3', \r
- # '2' equals to Vanilla Biome Blending of '5x5'...\r
- lodBiomeBlending = 3\r
- #\r
- # How should vanilla Minecraft fade into Distant Horizons LODs? \r
- # \r
- # NONE: Fastest, there will be a pronounced border between DH and MC rendering. \r
- # SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded. \r
- # DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.\r
- vanillaFadeMode = "DOUBLE_PASS"\r
-\r
- [client.advanced.graphics.fog]\r
- #\r
- # Should Minecraft's fog render? \r
- # Note: Other mods may conflict with this setting.\r
- enableVanillaFog = false\r
- #\r
- # What is the maximum fog thickness? \r
- # \r
- # 0.0: No fog. \r
- # 1.0: Fully opaque fog.\r
- farFogMax = "1.0"\r
- #\r
- # Determines if fog is drawn on DH LODs.\r
- enableDhFog = true\r
- #\r
- # At what distance should the far fog start? \r
- # \r
- # 0.0: Fog starts at the player's position. \r
- # 1.0: Fog starts at the closest edge of the vanilla render distance. \r
- # 1.414: Fog starts at the corner of the vanilla render distance.\r
- farFogStart = "0.4"\r
- #\r
- # What is the minimum fog thickness? \r
- # \r
- # 0.0: No fog. \r
- # 1.0: Fully opaque fog.\r
- farFogMin = "0.0"\r
- #\r
- # What color should fog use? \r
- # \r
- # USE_WORLD_FOG_COLOR: Use the world's fog color. \r
- # USE_SKY_COLOR: Use the sky's color.\r
- colorMode = "USE_WORLD_FOG_COLOR"\r
- #\r
- # How should the fog thickness should be calculated? \r
- # \r
- # LINEAR: Linear based on distance (will ignore 'density')\r
- # EXPONENTIAL: 1/(e^(distance*density)) \r
- # EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)\r
- farFogFalloff = "EXPONENTIAL_SQUARED"\r
- #\r
- # Used in conjunction with the Fog Falloff.\r
- farFogDensity = "2.5"\r
- #\r
- # Where should the far fog end? \r
- # \r
- # 0.0: Fog ends at player's position.\r
- # 1.0: Fog ends at the closest edge of the vanilla render distance. \r
- # 1.414: Fog ends at the corner of the vanilla render distance.\r
- farFogEnd = "1.0"\r
-\r
- [client.advanced.graphics.fog.heightFog]\r
- #\r
- # Where should the height fog start? \r
- # \r
- # ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky \r
- # BELOW_CAMERA: Height fog starts at the camera and goes towards the void \r
- # ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void \r
- # ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky \r
- # BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void \r
- # ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void\r
- heightFogDirection = "BELOW_SET_HEIGHT"\r
- #\r
- # What is the minimum fog thickness? \r
- # \r
- # 0.0: No fog. \r
- # 1.0: Fully opaque fog.\r
- heightFogMin = "0.0"\r
- #\r
- # If the height fog is calculated around a set height, what is that height position?\r
- heightFogBaseHeight = "80.0"\r
- #\r
- # What is the maximum fog thickness? \r
- # \r
- # 0.0: No fog. \r
- # 1.0: Fully opaque fog.\r
- heightFogMax = "1.0"\r
- #\r
- # How should the height fog thickness should be calculated? \r
- # \r
- # LINEAR: Linear based on height (will ignore 'density')\r
- # EXPONENTIAL: 1/(e^(height*density)) \r
- # EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)\r
- heightFogFalloff = "EXPONENTIAL_SQUARED"\r
- #\r
- # What is the height fog's density?\r
- heightFogDensity = "20.0"\r
- #\r
- # How should height effect the fog thickness? \r
- # Note: height fog is combined with the other fog settings. \r
- # \r
- # SPHERICAL: Fog is calculated based on camera distance. \r
- # CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance. \r
- # \r
- # MAX: max(heightFog, farFog) \r
- # ADDITION: heightFog + farFog \r
- # MULTIPLY: heightFog * farFog \r
- # INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog) \r
- # LIMITED_ADDITION: farFog + max(farFog, heightFog) \r
- # MULTIPLY_ADDITION: farFog + farFog * heightFog \r
- # INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog) \r
- # AVERAGE: farFog*0.5 + heightFog*0.5\r
- heightFogMixMode = "SPHERICAL"\r
- #\r
- # Should the start of the height fog be offset? \r
- # \r
- # 0.0: Fog start with no offset.\r
- # 1.0: Fog start with offset of the entire world's height. (Includes depth)\r
- heightFogStart = "0.0"\r
- #\r
- # Should the end of the height fog be offset? \r
- # \r
- # 0.0: Fog end with no offset.\r
- # 1.0: Fog end with offset of the entire world's height. (Include depth)\r
- heightFogEnd = "0.6"\r
-\r
- [client.advanced.multiplayer]\r
- #\r
- # How should multiplayer save folders should be named? \r
- # \r
- # NAME_ONLY: Example: "Minecraft Server" \r
- # IP_ONLY: Example: "192.168.1.40" \r
- # NAME_IP: Example: "Minecraft Server IP 192.168.1.40" \r
- # NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"\r
- serverFolderNameMode = "NAME_ONLY"\r
-\r
+++ /dev/null
-{
- "defaultSigningMode": "PROMPT",
- "enableMod": true,
- "showNCRButton": false,
- "showReloadButton": false,
- "verifiedIconEnabled": false,
- "showServerSafety": true,
- "hideInsecureMessageIndicators": true,
- "hideModifiedMessageIndicators": true,
- "hideSystemMessageIndicators": true,
- "hideWarningToast": true,
- "hideSigningRequestMessage": false,
- "alwaysHideReportButton": false,
- "skipRealmsWarning": false,
- "disableTelemetry": true,
- "removeTelemetryButton": true,
- "demandOnServer": false,
- "verifiedIconOffsetX": 0,
- "verifiedIconOffsetY": 0
-}
\ No newline at end of file
+++ /dev/null
-{
- "demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
- "demandOnClient": false,
- "convertToGameMessage": true,
- "addQueryData": true,
- "enableDebugLog": false
-}
\ No newline at end of file
+++ /dev/null
-{
- "signingModes": {}
-}
\ No newline at end of file
+++ /dev/null
-# No Chat Reports
-You can find updated documentation of configuration files on the wiki:
-https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
+++ /dev/null
-{
- // If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
- "showFoodValuesInTooltip": true,
- // If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
- "showFoodValuesInTooltipAlways": true,
- // If true, shows your current saturation level overlayed on the hunger bar
- "showSaturationHudOverlay": true,
- // If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
- "showFoodValuesHudOverlay": true,
- // If true, enables the hunger/saturation/health overlays for food in your off-hand
- "showFoodValuesHudOverlayWhenOffhand": true,
- // If true, shows your food exhaustion as a progress bar behind the hunger bar
- "showFoodExhaustionHudUnderlay": true,
- // If true, shows estimated health restored by food on the health bar
- "showFoodHealthHudOverlay": true,
- // If true, health/hunger overlay will shake to match Minecraft's icon animations
- "showVanillaAnimationsOverlay": true,
- // Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
- "maxHudOverlayFlashAlpha": 0.6499999761581421
-}
\ No newline at end of file
+++ /dev/null
-#safeBlockEntityMap: Boolean. Make 'LevelChunk#blockEntities' thread-safe.\r
-#safeClassInstanceMultiMap: Boolean. Make 'ClassInstanceMultiMap' thread-safe.\r
-#safeLegacyRandomSource: Boolean. Make LegacyRandomSource thread-safe.\r
-#particle$noCulling: A comma-separated list of classes extending 'Particle' that should not be culled.\r
-#particle$noLightCache: A comma-separated list of classes extending 'Particle' that should not use the light cache.\r
-#particle$lockRequired: A comma-separated list of classes extending 'Particle' that require a spin lock.\r
-#particle$lockProvider: A comma-separated list of classes extending 'Particle' that provide a spin lock.\r
-#replaceRandom: A comma-separated list of classes that require multithreaded random sources.\r
-#\r
-#Mon Dec 08 15:40:45 CET 2025\r
-particle$lockProvider=\r
-particle$lockRequired=\r
-particle$noCulling=\r
-particle$noLightCache=com.chailotl.particular.particles.FireflyParticle,net.diebuddies.minecraft.weather.WeatherParticle\r
-replaceRandom=\r
-safeBlockEntityMap=false\r
-safeClassInstanceMultiMap=false\r
-safeLegacyRandomSource=false\r
-version=2\r
+++ /dev/null
-# BadOptimizations configuration
-# Toggle and configure optimizations here.
-# *All* of these require restarts.
-
-# Whether we should cancel updating the lightmap if not needed.
-enable_lightmap_caching: true
-# How much the in-game time must change in ticks (default tick rate = 1/20th of a second)
-# for the lightmap to update.
-# Higher values will result in less frequent updates
-# to block lighting, but slightly better performance.
-# Values below 2 will disable the optimization.
-lightmap_time_change_needed_for_update: 80
-
-# Whether the sky's color should be cached unless you're on a biome border.
-enable_sky_color_caching: true
-# How much the in-game time must change in ticks for the sky color to
-# be recalculated when not between biome borders. Higher values will result in
-# the sky updating less frequently, but slightly better performance.
-# Values below 2 will all have the same effect.
-skycolor_time_change_needed_for_update: 20
-
-# Whether we should avoid calling debug renderers
-# if there are no debug entries to render or process.
-enable_debug_renderer_disable_if_not_needed: true
-
-#
-# Micro optimizations
-#
-
-# Whether we should avoid calling the particle manager
-# and its calculations if there are no particles.
-enable_particle_manager_optimization: true
-# Whether we should avoid calling the toast manager if there are no toasts.
-enable_toast_optimizations: true
-# Whether the result of getSkyAngle should be cached
-# for the entire frame during rendering.
-enable_sky_angle_caching_in_worldrenderer: true
-# Whether entity renderers should be stored directly in EntityType instead of a HashMap.
-# If your entity-adding mod crashes with this mod, it's probably this option's fault.
-enable_entity_renderer_caching: true
-# Whether block entity renderers should be stored in BlockEntityType instead of a HashMap.
-enable_block_entity_renderer_caching: true
-# Whether entity flags should be cached instead of calling DataTracker.
-# Also removes the unnecessary thread lock in DataTracker.
-# Unneeded with Lithium. Has no effect in Minecraft 1.20.5+.
-enable_entity_flag_caching: true
-# Whether we should avoid calling FOV calculations
-# if the FOV effect scale is zero.
-enable_remove_redundant_fov_calculations: true
-# Don't tick the tutorial if the game is not in demo mode.
-enable_remove_tutorial_if_not_demo: true
-
-#
-# Other
-#
-
-# Whether BadOptimizations <version> should be added onto
-# the left text of the F3 menu.
-show_f3_text: false
-
-# Some config options will be force-disabled if certain mods are present
-# due to incompatibilities (e.g. entity rendering caching
-# is disabled w/ Twilight Forest / BedrockSkinUtility / SkinShuffle).
-# However, if you still want to use the optimizations, you can override it
-# by setting this to true. Beware of crashes. And Herobrine.
-ignore_mod_incompatibilities: false
-
-# Whether to log the entire config into console when booting up.
-# If you plan on reporting an issue, please keep this on.
-log_config: false
-
-# Do not change this
-config_version: 4
+++ /dev/null
-{
- "defaultUncompletedIconColor": "#FFFFFF",
- "defaultUncompletedTitleColor": "#0489C1",
- "defaultCompletedIconColor": "#DBA213",
- "defaultCompletedTitleColor": "#DBA213",
- "doAdvancementsBackgroundFade": true,
- "showDebugCoordinates": false,
- "orderTabsAlphabetically": false,
- "uiScaling": 100,
- "defaultZoom": 1.0,
- "criteriaDetail": "Default",
- "criteriaDetailRequiresShift": false,
- "addInventoryButton": false,
- "defaultDrawDirectLines": false,
- "defaultHideLines": false,
- "defaultCompletedLineColor": "#FFFFFF",
- "defaultUncompletedLineColor": "#FFFFFF",
- "onlyUseAboveAdvancementTabs": false
-}
\ No newline at end of file
+++ /dev/null
-{
- "master_optimize": true,
- "optimize_chests": true,
- "optimize_signs": true,
- "optimize_shulkers": true,
- "optimize_beds": true,
- "optimize_bells": true,
- "optimize_decoratedpots": true,
- "chest_animations": true,
- "render_sign_text": true,
- "shulker_animations": true,
- "bell_animations": true,
- "pot_animations": true,
- "sign_text_render_distance": 16,
- "updateType": 0,
- "smoothness_slider": 25
-}
\ No newline at end of file
+++ /dev/null
-version = 3\r
-# (Default: \r
-# max(\r
-# 1,\r
-# min(\r
-# if( is_windows,\r
-# (cpus / 1.6),\r
-# (cpus / 1.3)\r
-# ) - if(is_client, 1, 0),\r
-# ( ( mem_gb - (if(is_client, 1.0, 0.5)) ) / 0.6 )\r
-# )\r
-# )\r
-# ) \r
-# The expression for the default value of global executor parallelism. \r
-# This is used when the parallelism isn't overridden.\r
-# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb\r
-# \r
-defaultGlobalExecutorParallelismExpression = "max(1,min(if(is_client,(cpus/2.66+1),(cpus/1.5)),if(is_j9vm,((mem_gb-(if(is_client,0.5,0.2)))/0.2),((mem_gb-(if(is_client,0.8,0.5)))/0.2))))"\r
-# (Default: 4) Sets the thread priority for worker threads\r
-# \r
-# References:\r
-# - https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Thread.html#setPriority(int)\r
-# \r
-threadPoolPriority = "default"\r
-# (Default: 5) Configures the parallelism of global executor\r
-globalExecutorParallelism = "default"\r
-\r
- [clientSideConfig.modifyMaxVDConfig]\r
- # (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)\r
- # This allows requesting render distances higher than 127 chunks from the server\r
- # \r
- # Requires Fabric API (currently available)\r
- # \r
- # Note: The server must advertise support this protocol for this to work\r
- # \r
- enableExtRenderDistanceProtocol = false\r
- # (Default: true) Whether to modify maximum view distance\r
- enabled = false\r
- # (Default: 43) Max render distance allowed in game options\r
- maxViewDistance = "default"\r
-\r
-[noTickViewDistance]\r
- # (Default: 10) No-tick view distance max concurrent chunk loads \r
- # Lower this for a better latency and higher this for a faster loading\r
- maxConcurrentChunkLoads = 2\r
- # (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)\r
- # This allows requesting render distances higher than 127 chunks from the server\r
- # \r
- # Requires Fabric API (currently available)\r
- # \r
- enableExtRenderDistanceProtocol = false\r
- # (Default: true) Whether to attempt to smooth out chunk sending rate\r
- # \r
- # Due to the nature of chunk loading and generation, chunks reach full status in bursts,\r
- # which can cause frame time stability if the server also delivers chunks in a bursty way\r
- # This config attempts to smooth out the bursty stream of chunks to help frame time stability\r
- # \r
- smoothChunkSendingRate = "default"\r
- # (Default: false) Whether to ensure correct chunks within normal render distance \r
- # This will send chunks twice increasing network load\r
- ensureChunkCorrectness = "default"\r
-\r
-[ioSystem]\r
- # (Default: false) EXPERIMENTAL FEATURE\r
- # This replaces the way your chunks are saved.\r
- # Please keep regular backups of your world if you are using this feature,\r
- # and report any world issues you encounter with this feature to our GitHub.\r
- # \r
- # Whether to use the fast reduced allocation chunk serializer\r
- # (may cause incompatibility with other mods)\r
- # \r
- # Set to false for the following reasons: \r
- # Incompatible with architectury@18.0.8 (*) (defined in c2me) \r
- gcFreeChunkSerializer = true\r
- # (Default: 8192) Soft limit for io worker nbt cache\r
- chunkDataCacheSoftLimit = "default"\r
- # (Default: 32678) Hard limit for io worker nbt cache\r
- chunkDataCacheLimit = "default"\r
- # (Default: true) Whether to use the optimized implementation of IO system\r
- replaceImpl = "default"\r
-\r
-[chunkSystem]\r
- # (Default: true) Whether to synchronize the management of player tickets\r
- # \r
- # In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.\r
- # The delay in removal increases with the chunk system’s throughput, but due to vanilla’s typically\r
- # slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely\r
- # on this immediate removal behavior and tend to be broken with the increased chunk throughput.\r
- # Enabling this option synchronizes player ticket handling, making it more predictable and\r
- # thus improving compatibility with these contraptions.\r
- # \r
- syncPlayerTickets = false\r
- # (Default: true) Whether to enable async serialization\r
- # \r
- asyncSerialization = "default"\r
- # (Default: false) Whether to recover from errors when loading chunks \r
- # This will cause errored chunk to be regenerated entirely, which may cause data loss \r
- # Only applies when async chunk loading is enabled\r
- # \r
- recoverFromErrors = "default"\r
- # (Default: true) Whether to allow POIs (Point of Interest) to be unloaded\r
- # Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,\r
- # which should not cause any behavior change\r
- # \r
- # Note:\r
- # Vanilla never unloads POIs when chunks unload, causing small memory leaks\r
- # These leaks adds up and eventually cause issues after generating millions of chunks\r
- # in a single world instance\r
- # \r
- allowPOIUnloading = "default"\r
- # (Default: true) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks\r
- # This bug is amplified with notickvd as it exposes non-postprocessed chunks to players\r
- # \r
- # This should not affect other worldgen behavior and game mechanics in general\r
- # \r
- suppressGhostMushrooms = "default"\r
- # (Default: true) Whether to turn fluid postprocessing into scheduled tick\r
- # \r
- # Fluid post-processing is very expensive when loading in new chunks, and this can affect\r
- # MSPT significantly. This option delays fluid post-processing to scheduled tick to hopefully\r
- # mitigate this issue.\r
- # \r
- fluidPostProcessingToScheduledTick = "default"\r
- # (Default: true) Whether to filter fluid post-processing on worldgen threads\r
- # \r
- # The worldgen processes creates a lot of unnecessary fluid post-processing tasks,\r
- # which can overload the server thread and cause stutters.\r
- # This applies a rough filter to filter out fluids that are definitely not going to flow\r
- # \r
- filterFluidPostProcessing = "default"\r
- # (Default: false) Whether to use legacy scheduling for neighbor chunks\r
- # \r
- # Enabling this restores the behavior of always loading in neighbor chunks when a chunk is loaded.\r
- # \r
- # This is currently deprecated and will be removed in the future.\r
- # \r
- useLegacyScheduling = "default"\r
- # (Default: false) Whether to enable low memory mode\r
- # \r
- # This option will attempt to aggressively unload unused chunks.\r
- # Only applies when useLegacyScheduling is disabled.\r
- # \r
- lowMemoryMode = "default"\r
-\r
-[fixes]\r
- # (Default: true) \r
- # Whether to disable the shutdown hook of log4j2 on dedicated servers.\r
- # Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.\r
- # This option have no effect on client-side.\r
- # We has historically been doing this, and this config option allows you to disable this behavior.\r
- # \r
- disableLoggingShutdownHook = "default"\r
- # (Default: true) Whether to prevent early client ticks.\r
- # \r
- # This avoids the player from falling through the world.\r
- # Mitigates https://github.com/CaffeineMC/sodium/issues/3065\r
- # \r
- preventEarlyClientMovementTicks = "default"\r
- # (Default: true) Enforces safe world random access. \r
- # This feature detects unsafe off-thread world random access, helping to find the causes \r
- # of mysterious "Accessing LegacyRandomSource from multiple threads" crash. \r
- # The default behavior is to fail hard when such bad things happens. \r
- # Disabling this option will replace this behavior with a warning. \r
- # \r
- # It is generally not recommended to disable this settings unless you know what you are doing \r
- # \r
- # \r
- enforceSafeWorldRandomAccess = "default"\r
-\r
-[vanillaWorldGenOptimizations]\r
- # (Default: true) Whether to use density function compiler to accelerate world generation\r
- # \r
- # Density function: https://minecraft.wiki/w/Density_function\r
- # \r
- # This functionality compiles density functions from world generation\r
- # datapacks (including vanilla generation) to JVM bytecode to increase\r
- # performance by allowing JVM JIT to better optimize the code\r
- # \r
- # Currently, all functions provided by vanilla are implemented.\r
- # Chunk upgrades from pre-1.18 versions are not implemented and will\r
- # fall back to the unoptimized version of density functions.\r
- # \r
- useDensityFunctionCompiler = "default"\r
- # (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen\r
- # (may cause incompatibility with other mods)\r
- optimizeAquifer = "default"\r
- # (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen \r
- # This is no longer included in lithium-fabric \r
- # (may cause incompatibility with other mods)\r
- # \r
- useEndBiomeCache = "default"\r
- # (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation\r
- # \r
- optimizeStructureWeightSampler = "default"\r
-\r
-[generalOptimizations]\r
- # (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable) \r
- # Mid-tick chunk tasks is to execute chunk tasks during server tick loop \r
- # to speed up chunk loading and generation \r
- # This helps chunks loading and generating under high MSPT but may raise \r
- # MSPT when chunks are loading or generating \r
- # \r
- # It is generally not recommended to adjust this value unless you know \r
- # what you are doing \r
- # \r
- # Incompatible with Dimensional Threading (dimthread)\r
- # \r
- midTickChunkTasksInterval = "default"\r
-\r
- [generalOptimizations.autoSave]\r
- # (Default: ENHANCED) Defines how auto save should be handled \r
- # VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking) \r
- # ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking) \r
- # PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking) \r
- # \r
- # Please preserve quotes so this config don't break\r
- # \r
- mode = "default"\r
+++ /dev/null
-{
- "enableMessageAnimation": true,
- "enableTextFieldAnimation": true,
- "removeMessageIndicator": true,
- "fadeTimeMessage": 150,
- "fadeTimeTextField": 170
-}
\ No newline at end of file
+++ /dev/null
-{
- "renderPosition": "BEFORE_NAME",
- "offsetNonPlayerText": true,
- "senderDetection": "UUID_AND_HEURISTIC",
- "smartHeuristics": true,
- "handleSystemMessages": true,
- "drawShadow": true,
- "nameAliases": { }
-}
\ No newline at end of file
+++ /dev/null
-{
- "maxGuiScale": 10
-}
\ No newline at end of file
+++ /dev/null
-{
- "usergroups": {
- "creative": {
- "filters": [
- "{id:\"mode\",mode:1}"
- ]
- },
- "survival": {
- "filters": [
- "{id:\"mode\",mode:0}"
- ]
- },
- "adventure": {
- "filters": [
- "{id:\"mode\",mode:2}"
- ]
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-/*
-Auto-Config Settings
-The Config for Cristel Lib's automated structure config generation.
-*/
-{
- // Mods where automatic structure config generation is disabled.
- "blacklistedMods": [],
- // Mods where automatic screen generation for structure configs is disabled.
- "clientExcludedMods": [],
- /* This list lets you override the default settings provided by mod authors.
- If you add a mod that is blacklisted by default (in the two other lists)
- you can now remove it without it getting added back automatically.
- Proceed at your own risk.
- */
- "modOverrideWhitelist": [],
- // Disable automatic structure config generation.
- "disableAutoConfig": false,
- // Disable automatic screen generation for structure configs.
- "disableAutoConfigScreens": false,
- // Set the default sub path of all automatically generated configs. Requires a RESTART to apply!
- "autoConfigSubPath": "cristellib/"
-}
\ No newline at end of file
+++ /dev/null
-/*
-This config allows disabling built-in packs supplied by Cristel Lib.
-Move entries from 'defaultPacks' to 'disabledPacks' to disable them.
-*/
-{
- "defaultPacks": [
- "t_and_t:resources/t_and_t_waystones_patch",
- "t_and_t:resources/t_and_t_wwoo_tag_patch"
- ],
- "disabledPacks": [],
- // This option hides all packs provided by Cristel Lib in the pack selection screen to reduce clutter.
- "hideAllPacksInScreen": false
-}
\ No newline at end of file
+++ /dev/null
-/*
-Automatically generated by Cristel Lib
-*/
-{
- "mage": {
- "salt": 2358902,
- "separation": 16,
- "spacing": 28
- },
- "rare_dungeon": {
- "salt": 1368854222,
- "separation": 28,
- "spacing": 36
- },
- "rare_village": {
- "salt": 1798451114,
- "separation": 18,
- "spacing": 46
- },
- "regular": {
- "salt": 2358902,
- "separation": 15,
- "spacing": 27
- },
- "rubble": {
- "salt": 920145,
- "separation": 20,
- "spacing": 26
- },
- "underground": {
- "salt": 838677219,
- "separation": 3,
- "spacing": 11
- },
- "underground_dungeon": {
- "salt": 1722690696,
- "separation": 6,
- "spacing": 9
- }
-}
\ No newline at end of file
+++ /dev/null
-/*
-Automatically generated by Cristel Lib
-*/
-{
- "mage": {
- "mage_complex": true,
- "mage_tower": true,
- "mage_tower_autumn": true,
- "mage_tower_spring": true,
- "mage_tower_summer": true,
- "mage_tower_winter": true
- },
- "rare_dungeon": {
- "spire": true
- },
- "rare_village": {
- "fortified_desert_village": true,
- "fortified_village": true
- },
- "regular": {
- "desert_outpost": true,
- "glacial_hut": true,
- "igloo": true,
- "valley_lodge": true,
- "witch_hut": true
- },
- "rubble": {
- "rubble_desert": true,
- "rubble_forest": true,
- "rubble_jungle": true,
- "rubble_mesa": true,
- "rubble_mountain": true,
- "rubble_taiga": true
- },
- "underground": {
- "underground": {
- "giant_bee_hive": true,
- "mining_outpost": true,
- "oak_cabin": true,
- "old_refinery": true,
- "sunken_tower": true
- }
- },
- "underground_dungeon": {
- "underground": {
- "frosted_dungeon": true
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "enabled": true,
- "cullRoots": true
-}
\ No newline at end of file
+++ /dev/null
-#Only allow targeting alive entities, as opposed to entities that have already died and only remain to render a death animation. Greatly helps in combat as dead entities will no longer absorb hits.\r
-#Default Value: true\r
-target_alive_only = true\r
+++ /dev/null
-{
- "enabled": {
- "//": "Determines if the mod and its features are enabled.",
- "//default": true,
- "value": true
- },
- "only_on_books": {
- "//": [
- "When enabled, descriptions will only be displayed when looking at an enchanted ",
- "book. "
- ],
- "//default": false,
- "value": false
- },
- "only_in_enchanting_table": {
- "//": [
- "When enabled, descriptions will only be displayed when inside the enchanting ",
- "table GUI. "
- ],
- "//default": false,
- "value": false
- },
- "require_keybind": {
- "//": [
- "When enabled, descriptions will only be displayed when the user holds the shift ",
- "key. "
- ],
- "//default": false,
- "value": false
- },
- "activate_text": {
- "//": [
- "This text will be displayed when the require_keybind option is enabled and the ",
- "user has not held the keybind. "
- ],
- "//default": {
- "translate": "enchdesc.activate.message",
- "color": "dark_gray"
- },
- "value": {
- "translate": "enchdesc.activate.message",
- "color": "dark_gray"
- }
- },
- "prefix": {
- "//": [
- "Text that will be added to the start of each description. This can be used to ",
- "add indents and other decorators. "
- ],
- "//default": "",
- "value": ""
- },
- "suffix": {
- "//": "Text that will be added to the end of each description.",
- "//default": "",
- "value": ""
- },
- "style": {
- "//": [
- "The style of the description text. This controls the color, format, font, and ",
- "other visual properties of the description. "
- ],
- "//default": {
- "color": "dark_gray"
- },
- "value": {
- "color": "dark_gray"
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "logModelCreationData": false,
- "debugOnRightClick": false,
- "renderModeChoice": "NORMAL",
- "vanillaModelHologramRenderMode_2": "OFF",
- "modelExportMode": "NONE",
- "modelUpdateFrequency": "Average",
- "entityRenderModeOverrides": {},
- "entityVanillaHologramOverrides": {},
- "modelsNamesDisabled": [],
- "allowEBEModConfigModify": true,
- "animationLODDistance": 20,
- "retainDetailOnLowFps": true,
- "retainDetailOnLargerMobs": true,
- "animationFrameSkipDuringIrisShadowPass": true,
- "preventFirstPersonHandAnimating": false,
- "onlyClientPlayerModel": false,
- "doubleChestAnimFix": true,
- "enforceOptifineVariationRequiresDefaultModel": false,
- "enforceOptifineVariationRequiresDefaultModel_v2": false,
- "resetPlayerModelEachRender": true,
- "resetPlayerModelEachRender_v2": true,
- "onlyDebugRenderOnHover": false,
- "enforceOptifineSubFoldersVariantOnly": true,
- "enforceOptiFineAnimSyntaxLimits": true,
- "allowOptifineFallbackProperties": true,
- "showReloadErrorToast": true,
- "armorCopiesAnimationsHack": true
-}
\ No newline at end of file
+++ /dev/null
-{
- "optifine_limitRandomVariantGapsBy10": true,
- "optifine_allowWeirdSkipsInTrueRandom": true,
- "optifine_preventBaseTextureInOptifineDirectory": true,
- "illegalPathSupportMode": "None",
- "enableCustomTextures": true,
- "enableCustomBlockEntities": true,
- "textureUpdateFrequency_V2": "Fast",
- "enableEmissiveTextures": true,
- "enableEnchantedTextures": true,
- "enableEmissiveBlockEntities": true,
- "emissiveRenderMode": "DULL",
- "alwaysCheckVanillaEmissiveSuffix": true,
- "enableArmorAndTrims": true,
- "skinFeaturesEnabled": true,
- "skinTransparencyMode": "ETF_SKINS_ONLY",
- "skinTransparencyInExtraPixels": true,
- "skinFeaturesEnableTransparency": true,
- "skinFeaturesEnableFullTransparency": false,
- "tryETFTransparencyForAllSkins": false,
- "enableEnemyTeamPlayersSkinFeatures": true,
- "enableBlinking": true,
- "blinkFrequency": 150,
- "blinkLength": 1,
- "advanced_IncreaseCacheSizeModifier": 1.0,
- "debugLoggingMode": "None",
- "logTextureDataInitialization": false,
- "hideConfigButton": false,
- "configButtonLoc": "BOTTOM_RIGHT",
- "disableVanillaDirectoryVariantTextures": false,
- "use3DSkinLayerPatch": true,
- "enableFullBodyWardenTextures": true,
- "entityEmissiveOverrides": {},
- "propertiesDisabled": [],
- "propertyInvertUpdatingOverrides": [],
- "entityRandomOverrides": {},
- "entityEmissiveBrightOverrides": {},
- "entityRenderLayerOverrides": {},
- "entityLightOverrides": {}
-}
\ No newline at end of file
+++ /dev/null
-{
- "sleepDelay": 153,
- "hitboxLimit": 90,
- "disableF3": true
-}
\ No newline at end of file
+++ /dev/null
-{
- "ignoredConfigIds": []
-}
\ No newline at end of file
+++ /dev/null
-{
- "show_blast_wave": true,
- "show_fireball": true,
- "show_sparks": true,
- "spark_size": 5.3,
- "spark_opacity": 0.7,
- "show_mushroom_cloud": true,
- "show_default_explosion": false,
- "show_default_smoke": false,
- "underwater_explosions": true,
- "show_underwater_blast_wave": true,
- "show_shockwave": true,
- "show_underwater_sparks": false,
- "underwater_spark_size": 4.0,
- "underwater_spark_opacity": 0.3,
- "bubble_amount": 50,
- "show_default_explosion_underwater": false,
- "show_default_smoke_underwater": false,
- "dynamic_size": true,
- "dynamic_underwater": true,
- "extra_power": false,
- "big_extra_power": 0.0,
- "small_extra_power": 0.0,
- "attempt_better_small_explosions": true,
- "small_explosion_y_offset": -0.5,
- "attempt_power_knockback_calc": false,
- "bypass_power_for_singleplayer": true,
- "mod_enabled": true,
- "emissive_explosion": true,
- "emissive_water_explosion": true,
- "always_show": false,
- "debug_logs": false
-}
\ No newline at end of file
+++ /dev/null
-#Indigo properties file\r
-#Mon Dec 08 15:40:58 CET 2025\r
-ambient-occlusion-mode=hybrid\r
-debug-compare-lighting=auto\r
-fix-exterior-vertex-lighting=auto\r
-fix-luminous-block-ambient-occlusion=auto\r
-fix-mean-light-calculation=auto\r
-fix-smooth-lighting-offset=auto\r
+++ /dev/null
-# Replace the blockstate neighbor table\r
-replaceNeighborLookup = true\r
-# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled\r
-replacePropertyMap = true\r
-# Cache the predicate instances used in multipart models\r
-cacheMultipartPredicates = true\r
-# Avoid creation of new strings when creating ModelResourceLocations\r
-modelResourceLocations = true\r
-# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled\r
-multipartDeduplication = true\r
-# Deduplicate cached data for blockstates, most importantly collision and render shapes\r
-blockstateCacheDeduplication = true\r
-# Deduplicate vertex data of baked quads in the basic model implementations\r
-bakedQuadDeduplication = true\r
-# Use smaller data structures for "simple" models, especially models with few side-specific faces\r
-modelSides = true\r
-# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!\r
-useSmallThreadingDetector = true\r
-# Use a slightly more compact, but also slightly slower representation for block states\r
-compactFastMap = false\r
-# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.\r
-populateNeighborTable = false\r
+++ /dev/null
-#Disables File Watcher. Used to automatically update config if its file has been modified.\r
-disableConfigWatcher = false\r
-#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.\r
-logUntranslatedConfigurationWarnings = true\r
-#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.\r
-defaultConfigsPath = "defaultconfigs"\r
+++ /dev/null
-{
- "REGULAR_INFO": "----- Regular config values below -----",
- "enhanced_batching": true,
- "font_atlas_resizing": true,
- "font_atlas_size": 1024,
- "map_atlas_generation": true,
- "map_atlas_size": 2048,
- "skip_text_translucency_sorting": true,
- "fast_text_lookup": true,
- "avoid_redundant_framebuffer_switching": true,
- "fix_slow_buffer_upload_on_apple_gpu": true,
- "EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
- "experimental_disable_resource_pack_conflict_handling": true,
- "experimental_sign_text_buffering": true,
- "DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
- "debug_only_and_not_recommended_disable_mod_conflict_handling": false,
- "debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
- "debug_only_print_additional_error_information": false,
- "debug_only_use_last_usage_for_batch_ordering": false
-}
\ No newline at end of file
+++ /dev/null
-{
- "general": {
- "enable": true,
- "debugDisplay": false
- },
- "movement": {
- "enable": true,
- "jump": true,
- "sneak": "Maintain",
- "sneak_disallowed": "Maintain",
- "sneak_flying": "Pressed",
- "dismount": false,
- "textFieldDisables": true,
- "unrecognizedScreenDefault": true
- },
- "background": {
- "enable": true,
- "hideOnPause": "Show",
- "unrecognizedScreenDefault": true
- },
- "allowedKeysOverrides": {}
-}
\ No newline at end of file
+++ /dev/null
-{
- "allowMovement": {
- "me.shedaniel.rei.impl.client.gui.screen.DefaultDisplayViewingScreen": true
- },
- "hideBackground": {
- "me.shedaniel.rei.impl.client.gui.screen.DefaultDisplayViewingScreen": true
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "movement": {
- "recipeBook": true,
- "inventory": true,
- "horseInventory": true,
- "creative": true,
- "crafting": true,
- "chest": true,
- "shulker": true,
- "dispenser": true,
- "hopper": true,
- "enchantment": true,
- "anvil": true,
- "beacon": true,
- "brewing": true,
- "furnace": true,
- "blastFurnace": true,
- "smoker": true,
- "loom": true,
- "cartography": true,
- "grindstone": true,
- "stonecutter": true,
- "smithing": true,
- "villager": true,
- "book": true,
- "advancements": true
- },
- "backgroundHide": {
- "inventory": true,
- "horseInventory": true,
- "creative": true,
- "crafting": true,
- "chest": true,
- "shulker": true,
- "dispenser": true,
- "hopper": true,
- "enchantment": true,
- "anvil": true,
- "beacon": true,
- "brewing": true,
- "furnace": true,
- "blastFurnace": true,
- "smoker": true,
- "loom": true,
- "cartography": true,
- "grindstone": true,
- "stonecutter": true,
- "smithing": true,
- "villager": true,
- "book": true,
- "advancements": true
- }
-}
\ No newline at end of file
+++ /dev/null
-{"excluded":["put:valuesHere"]}
\ No newline at end of file
+++ /dev/null
-#This file stores configuration options for Iris, such as the currently active shaderpack\r
-#Mon Dec 08 15:41:01 CET 2025\r
-allowUnknownShaders=false\r
-colorSpace=SRGB\r
-disableUpdateMessage=false\r
-enableDebugOptions=false\r
-enableShaders=true\r
-maxShadowRenderDistance=32\r
-shaderPack=Bliss_v2.1.2_(Chocapic13_Shaders_edit).zip\r
+++ /dev/null
-{
- "__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
- "values": [
- "barrier"
- ]
-}
\ No newline at end of file
+++ /dev/null
-{
- "__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
- "values": [
- "area_effect_cloud",
- "firework_rocket",
- "interaction",
- "text_display",
- "lightning_bolt"
- ]
-}
\ No newline at end of file
+++ /dev/null
-{
- "__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
- "values": []
-}
\ No newline at end of file
+++ /dev/null
-{
- "enableProfiles": false,
- "profileIndex": 0,
- "formatting": {
- "itemModNameStyle": {
- "italic": true,
- "color": "blue"
- }
- },
- "accessibility": {
- "textBackgroundOpacity": 0.0,
- "flipMainHand": false,
- "narrateKeys": false,
- "enableTextToSpeech": false,
- "ttsMode": "TOGGLE",
- "enableAccessibilityPlugin": false
- },
- "plugin": {
- "minecraft": {
- "item_storage.show_name_amount": 5,
- "furnace": true,
- "harvest_tool.show_unbreakable": false,
- "animal_owner": true,
- "harvest_tool.effective_tool": true,
- "energy_storage.style": "PROGRESS_BAR",
- "item_storage.normal_amount": 9,
- "item_storage": true,
- "harvest_tool": true,
- "armor_stand": true,
- "fluid_storage.detailed": false,
- "next_entity_drop": true,
- "energy_storage": true,
- "entity_armor.max_for_render": 20,
- "breaking_progress": true,
- "tnt_stability": true,
- "item_storage.items_per_line": 9,
- "item_frame": true,
- "shelf": true,
- "crop_progress": true,
- "command_block": true,
- "mob_growth": true,
- "waxed": true,
- "harvest_tool.new_line": false,
- "entity_health.max_for_render": 40,
- "entity_health.show_fractions": false,
- "mob_spawner": true,
- "redstone": true,
- "fluid_storage": true,
- "jukebox": true,
- "brewing_stand": true,
- "potion_effects.limit": 7,
- "energy_storage.detailed": false,
- "note_block": true,
- "fluid_storage.style": "PROGRESS_BAR",
- "beehive": true,
- "item_storage.detailed_amount": 54,
- "player_head": true,
- "lectern": true,
- "entity_armor": true,
- "pet_armor": "SHOW_DAMAGEABLE",
- "harvest_tool.creative": false,
- "horse_stats": true,
- "item_tooltip": true,
- "entity_health": true,
- "enchantment_power": true,
- "zombie_villager": true,
- "villager_profession": true,
- "mob_breeding": true,
- "entity_health.icons_per_line": 10,
- "total_enchantment_power": true,
- "potion_effects": true,
- "item_storage.sort": false,
- "painting": true
- },
- "jade_access": {
- "npc_description": true,
- "held_item": true,
- "sign": true,
- "block": true,
- "entity": true,
- "entity_variant": true
- },
- "jade": {
- "coordinates.rel": false,
- "registry_name.special": false,
- "block_states": false,
- "distance": false,
- "object_name": true,
- "block_face": false,
- "coordinates": false,
- "registry_name": "OFF",
- "block_properties": false,
- "mod_name": "ON"
- },
- "balm": {
- "jade": true
- }
- },
- "general": {
- "itemModNameTooltip": true,
- "bossBarOverlapMode": "PUSH_DOWN",
- "builtinCamouflage": true,
- "hideFromTabList": true,
- "hideFromGUIs": true,
- "perspectiveMode": "CAMERA",
- "extendedReach": 0.0,
- "debug": false,
- "displayBosses": true,
- "displayMode": "TOGGLE",
- "fluidMode": "ANY",
- "displayTooltip": true,
- "displayBlocks": true,
- "displayEntities": true
- },
- "overlay": {
- "iconMode": "TOP",
- "animation": true,
- "disappearingDelay": 0.0,
- "overlayAnchorY": 0.0,
- "autoScaleThreshold": 0.4,
- "alpha": 0.7,
- "overlayPosY": 1.0,
- "overlayScale": 1.0,
- "overlayAnchorX": 0.5,
- "activeTheme": "jade:dark",
- "overlayPosX": 0.5
- },
- "history": {
- "accessibilityModMemory": false,
- "themesHash": -825076755,
- "usersHash": [
- -150292031,
- 1730807362
- ],
- "previewOverlay": true,
- "hintOverlayToggle": true,
- "hintNarratorToggle": true
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "formatting": {
- "itemModNameStyle": {
- "italic": true,
- "color": "blue"
- }
- },
- "accessibility": {
- "textBackgroundOpacity": 0.0,
- "flipMainHand": false,
- "narrateKeys": false,
- "enableTextToSpeech": false,
- "ttsMode": "TOGGLE",
- "enableAccessibilityPlugin": true
- },
- "plugin": {
- "minecraft": {
- "item_storage.show_name_amount": 5,
- "furnace": true,
- "harvest_tool.show_unbreakable": false,
- "animal_owner": true,
- "harvest_tool.effective_tool": true,
- "energy_storage.style": "PROGRESS_BAR",
- "item_storage.normal_amount": 9,
- "item_storage": true,
- "harvest_tool": true,
- "armor_stand": true,
- "fluid_storage.detailed": false,
- "next_entity_drop": true,
- "energy_storage": true,
- "entity_armor.max_for_render": 20,
- "breaking_progress": true,
- "tnt_stability": true,
- "item_storage.items_per_line": 9,
- "item_frame": true,
- "shelf": true,
- "crop_progress": true,
- "command_block": true,
- "mob_growth": true,
- "waxed": true,
- "harvest_tool.new_line": false,
- "entity_health.max_for_render": 40,
- "entity_health.show_fractions": false,
- "mob_spawner": true,
- "redstone": true,
- "fluid_storage": true,
- "jukebox": true,
- "brewing_stand": true,
- "potion_effects.limit": 7,
- "energy_storage.detailed": false,
- "note_block": true,
- "fluid_storage.style": "PROGRESS_BAR",
- "beehive": true,
- "item_storage.detailed_amount": 54,
- "player_head": true,
- "lectern": true,
- "entity_armor": true,
- "pet_armor": "SHOW_DAMAGEABLE",
- "harvest_tool.creative": false,
- "horse_stats": true,
- "item_tooltip": true,
- "entity_health": true,
- "enchantment_power": true,
- "zombie_villager": true,
- "villager_profession": true,
- "mob_breeding": true,
- "entity_health.icons_per_line": 10,
- "total_enchantment_power": true,
- "potion_effects": true,
- "item_storage.sort": false,
- "painting": true
- },
- "jade_access": {
- "npc_description": true,
- "held_item": true,
- "sign": true,
- "block": true,
- "entity": true,
- "entity_variant": true
- },
- "jade": {
- "coordinates.rel": false,
- "registry_name.special": false,
- "block_states": false,
- "distance": false,
- "object_name": true,
- "block_face": true,
- "coordinates": false,
- "registry_name": "OFF",
- "block_properties": false,
- "mod_name": "OFF"
- },
- "balm": {
- "jade": true
- }
- },
- "name": "@jade.profile_preset.accessibility",
- "general": {
- "itemModNameTooltip": true,
- "bossBarOverlapMode": "PUSH_DOWN",
- "builtinCamouflage": true,
- "hideFromTabList": true,
- "hideFromGUIs": true,
- "perspectiveMode": "CAMERA",
- "extendedReach": 0.0,
- "debug": false,
- "displayBosses": true,
- "displayMode": "TOGGLE",
- "fluidMode": "ANY",
- "displayTooltip": true,
- "displayBlocks": true,
- "displayEntities": true
- },
- "overlay": {
- "iconMode": "TOP",
- "animation": false,
- "disappearingDelay": 0.0,
- "overlayAnchorY": 0.0,
- "autoScaleThreshold": 0.4,
- "alpha": 1.0,
- "overlayPosY": 1.0,
- "overlayScale": 1.0,
- "overlayAnchorX": 0.5,
- "activeTheme": "jade:dark",
- "overlayPosX": 0.5
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "formatting": {
- "itemModNameStyle": {
- "italic": true,
- "color": "blue"
- }
- },
- "accessibility": {
- "textBackgroundOpacity": 0.0,
- "flipMainHand": false,
- "narrateKeys": false,
- "enableTextToSpeech": false,
- "ttsMode": "TOGGLE",
- "enableAccessibilityPlugin": false
- },
- "plugin": {
- "minecraft": {
- "item_storage.show_name_amount": 5,
- "furnace": true,
- "harvest_tool.show_unbreakable": false,
- "animal_owner": true,
- "harvest_tool.effective_tool": true,
- "energy_storage.style": "PROGRESS_BAR",
- "item_storage.normal_amount": 9,
- "item_storage": true,
- "harvest_tool": false,
- "armor_stand": true,
- "fluid_storage.detailed": false,
- "next_entity_drop": true,
- "energy_storage": true,
- "entity_armor.max_for_render": 20,
- "breaking_progress": false,
- "tnt_stability": true,
- "item_storage.items_per_line": 9,
- "item_frame": true,
- "shelf": true,
- "crop_progress": true,
- "command_block": true,
- "mob_growth": true,
- "waxed": true,
- "harvest_tool.new_line": false,
- "entity_health.max_for_render": 40,
- "entity_health.show_fractions": false,
- "mob_spawner": true,
- "redstone": true,
- "fluid_storage": true,
- "jukebox": true,
- "brewing_stand": true,
- "potion_effects.limit": 7,
- "energy_storage.detailed": false,
- "note_block": true,
- "fluid_storage.style": "PROGRESS_BAR",
- "beehive": true,
- "item_storage.detailed_amount": 54,
- "player_head": true,
- "lectern": true,
- "entity_armor": true,
- "pet_armor": "SHOW_DAMAGEABLE",
- "harvest_tool.creative": false,
- "horse_stats": true,
- "item_tooltip": false,
- "entity_health": true,
- "enchantment_power": true,
- "zombie_villager": true,
- "villager_profession": true,
- "mob_breeding": true,
- "entity_health.icons_per_line": 10,
- "total_enchantment_power": true,
- "potion_effects": true,
- "item_storage.sort": false,
- "painting": true
- },
- "jade_access": {
- "npc_description": true,
- "held_item": true,
- "sign": true,
- "block": true,
- "entity": true,
- "entity_variant": true
- },
- "jade": {
- "coordinates.rel": false,
- "registry_name.special": false,
- "block_states": false,
- "distance": false,
- "object_name": true,
- "block_face": false,
- "coordinates": false,
- "registry_name": "OFF",
- "block_properties": false,
- "mod_name": "ON"
- },
- "balm": {
- "jade": true
- }
- },
- "name": "@jade.profile_preset.minimalism",
- "general": {
- "itemModNameTooltip": true,
- "bossBarOverlapMode": "HIDE_TOOLTIP",
- "builtinCamouflage": true,
- "hideFromTabList": true,
- "hideFromGUIs": true,
- "perspectiveMode": "CAMERA",
- "extendedReach": 0.0,
- "debug": false,
- "displayBosses": true,
- "displayMode": "LITE",
- "fluidMode": "ANY",
- "displayTooltip": true,
- "displayBlocks": true,
- "displayEntities": true
- },
- "overlay": {
- "iconMode": "INLINE",
- "animation": true,
- "disappearingDelay": 0.0,
- "overlayAnchorY": 0.0,
- "autoScaleThreshold": 0.4,
- "alpha": 0.0,
- "overlayPosY": 1.0,
- "overlayScale": 1.0,
- "overlayAnchorX": 0.5,
- "activeTheme": "jade:dark/slim",
- "overlayPosX": 0.5
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "formatting": {
- "itemModNameStyle": {
- "italic": true,
- "color": "blue"
- }
- },
- "accessibility": {
- "textBackgroundOpacity": 0.0,
- "flipMainHand": false,
- "narrateKeys": false,
- "enableTextToSpeech": false,
- "ttsMode": "TOGGLE",
- "enableAccessibilityPlugin": false
- },
- "plugin": {
- "minecraft": {
- "item_storage.show_name_amount": 5,
- "furnace": true,
- "harvest_tool.show_unbreakable": false,
- "animal_owner": true,
- "harvest_tool.effective_tool": true,
- "energy_storage.style": "PROGRESS_BAR",
- "item_storage.normal_amount": 9,
- "item_storage": true,
- "harvest_tool": true,
- "armor_stand": true,
- "fluid_storage.detailed": false,
- "next_entity_drop": true,
- "energy_storage": true,
- "entity_armor.max_for_render": 20,
- "breaking_progress": true,
- "tnt_stability": true,
- "item_storage.items_per_line": 9,
- "item_frame": true,
- "shelf": true,
- "crop_progress": true,
- "command_block": true,
- "mob_growth": true,
- "waxed": true,
- "harvest_tool.new_line": false,
- "entity_health.max_for_render": 40,
- "entity_health.show_fractions": false,
- "mob_spawner": true,
- "redstone": true,
- "fluid_storage": true,
- "jukebox": true,
- "brewing_stand": true,
- "potion_effects.limit": 7,
- "energy_storage.detailed": false,
- "note_block": true,
- "fluid_storage.style": "PROGRESS_BAR",
- "beehive": true,
- "item_storage.detailed_amount": 54,
- "player_head": true,
- "lectern": true,
- "entity_armor": true,
- "pet_armor": "SHOW_DAMAGEABLE",
- "harvest_tool.creative": false,
- "horse_stats": true,
- "item_tooltip": true,
- "entity_health": true,
- "enchantment_power": true,
- "zombie_villager": true,
- "villager_profession": true,
- "mob_breeding": true,
- "entity_health.icons_per_line": 10,
- "total_enchantment_power": true,
- "potion_effects": true,
- "item_storage.sort": false,
- "painting": true
- },
- "jade_access": {
- "npc_description": true,
- "held_item": true,
- "sign": true,
- "block": true,
- "entity": true,
- "entity_variant": true
- },
- "jade": {
- "coordinates.rel": false,
- "registry_name.special": false,
- "block_states": false,
- "distance": false,
- "object_name": true,
- "block_face": false,
- "coordinates": false,
- "registry_name": "OFF",
- "block_properties": false,
- "mod_name": "ON"
- },
- "balm": {
- "jade": true
- }
- },
- "general": {
- "itemModNameTooltip": true,
- "bossBarOverlapMode": "PUSH_DOWN",
- "builtinCamouflage": true,
- "hideFromTabList": true,
- "hideFromGUIs": true,
- "perspectiveMode": "CAMERA",
- "extendedReach": 0.0,
- "debug": false,
- "displayBosses": true,
- "displayMode": "TOGGLE",
- "fluidMode": "ANY",
- "displayTooltip": true,
- "displayBlocks": true,
- "displayEntities": true
- },
- "overlay": {
- "iconMode": "TOP",
- "animation": true,
- "disappearingDelay": 0.0,
- "overlayAnchorY": 0.0,
- "autoScaleThreshold": 0.4,
- "alpha": 0.7,
- "overlayPosY": 1.0,
- "overlayScale": 1.0,
- "overlayAnchorX": 0.5,
- "activeTheme": "jade:dark",
- "overlayPosX": 0.5
- }
-}
\ No newline at end of file
+++ /dev/null
-{}
\ No newline at end of file
+++ /dev/null
-{
- "balm:jade": null,
- "jade:block_face": null,
- "jade:block_properties": null,
- "jade:block_states": null,
- "jade:distance": null,
- "jade:mod_name": null,
- "jade:object_name": null,
- "jade:registry_name": null,
- "jade_access:block": null,
- "jade_access:block_amount": null,
- "jade_access:block_body": null,
- "jade_access:entity": null,
- "jade_access:entity_body": null,
- "jade_access:entity_variant": null,
- "jade_access:held_item": null,
- "jade_access:npc_description": null,
- "jade_access:sign": null,
- "minecraft:animal_owner": null,
- "minecraft:armor_stand": null,
- "minecraft:beehive": null,
- "minecraft:block_display": null,
- "minecraft:brewing_stand": null,
- "minecraft:campfire": null,
- "minecraft:command_block": null,
- "minecraft:crop_progress": null,
- "minecraft:enchantment_power": null,
- "minecraft:energy_storage": null,
- "minecraft:energy_storage.default": null,
- "minecraft:entity_armor": null,
- "minecraft:entity_health": null,
- "minecraft:falling_block": null,
- "minecraft:fluid_storage": null,
- "minecraft:fluid_storage.default": null,
- "minecraft:furnace": null,
- "minecraft:harvest_tool": null,
- "minecraft:hopper_lock": null,
- "minecraft:horse_stats": null,
- "minecraft:item_ber": null,
- "minecraft:item_display": null,
- "minecraft:item_frame": null,
- "minecraft:item_storage": null,
- "minecraft:item_storage.default": null,
- "minecraft:item_tooltip": null,
- "minecraft:jukebox": null,
- "minecraft:lectern": null,
- "minecraft:mob_breeding": null,
- "minecraft:mob_growth": null,
- "minecraft:mob_spawner": null,
- "minecraft:mob_spawner.cooldown": null,
- "minecraft:next_entity_drop": null,
- "minecraft:note_block": null,
- "minecraft:painting": null,
- "minecraft:pet_armor": null,
- "minecraft:player_head": null,
- "minecraft:potion_effects": null,
- "minecraft:progress": null,
- "minecraft:redstone": null,
- "minecraft:shelf": null,
- "minecraft:tnt_stability": null,
- "minecraft:total_enchantment_power": null,
- "minecraft:villager_profession": null,
- "minecraft:waxed": null,
- "minecraft:zombie_villager": null
-}
\ No newline at end of file
+++ /dev/null
-[
- {"version":2}
-]
\ No newline at end of file
+++ /dev/null
-Minecraft\r
+++ /dev/null
-net.minecraft.class_1799\r
-mezz.jei.api.fabric.ingredients.fluids.IJeiFluidIngredient\r
+++ /dev/null
-[appearance]\r
- # Name: Center Search Bar\r
- # Description: Move the JEI search bar to the bottom center of the screen.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- centerSearch = false\r
-\r
- # Name: Recipe GUI Height\r
- # Description: The maximum height for the Recipes Gui (in pixels).\r
- # Valid Values: Any integer greater than or equal to 175\r
- # Default Value: 350\r
- recipeGuiHeight = 350\r
-\r
-\r
-[cheating]\r
- # Name: Give Mode\r
- # Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.\r
- # Valid Values: [INVENTORY, MOUSE_PICKUP]\r
- # Default Value: MOUSE_PICKUP\r
- giveMode = MOUSE_PICKUP\r
-\r
- # Name: Cheat Items to Hotbar Using Hotkeys\r
- # Description: Enable cheating items into the hotbar by using Shift + numeric keys.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- cheatToHotbarUsingHotkeysEnabled = false\r
-\r
- # Name: Show Hidden Ingredients\r
- # Description: Enable showing ingredients that are not in the creative menu.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- showHiddenIngredients = false\r
-\r
- # Name: Show Tag Recipes\r
- # Description: Show recipes for ingredient tags like item tags and block tags.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- showTagRecipesEnabled = false\r
-\r
-\r
-[bookmarks]\r
- # Name: Add Bookmarks to Front\r
- # Description: When true, add new bookmarks to the front of the list. When false, add them to the end.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- addBookmarksToFrontEnabled = false\r
-\r
- # Name: Drag To Rearrange Bookmarks\r
- # Description: Enable dragging bookmarks to rearrange them in the list.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- dragToRearrangeBookmarksEnabled = true\r
-\r
-\r
-[tooltips]\r
- # Name: Bookmarks Tooltips Features\r
- # Description: Extra features for bookmark tooltips.\r
- # Valid Values: A comma-separated list containing values of:\r
- # [PREVIEW, INGREDIENTS]\r
- # Default Value: PREVIEW\r
- bookmarkTooltipFeatures = PREVIEW\r
-\r
- # Name: Shift for Bookmarks Tooltips\r
- # Description: Hold Shift to show bookmark tooltip features.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- holdShiftToShowBookmarkTooltipFeatures = true\r
-\r
- # Name: Show Creative Tab Names\r
- # Description: Show creative tab names in ingredient tooltips.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- showCreativeTabNamesEnabled = false\r
-\r
- # Name: Show Tag Contents\r
- # Description: Show tag content in tooltips when browsing recipe ingredients.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- tagContentTooltipEnabled = true\r
-\r
- # Name: Hide Single-Ingredient Tag Contents\r
- # Description: Hide tag content in tooltips when there is only one ingredient in the tag.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- hideSingleTagContentTooltipEnabled = true\r
-\r
- # Name: Recipe Ingredient Summary\r
- # Description: Show a summary of ingredients needed for a recipe, on its output ingredient's tooltip.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- enableRecipesGuiIngredientsSummary = false\r
-\r
-\r
-[performance]\r
- # Name: Low Memory Search\r
- # Description: Set search to low-memory mode (makes search slow but uses less RAM).\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- lowMemorySlowSearchEnabled = false\r
-\r
-\r
-[lookups]\r
- # Name: Lookup Fluid Contents\r
- # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- lookupFluidContentsEnabled = false\r
-\r
- # Name: Lookup ItemBlock Tags\r
- # Description: When searching for item tags, also include tags for the default blocks contained in the items.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- lookupBlockTagsEnabled = true\r
-\r
-\r
-[lookupHistory]\r
- # Name: Enabled\r
- # Description: Display or hide the lookup history overlay.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- enabled = false\r
-\r
- # Name: Max Rows\r
- # Description: Max number of rows to display in the lookup history overlay.\r
- # Valid Values: An integer in the range [1, 7] (inclusive)\r
- # Default Value: 2\r
- maxRows = 2\r
-\r
- # Name: Max Ingredients\r
- # Description: Max number of lookup history ingredients to save.\r
- # Valid Values: An integer in the range [10, 1000] (inclusive)\r
- # Default Value: 100\r
- maxIngredients = 100\r
-\r
- # Name: Display Side\r
- # Description: Side of the screen to display the lookup history overlay.\r
- # Valid Values: [LEFT, RIGHT]\r
- # Default Value: LEFT\r
- displaySide = LEFT\r
-\r
-\r
-[advanced]\r
- # Name: Catch Render Errors\r
- # Description: Catch render errors from modded ingredients and attempt to recover from them instead of crashing.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- catchRenderErrorsEnabled = true\r
-\r
-\r
-[input]\r
- # Name: Drag Delay\r
- # Description: Number of milliseconds before a long mouse click is considered dragging the mouse.\r
- # Valid Values: An integer in the range [0, 1000] (inclusive)\r
- # Default Value: 150\r
- dragDelayInMilliseconds = 150\r
-\r
- # Name: Smooth Scroll Rate\r
- # Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.\r
- # Valid Values: An integer in the range [1, 50] (inclusive)\r
- # Default Value: 9\r
- smoothScrollRate = 9\r
-\r
-\r
-[sorting]\r
- # Name: Ingredient Sorting Stages\r
- # Description: Sorting order for the ingredient list.\r
- # Valid Values: A comma-separated list containing values of:\r
- # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]\r
- # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU\r
- ingredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU\r
-\r
- # Name: Recipe Sorting Stages\r
- # Description: Sorting order for displayed recipes.\r
- # Valid Values: A comma-separated list containing values of:\r
- # [BOOKMARKED, CRAFTABLE]\r
- # Default Value: BOOKMARKED, CRAFTABLE\r
- recipeSorterStages = BOOKMARKED, CRAFTABLE\r
-\r
-\r
-[search]\r
- # Name: @Mod Name Search Mode\r
- # Description: Search mode for mod names (prefix: @).\r
- # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]\r
- # Default Value: REQUIRE_PREFIX\r
- modNameSearchMode = REQUIRE_PREFIX\r
-\r
- # Name: #Tag Search Mode\r
- # Description: Search mode for tags (prefix: #).\r
- # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]\r
- # Default Value: REQUIRE_PREFIX\r
- tagSearchMode = REQUIRE_PREFIX\r
-\r
- # Name: $Tooltip Search Mode\r
- # Description: Search mode for tooltips (prefix: $).\r
- # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]\r
- # Default Value: ENABLED\r
- tooltipSearchMode = ENABLED\r
-\r
- # Name: ^Color Search Mode\r
- # Description: Search mode for colors (prefix: ^).\r
- # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]\r
- # Default Value: DISABLED\r
- colorSearchMode = DISABLED\r
-\r
- # Name: &Resource Location Search Mode\r
- # Description: Search mode for resource locations (prefix: &).\r
- # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]\r
- # Default Value: DISABLED\r
- resourceLocationSearchMode = DISABLED\r
-\r
- # Name: %Creative Tab Search Mode\r
- # Description: Search mode for creative mode tab names (prefix: %).\r
- # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]\r
- # Default Value: DISABLED\r
- creativeTabSearchMode = DISABLED\r
-\r
- # Name: Search Advanced Tooltips\r
- # Description: Search in advanced tooltips (visible with F3 + H).\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- searchAdvancedTooltips = false\r
-\r
- # Name: Search Mod Ids\r
- # Description: Search mod IDs in addition to mod names.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- searchModIds = true\r
-\r
- # Name: Search Mod Aliases\r
- # Description: Search mod aliases (alternative names) that are added by plugins, in addition to mod names.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- searchModAliases = true\r
-\r
- # Name: Search Short Mod Names\r
- # Description: Search by the shorthand first letters of a mod's name.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- searchShortModNames = false\r
-\r
- # Name: Search Ingredient Aliases\r
- # Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.\r
- # Valid Values: [true, false]\r
- # Default Value: true\r
- searchIngredientAliases = true\r
-\r
-\r
-[ingredientList]\r
- # Name: Max Rows\r
- # Description: Max number of rows shown.\r
- # Valid Values: An integer in the range [1, 100] (inclusive)\r
- # Default Value: 16\r
- maxRows = 16\r
-\r
- # Name: Max Columns\r
- # Description: Max number of columns shown.\r
- # Valid Values: An integer in the range [2, 100] (inclusive)\r
- # Default Value: 9\r
- maxColumns = 9\r
-\r
- # Name: Horizontal Alignment\r
- # Description: Horizontal alignment of the ingredient list inside the available area.\r
- # Valid Values: [LEFT, CENTER, RIGHT]\r
- # Default Value: RIGHT\r
- horizontalAlignment = RIGHT\r
-\r
- # Name: Vertical Alignment\r
- # Description: Vertical alignment of the ingredient list inside the available area.\r
- # Valid Values: [TOP, CENTER, BOTTOM]\r
- # Default Value: TOP\r
- verticalAlignment = TOP\r
-\r
- # Name: Navigation Visibility\r
- # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.\r
- # Valid Values: [ENABLED, AUTO_HIDE, DISABLED]\r
- # Default Value: ENABLED\r
- buttonNavigationVisibility = ENABLED\r
-\r
- # Name: Draw GUI Background\r
- # Description: Enable this to draw a background texture behind the ingredient list.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- drawBackground = false\r
-\r
-\r
-[bookmarkList]\r
- # Name: Max Rows\r
- # Description: Max number of rows shown.\r
- # Valid Values: An integer in the range [1, 100] (inclusive)\r
- # Default Value: 16\r
- maxRows = 16\r
-\r
- # Name: Max Columns\r
- # Description: Max number of columns shown.\r
- # Valid Values: An integer in the range [2, 100] (inclusive)\r
- # Default Value: 9\r
- maxColumns = 9\r
-\r
- # Name: Horizontal Alignment\r
- # Description: Horizontal alignment of the bookmark list inside the available area.\r
- # Valid Values: [LEFT, CENTER, RIGHT]\r
- # Default Value: LEFT\r
- horizontalAlignment = LEFT\r
-\r
- # Name: Vertical Alignment\r
- # Description: Vertical alignment of the bookmark list inside the available area.\r
- # Valid Values: [TOP, CENTER, BOTTOM]\r
- # Default Value: TOP\r
- verticalAlignment = TOP\r
-\r
- # Name: Navigation Visibility\r
- # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.\r
- # Valid Values: [ENABLED, AUTO_HIDE, DISABLED]\r
- # Default Value: ENABLED\r
- buttonNavigationVisibility = ENABLED\r
-\r
- # Name: Draw GUI Background\r
- # Description: Enable this to draw a background texture behind the bookmark list.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- drawBackground = false\r
-\r
-\r
+++ /dev/null
-[colors]\r
- # Name: Search Colors\r
- # Description: Color values to search for.\r
- # Valid Values: A comma-separated list containing values of:\r
- # Any color name and an RGB hex color, separated by a ':'\r
- # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0\r
- searchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0\r
-\r
-\r
+++ /dev/null
-[debug]\r
- # Name: Debug Mode\r
- # Description: Enable debug mode\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- debugMode = false\r
-\r
- # Name: Debug GUIs\r
- # Description: Enable Debug GUIs mode\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- debugGuis = false\r
-\r
- # Name: Debug Inputs\r
- # Description: Enable Debug Inputs mode\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- debugInputs = false\r
-\r
- # Name: Debug Info Tooltips\r
- # Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- debugInfoTooltipsEnabled = false\r
-\r
- # Name: Enable Crashing Test Items\r
- # Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- crashingTestItemsEnabled = false\r
-\r
- # Name: jei.config.debug.debug.crashingTestRecipesEnabled\r
- # Description: jei.config.debug.debug.crashingTestRecipesEnabled.description\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- crashingTestRecipesEnabled = false\r
-\r
- # Name: Log Search Tree Statistics\r
- # Description: Log information about the suffix trees used for searching, to help debug JEI.\r
- # Valid Values: [true, false]\r
- # Default Value: false\r
- logSuffixTreeStats = false\r
-\r
-\r
+++ /dev/null
-[modName]\r
- # Name: Mod Name Format\r
- # Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.\r
- # Valid Values: A chat formatting string.\r
- # Use these formatting colors:\r
- # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white\r
- # With these formatting options:\r
- # obfuscated bold strikethrough underline italic\r
- # Default Value: blue italic\r
- modNameFormat = blue italic\r
-\r
-\r
+++ /dev/null
-minecraft:crafting\r
-minecraft:anvil\r
-minecraft:blasting\r
-minecraft:blasting_fuel\r
-minecraft:brewing\r
-minecraft:campfire_cooking\r
-minecraft:compostable\r
-minecraft:grindstone\r
-minecraft:smelting\r
-minecraft:smelting_fuel\r
-minecraft:smithing\r
-minecraft:smoking\r
-minecraft:smoking_fuel\r
-minecraft:stonecutting\r
-jei:information\r
+++ /dev/null
-# LambDynamicLights configuration.
-# The dynamic lights mode
-mode = "fancy"
-
-# The chunk rebuild scheduler mode (immediate, culling).
-chunk_rebuild_scheduler = "culling"
-
-[adaptive_ticking]
- # How far away (in chunks) until light sources get ticked less often.
- slow = 5
- # How far away (in chunks) until light sources get ticked even less often.
- slower = 8
- # Reduces how often sources behind the camera get ticked.
- background_sleep = true
-
-# Light sources settings.
-[light_sources]
- # Enable entities light source.
- entities = true
- # Enable first-person player light source.
- self = true
- # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
- water_sensitive_check = true
- # Creeper lighting mode. May be off, simple or fancy.
- creeper = "simple"
- # TNT lighting mode. May be off, simple or fancy.
- tnt = "off"
- # Enables dynamic lighting of beacon or end gateway beams.
- beam = true
- # Enables dynamic lighting of firefly particles from Firefly Bushes.
- firefly = true
- # Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
- guardian_laser = true
- # Enables dynamic lighting of the Warden's sonic boom attack particles.
- sonic_boom = true
- # Enables dynamic lighting for entities that have the Glowing effect.
- glowing_effect = true
-
-[light_sources.settings.entities.minecraft]
- glow_item_frame = false
+++ /dev/null
-{
- "version": 1,
- "multilingualItemSearch": true,
- "removableDefaultLanguage": false,
- "fallbacks": [
- "en_us"
- ],
- "previousFallbacks": [],
- "language": "en_gb",
- "previousLanguage": "en_us"
-}\r
+++ /dev/null
-mixin.experimental=true
+++ /dev/null
-{
- // If disabled, some mod compat features will be turned off to prioritize parity with vanilla seeds.
- // The following features will break if disabled:
- // - Custom wood type shipwrecks
- // - Structure optimizations
- "breaks_seed_parity": true,
- "log_debug_messages": false
-}
\ No newline at end of file
+++ /dev/null
-{
- "config_screen_list": "TRUE"
-}
\ No newline at end of file
+++ /dev/null
-{
- "#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
- "default": {
- "item_quads_expansion": 0.0,
- "item_quads_indent": 1.0E-4
- },
- "mac_os": {
- "item_quads_expansion": 0.0,
- "item_quads_indent": 0.0099,
- "shrink_ratio_multiplier": 1.0
- }
-}
\ No newline at end of file
+++ /dev/null
-# This is the configuration file for ModernFix.
-# In general, prefer using the config screen to editing this file. It can be accessed
-# via the standard mod menu on your respective mod loader. Changes will, however,
-# require restarting the game to take effect.
-#
-# The following options can be enabled or disabled if there is a compatibility issue.
-# Add a line with your option name and =true or =false at the bottom of the file to enable
-# or disable a rule. For example:
-# mixin.perf.dynamic_resources=true
-# Do not include the #. You may reset to defaults by deleting this file.
-#
-# Available options:
-# mixin.bugfix.chunk_deadlock=false # (overridden for mod compat)
-# mixin.bugfix.concurrency=true # (default)
-# mixin.bugfix.missing_block_entities=false # (default)
-# mixin.bugfix.packet_leak=false # (default)
-# mixin.bugfix.paper_chunk_patches=false # (overridden for mod compat)
-# mixin.bugfix.restore_old_dragon_movement=false # (default)
-# mixin.bugfix.world_leaks=true # (default)
-# mixin.bugfix.world_screen_skipped=true # (default)
-# mixin.devenv=false # (default)
-# mixin.feature.blockentity_incorrect_thread=false # (default)
-# mixin.feature.branding=true # (default)
-# mixin.feature.cause_lag_by_disabling_threads=false # (default)
-# mixin.feature.direct_stack_trace=false # (default)
-# mixin.feature.disable_unihex_font=false # (default)
-# mixin.feature.integrated_server_watchdog=true # (default)
-# mixin.feature.log_stdout_in_log_files=true # (default)
-# mixin.feature.mcfunction_profiling=true # (default)
-# mixin.feature.measure_time=true # (default)
-# mixin.feature.remove_chat_signing=false # (default)
-# mixin.feature.remove_telemetry=true # (default)
-# mixin.feature.snapshot_easter_egg=true # (default)
-# mixin.feature.spam_thread_dump=false # (default)
-# mixin.feature.spark_profile_launch=false # (default)
-# mixin.feature.spark_profile_world_join=false # (default)
-# mixin.feature.stalled_chunk_load_detection=false # (default)
-# mixin.feature.warn_missing_perf_mods=true # (default)
-# mixin.launch.class_search_cache=true # (default)
-# mixin.perf.cache_blockstate_cache_arrays=true # (default)
-# mixin.perf.cache_profile_texture_url=true # (default)
-# mixin.perf.cache_strongholds=false # (overridden for mod compat)
-# mixin.perf.chunk_meshing=true # (default)
-# mixin.perf.clear_fabric_mapping_tables=false # (default)
-# mixin.perf.clear_mixin_classinfo=false # (default)
-# mixin.perf.compact_bit_storage=true # (default)
-# mixin.perf.compress_unihex_font=true # (default)
-# mixin.perf.dedicated_reload_executor=true # (default)
-# mixin.perf.deduplicate_climate_parameters=false # (default)
-# mixin.perf.deduplicate_location=false # (default)
-# mixin.perf.deduplicate_wall_shapes=true # (default)
-# mixin.perf.dynamic_dfu=true # (default)
-# mixin.perf.dynamic_entity_renderers=false # (default)
-# mixin.perf.dynamic_resources=false # (default)
-# mixin.perf.dynamic_sounds=true # (default)
-# mixin.perf.dynamic_structure_manager=true # (default)
-# mixin.perf.faster_command_suggestions=true # (default)
-# mixin.perf.faster_item_rendering=false # (default)
-# mixin.perf.faster_texture_stitching=true # (default)
-# mixin.perf.ingredient_item_deduplication=false # (default)
-# mixin.perf.lazy_search_tree_registry=true # (default)
-# mixin.perf.memoize_creative_tab_build=true # (default)
-# mixin.perf.model_optimizations=true # (default)
-# mixin.perf.mojang_registry_size=true # (default)
-# mixin.perf.remove_biome_temperature_cache=true # (default)
-# mixin.perf.state_definition_construct=true # (default)
-# mixin.perf.thread_priorities=false # (overridden for mod compat)
-# mixin.perf.ticking_chunk_alloc=true # (default)
-# mixin.perf.worldgen_allocation=false # (default)
-# mixin.safety=true # (default)
-#
-# User overrides go here.
-mixin.bugfix.packet_leak=true
-mixin.perf.clear_fabric_mapping_tables=true
-mixin.perf.clear_mixin_classinfo=true
-mixin.perf.deduplicate_location=true
-mixin.perf.dynamic_entity_renderers=true
-mixin.perf.faster_item_rendering=true
-mixin.perf.ingredient_item_deduplication=true
-mixin.perf.worldgen_allocation=true
+++ /dev/null
-version = 1
-enableSodiumMenu = true
-dontCull = []
-cloudCulling = true
-signTextCulling = true
-rainCulling = true
-useBlockStateCulling = true
-useCustomItemFrameRenderer = true
-itemFrameMapCulling = true
-useItemFrameLOD = true
-itemFrameLODRange = 16
-useItemFrame3FaceCulling = true
-itemFrame3FaceCullingRange = 2.0
-paintingCulling = true
-leavesCullingMode = "DEPTH"
-leavesCullingAmount = 2
-includeMangroveRoots = true
-endGatewayCulling = true
-beaconBeamCulling = true
-useOnModdedBlocksByDefault = true
-
-[modCompatibility]
-minecraft = true
+++ /dev/null
-{
- "configVersion": 11,
- "animationSmoothingSpeed": 0.2,
- "holdingItems": [
- "quad-mstv-mtv:pale_oak_torch",
- "quad-mstv-mtv:bamboo_torch",
- "minecraft:clock",
- "quad-mstv-mtv:spruce_soul_torch",
- "minecraft:compass",
- "minecraft:soul_torch",
- "quad-mstv-mtv:jungle_soul_torch",
- "quad-mstv-mtv:birch_soul_torch",
- "quad-mstv-mtv:warped_soul_torch",
- "minecraft:torch",
- "quad-mstv-mtv:bamboo_soul_torch",
- "quad-mstv-mtv:mangrove_torch",
- "quad-mstv-mtv:cherry_soul_torch",
- "minecraft:recovery_compass",
- "quad-mstv-mtv:jungle_torch",
- "quad-mstv-mtv:mangrove_soul_torch",
- "minecraft:soul_lantern",
- "quad-mstv-mtv:acacia_torch",
- "quad-mstv-mtv:cherry_torch",
- "quad-mstv-mtv:spruce_torch",
- "quad-mstv-mtv:dark_oak_soul_torch",
- "quad-mstv-mtv:warped_torch",
- "minecraft:lantern",
- "quad-mstv-mtv:crimson_soul_torch",
- "quad-mstv-mtv:pale_oak_soul_torch",
- "quad-mstv-mtv:birch_torch",
- "quad-mstv-mtv:acacia_soul_torch",
- "quad-mstv-mtv:crimson_torch",
- "quad-mstv-mtv:dark_oak_torch"
- ],
- "enableAnimationSmoothing": true,
- "enableInWorldMapRendering": true,
- "enableOffhandHiding": true,
- "enableRotationLocking": true,
- "enableLadderAnimation": true,
- "ladderAnimationAmplifier": 0.35,
- "ladderAnimationArmHeight": 1.7,
- "ladderAnimationArmSpeed": 2.0,
- "enableRotateToLadder": true,
- "enableEatDrinkAnimation": true,
- "enableRowBoatAnimation": true,
- "enableHorseAnimation": true,
- "enableHorseLegAnimation": false,
- "dontHoldItemsInBed": true,
- "freezeArmsInBed": true,
- "rotationLock": "NONE",
- "limitRotationLockToFP": true,
- "showLastUsedSword": false,
- "sheathSwords": [
- "minecraft:golden_sword",
- "minecraft:iron_sword",
- "minecraft:wooden_sword",
- "minecraft:stone_sword",
- "minecraft:diamond_sword",
- "minecraft:netherite_sword"
- ],
- "enableCrawlingAnimation": true,
- "holdUpItemsMode": "CONFIG",
- "holdUpTarget": "CAMERA",
- "holdUpCameraOffset": 0.1,
- "holdUpOnlySelf": false,
- "holdUpItemOffset": 0.0,
- "itemSwapAnimation": true,
- "tweakElytraAnimation": true,
- "petAnimation": true,
- "fallingAnimation": false,
- "freezingAnimation": true,
- "huggingAnimation": false,
- "narutoRunning": false,
- "disableLegSmoothing": false,
- "bowAnimation": "VANILLA",
- "customBowRotationLock": false,
- "clampCrossbowAnimations": false,
- "burningAnimation": true,
- "hideItemsForTheseBows": []
-}
\ No newline at end of file
+++ /dev/null
-#Packet Fixer config file.\r
-#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 8388608 and varInt21Size 3.\r
-#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.\r
-#Mon Dec 08 15:40:45 CET 2025\r
-allSizesUnlimited=true\r
-chunkPacketData=2097152\r
-decoderSize=8388608\r
-forceUnlimitedNbtEnabled=false\r
-nbtMaxSize=2097152\r
-packetSize=1048576\r
-stringSize=32767\r
-timeout=120\r
-varInt=5\r
-varInt21=3\r
-varLong=10\r
+++ /dev/null
-{
- "configVersion": 5,
- "perf": {
- "maxParticleAmount": 1500,
- "particleDensity": 100,
- "particleStormDensity": 200,
- "particleDistance": 16,
- "surfaceRange": 48
- },
- "sound": {
- "rainVolume": 0.2,
- "snowVolume": 0.1,
- "windVolume": 0.1,
- "blockVolume": 0.07
- },
- "wind": {
- "strength": 0.4,
- "strengthVariance": 0.3,
- "gustFrequency": 0.2,
- "modulationSpeed": 0.04,
- "yLevelAdjustment": true
- },
- "compat": {
- "renderDefaultWeather": false,
- "doDefaultSplashing": false,
- "waterTint": true,
- "tintMix": 0.6,
- "shaderpackTint": true,
- "syncRegistries": true,
- "crossBiomeBorder": false,
- "useHeightmapTemp": true,
- "doSpawnHeightLimit": true,
- "spawnHeightLimit": 0
- },
- "particles": [
- {
- "presetParticleId": "minecraft:flame",
- "usePresetParticle": false,
- "id": "rain",
- "enabled": true,
- "density": 1.0,
- "weather": "DURING_WEATHER",
- "precipitation": [
- "RAIN"
- ],
- "biomeList": {
- "entries": [],
- "isWhitelist": true
- },
- "blockList": {
- "entries": [],
- "isWhitelist": true
- },
- "needsSkyAccess": true,
- "spawnPos": "SKY",
- "gravity": 0.9,
- "windStrength": 0.5,
- "stormWindStrength": 1.0,
- "rotationAmount": 0.0,
- "lifetime": 3000,
- "opacity": 1.0,
- "size": 1.5,
- "constantScreenSize": false,
- "renderType": "TRANSLUCENT",
- "spriteLocations": [
- "particlerain:rain_0",
- "particlerain:rain_1",
- "particlerain:rain_2",
- "particlerain:rain_3"
- ],
- "tintType": "WATER",
- "customTint": "#000000",
- "rotationType": "RELATIVE_VELOCITY"
- },
- {
- "presetParticleId": "minecraft:flame",
- "usePresetParticle": false,
- "id": "snow",
- "enabled": true,
- "density": 0.4,
- "weather": "DURING_WEATHER",
- "precipitation": [
- "SNOW"
- ],
- "biomeList": {
- "entries": [],
- "isWhitelist": true
- },
- "blockList": {
- "entries": [],
- "isWhitelist": true
- },
- "needsSkyAccess": true,
- "spawnPos": "SKY",
- "gravity": 0.05,
- "windStrength": 0.1,
- "stormWindStrength": 0.2,
- "rotationAmount": 0.4,
- "lifetime": 3000,
- "opacity": 1.0,
- "size": 1.5,
- "constantScreenSize": false,
- "renderType": "TRANSLUCENT",
- "spriteLocations": [
- "particlerain:snow_0",
- "particlerain:snow_1",
- "particlerain:snow_2",
- "particlerain:snow_3"
- ],
- "tintType": "NONE",
- "customTint": "#000000",
- "rotationType": "COPY_CAMERA"
- },
- {
- "presetParticleId": "minecraft:flame",
- "usePresetParticle": false,
- "id": "dust",
- "enabled": true,
- "density": 0.8,
- "weather": "DURING_WEATHER",
- "precipitation": [
- "NONE"
- ],
- "biomeList": {
- "entries": [],
- "isWhitelist": true
- },
- "blockList": {
- "entries": [
- "#minecraft:camel_sand_step_sound_blocks",
- "#minecraft:sand",
- "#minecraft:terracotta",
- "#c:sandstone_blocks"
- ],
- "isWhitelist": true
- },
- "needsSkyAccess": true,
- "spawnPos": "SKY",
- "gravity": 0.2,
- "windStrength": 0.7,
- "stormWindStrength": 1.0,
- "rotationAmount": 0.0,
- "lifetime": 3000,
- "opacity": 1.0,
- "size": 1.5,
- "constantScreenSize": false,
- "renderType": "TRANSLUCENT",
- "spriteLocations": [
- "particlerain:dust"
- ],
- "tintType": "MAP",
- "customTint": "#000000",
- "rotationType": "COPY_CAMERA"
- },
- {
- "presetParticleId": "minecraft:flame",
- "usePresetParticle": false,
- "id": "rain_haze",
- "enabled": true,
- "density": 0.1,
- "weather": "DURING_WEATHER",
- "precipitation": [
- "RAIN"
- ],
- "biomeList": {
- "entries": [],
- "isWhitelist": true
- },
- "blockList": {
- "entries": [],
- "isWhitelist": true
- },
- "needsSkyAccess": true,
- "spawnPos": "SKY",
- "gravity": 0.15,
- "windStrength": 0.01,
- "stormWindStrength": 0.1,
- "rotationAmount": 0.0,
- "lifetime": 3000,
- "opacity": 0.35,
- "size": 0.3,
- "constantScreenSize": true,
- "renderType": "TRANSLUCENT",
- "spriteLocations": [
- "particlerain:fog_dithered"
- ],
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\ No newline at end of file
+++ /dev/null
-{
- // - default: false
- requireHoe: false,
- // - default: true
- harvestInRadius: true,
- /* - default: NONE
- - must be one of: NONE, LOW, NORMAL, HIGH
- */
- hungerLevel: "NONE",
- /* - default: NONE
- - must be one of: NONE, COST, REWARD
- */
- experienceType: "NONE",
- // - default: true
- showServerWarning: true,
- /* Modpack developers, set this to true to stop RCH telling users that they probably need to equip a hoe to harvest crops (if requireHoe is set to true). This message will only be displayed once.
- - default: false
- */
- hasUserBeenWarnedForNotUsingHoe: false
-}
\ No newline at end of file
+++ /dev/null
-{
- "disabledGroups": [],
- "customGroups": []
-}
\ No newline at end of file
+++ /dev/null
-{
- "basics": {
- "favorites": [],
- "hiddenFavorites": [],
- "displayHistory": [],
- "cheating": false,
- "favoritesEnabled": true,
- "reduceMotion": false,
- "keyBindings": {
- "useNativeKeybinds": false,
- "recipeKeybind": {
- "keyCode": "key.keyboard.r",
- "modifier": 0
- },
- "usageKeybind": {
- "keyCode": "key.keyboard.u",
- "modifier": 0
- },
- "hideKeybind": {
- "keyCode": "key.keyboard.o",
- "modifier": 2
- },
- "previousPageKeybind": {
- "keyCode": "key.keyboard.unknown",
- "modifier": 0
- },
- "nextPageKeybind": {
- "keyCode": "key.keyboard.unknown",
- "modifier": 0
- },
- "focusSearchFieldKeybind": {
- "keyCode": "key.keyboard.unknown",
- "modifier": 0
- },
- "copyRecipeIdentifierKeybind": {
- "keyCode": "key.mouse.middle",
- "modifier": 0
- },
- "favoriteKeybind": {
- "keyCode": "key.keyboard.a",
- "modifier": 0
- },
- "exportImageKeybind": {
- "keyCode": "key.keyboard.f8",
- "modifier": 0
- },
- "previousScreenKeybind": {
- "keyCode": "key.keyboard.backspace",
- "modifier": 0
- }
- },
- // Declares whether REI is visible.
- "overlayVisible": true,
- "cheatingStyle": "GRAB"
- },
- "appearance": {
- "recipeScreenType": "ORIGINAL",
- // Declares the appearance of REI windows.
- "theme": "DARK",
- "layout": {
- // Declares the position of the search field.
- "searchFieldLocation": "CENTER",
- // Declares the position of the config button.
- "configButtonLocation": "LOWER",
- // Declares whether the craftable filter button is enabled.
- "showCraftableOnlyButton": true
- },
- // Declares the appearance of recipe's border.
- "recipeBorder": "DEFAULT",
- // Declares whether entry panel is scrolled.
- "scrollingEntryListWidget": false,
- // Declares whether entry panel should be invisible when not searching
- "hideEntryPanelIfIdle": false,
- "rainbow": false,
- "horizontalEntriesBoundaries": 1.0,
- "verticalEntriesBoundaries": 1.0,
- "horizontalEntriesBoundariesColumns": 50,
- "verticalEntriesBoundariesRows": 1000,
- "horizontalEntriesBoundariesAlignment": 1.0,
- "verticalEntriesBoundariesAlignment": 0.5,
- "favoritesHorizontalEntriesBoundaries": 1.0,
- "favoritesHorizontalEntriesBoundariesColumns": 50,
- "syntaxHighlightingMode": "COLORFUL",
- "isFocusModeZoomed": false
- },
- "functionality": {
- "inputMethod": null,
- // Declares whether REI should remove the recipe book.
- "disableRecipeBook": false,
- // Declares whether mob effects should be on the left side instead of the right side.
- "leftSideMobEffects": false,
- // Declares whether subsets is enabled.
- "isSubsetsEnabled": false,
- "allowInventoryHighlighting": true,
- "inventoryHighlightingDarkenOpacity": 0.85,
- "inventoryHighlightingOpacity": 1.0,
- "itemCheatingMode": "REI_LIKE"
- },
- "advanced": {
- "tooltips": {
- // Declares whether REI should append mod names to entries.
- "appendModNames": true,
- // Declares whether favorites tooltip should be displayed.
- "displayFavoritesTooltip": false,
- "displayIMEHints": true
- },
- "layout": {
- // The ordering of the items on the entry panel.
- "entryPanelOrdering": "REGISTRY_ASCENDING",
- // Declares the maximum amount of recipes displayed in a page if possible.
- "maxRecipesPerPage": 8,
- // Declares the maximum amount of recipes displayed in a page if possible.
- "maxRecipesPageHeight": 300,
- // Declares whether entry rendering time should be debugged.
- "debugRenderTimeRequired": false,
- // Merges displays with equal contents under 1 display.
- "mergeDisplayUnderOne": true,
- "favoriteAddWidgetMode": "ALWAYS_VISIBLE"
- },
- "accessibility": {
- "entrySize": 1.0,
- // Declares the position of the entry panel.
- "displayPanelLocation": "RIGHT",
- // Declares how the scrollbar in composite screen should act.
- "compositeScrollBarPermanent": false,
- "toastDisplayedOnCopyIdentifier": true,
- // Declares whether REI should use compact tabs for categories.
- "useCompactTabs": true,
- // Declares whether REI should use compact tab buttons for categories.
- "useCompactTabButtons": false
- },
- "search": {
- // Declares whether search time should be debugged.
- "debugSearchTimeRequired": false,
- // Declares whether REI should search async.
- "asyncSearch": true,
- // Declares how many entries should be grouped one async search.
- "asyncSearchPartitionSize": 100,
- "patchAsyncThreadCrash": true,
- "tooltipSearch": "ALWAYS",
- "tagSearch": "PREFIX",
- "identifierSearch": "ALWAYS",
- "modSearch": "PREFIX"
- },
- "commands": {
- // Declares the command used to change gamemode.
- "gamemodeCommand": "/gamemode {gamemode}",
- // Declares the command used in servers to cheat items.
- "giveCommand": "/give {player_name} {item_identifier}{nbt} {count}",
- // Declares the command used to change weather.
- "weatherCommand": "/weather {weather}",
- // Declares the command used to change time.
- "timeCommand": "/time set {time}"
- },
- "miscellaneous": {
- // Declares whether arrows in containers should be clickable.
- "clickableRecipeArrows": true,
- "registerRecipesInAnotherThread": true,
- "cachingFastEntryRendering": false,
- "cachingDisplayLookup": true,
- "categorySettings": {
- "filteringQuickCraftCategories": { },
- "categoryOrdering": [
- "minecraft:plugins/crafting",
- "minecraft:plugins/smelting",
- "minecraft:plugins/smoking",
- "minecraft:plugins/blasting",
- "minecraft:plugins/campfire",
- "minecraft:plugins/stone_cutting",
- "minecraft:plugins/fuel",
- "minecraft:plugins/brewing",
- "minecraft:plugins/composting",
- "minecraft:plugins/stripping",
- "minecraft:plugins/smithing",
- "minecraft:plugins/anvil",
- "minecraft:plugins/beacon_base",
- "minecraft:plugins/beacon_payment",
- "minecraft:plugins/tilling",
- "minecraft:plugins/pathing",
- "minecraft:plugins/waxing",
- "minecraft:plugins/wax_scraping",
- "minecraft:plugins/oxidizing",
- "minecraft:plugins/oxidation_scraping",
- "roughlyenoughitems:plugins/information",
- "minecraft:plugins/tag"
- ],
- "hiddenCategories": []
- }
- },
- "filtering": {
- "filteredStacks": [],
- "shouldFilterDisplays": true,
- "filteringRules": [
- "{id:\"roughlyenoughitems:manual\",rule:{}}",
- "{id:\"roughlyenoughitems:basic\",rule:{}}",
- "{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
- ]
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "favorites": [
- "{data:{type:\"minecraft:item\",value:{count:1,id:\"minecraft:spruce_slab\"}},type:\"roughlyenoughitems:entry_stack\"}"
- ],
- "hiddenFavorites": [],
- "displays": []
-}
\ No newline at end of file
+++ /dev/null
-{"UUID":"22bf2d75-0518-4333-b79c-fcfcb59e3fc3","shownHints":[]}
\ No newline at end of file
+++ /dev/null
-#Pinyin Options\r
-#Sun Dec 07 14:18:06 CET 2025\r
+++ /dev/null
-#Double Pinyin Options\r
-#Sun Dec 07 14:18:06 CET 2025\r
-Converter=sougou\r
+++ /dev/null
-{
- "animation_settings": {
- "animation": true,
- "water": true,
- "lava": true,
- "fire": true,
- "portal": true,
- "block_animations": true,
- "sculk_sensor": true
- },
- "particle_settings": {
- "particles": true,
- "rain_splash": true,
- "block_break": true,
- "block_breaking": true,
- "other": {}
- },
- "detail_settings": {
- "sky": true,
- "sun": true,
- "moon": true,
- "stars": true,
- "rain_snow": true,
- "biome_colors": true,
- "sky_colors": true
- },
- "render_settings": {
- "global_fog": true,
- "fog_type_config": {
- "LAVA": {
- "enable": true,
- "environment_start_multiplier": 100,
- "environment_end_multiplier": 100,
- "render_distance_start_multiplier": 100,
- "render_distance_end_multiplier": 100,
- "sky_end_multiplier": 100,
- "cloud_end_multiplier": 100
- },
- "WATER": {
- "enable": true,
- "environment_start_multiplier": 100,
- "environment_end_multiplier": 100,
- "render_distance_start_multiplier": 100,
- "render_distance_end_multiplier": 100,
- "sky_end_multiplier": 100,
- "cloud_end_multiplier": 100
- },
- "POWDER_SNOW": {
- "enable": true,
- "environment_start_multiplier": 100,
- "environment_end_multiplier": 100,
- "render_distance_start_multiplier": 100,
- "render_distance_end_multiplier": 100,
- "sky_end_multiplier": 100,
- "cloud_end_multiplier": 100
- },
- "DIMENSION_OR_BOSS": {
- "enable": true,
- "environment_start_multiplier": 100,
- "environment_end_multiplier": 100,
- "render_distance_start_multiplier": 100,
- "render_distance_end_multiplier": 100,
- "sky_end_multiplier": 100,
- "cloud_end_multiplier": 100
- },
- "ATMOSPHERIC": {
- "enable": true,
- "environment_start_multiplier": 100,
- "environment_end_multiplier": 100,
- "render_distance_start_multiplier": 100,
- "render_distance_end_multiplier": 100,
- "sky_end_multiplier": 100,
- "cloud_end_multiplier": 100
- }
- },
- "light_updates": true,
- "item_frame": true,
- "armor_stand": true,
- "painting": true,
- "piston": true,
- "beacon_beam": true,
- "limit_beacon_beam_height": false,
- "enchanting_table_book": true,
- "item_frame_name_tag": true,
- "player_name_tag": true
- },
- "extra_settings": {
- "overlay_corner": "TOP_LEFT",
- "text_contrast": "NONE",
- "show_fps": false,
- "show_f_p_s_extended": true,
- "show_coords": false,
- "reduce_resolution_on_mac": false,
- "use_adaptive_sync": false,
- "cloud_height": 192,
- "toasts": true,
- "advancement_toast": true,
- "recipe_toast": true,
- "system_toast": true,
- "tutorial_toast": true,
- "instant_sneak": false,
- "prevent_shaders": false,
- "steady_debug_hud": true,
- "steady_debug_hud_refresh_interval": 1
- }
-}
\ No newline at end of file
+++ /dev/null
-# This is the configuration file for Sodium Extra.
-# This file exists for debugging purposes and should not be configured otherwise.
-#
-# You can find information on editing this file and all the available options here:
-# https://github.com/FlashyReese/sodium-extra-fabric/wiki/Configuration-File
-#
-# By default, this file will be empty except for this notice.
+++ /dev/null
-{"v":1,"s":"f71ab8ffb9e918151f442a71df7d6e2a238f0274387f844c789a2d1c5023bfbf56bcde01b627227d244d653cd021397cc649254c4f4853a58ade92a49cdf91fc","u":"c217d8d9ca4fb5487ea49bb861a4d4b3ec4a2b690032ed89d21e4d0c7ba9f68675c0cb5f05d8bcdff40c62e02bd5345682cc7fe9e713fb6d3311be78cf1849d3","p":"b05e05977dfb9d236be3c596df181140f998fd363668ad1f40bb5af3793d72e22098478cf35fc68d3ff7babe0c584e5ee89297e38bd54e3103e75f0aead426aa","t":1765204859}
\ No newline at end of file
+++ /dev/null
-# This is the configuration file for Sodium.
-#
-# You can find information on editing this file and all the available options here:
-# https://github.com/CaffeineMC/sodium/wiki/Configuration-File
-#
-# By default, this file will be empty except for this notice.
+++ /dev/null
-{
- "quality": {
- "weather_quality": "FAST",
- "leaves_quality": "DEFAULT",
- "enable_vignette": false
- },
- "advanced": {
- "enable_memory_tracing": false,
- "use_advanced_staging_buffers": true,
- "cpu_render_ahead_limit": 5
- },
- "performance": {
- "chunk_builder_threads": 0,
- "chunk_build_defer_mode": "ALWAYS",
- "animate_only_visible_textures": true,
- "use_entity_culling": true,
- "use_fog_occlusion": false,
- "use_block_face_culling": true,
- "use_no_error_g_l_context": true,
- "quad_splitting_mode": "SAFE"
- },
- "notifications": {
- "has_cleared_donation_button": false,
- "has_seen_donation_prompt": false
- },
- "debug": {
- "terrain_sorting_enabled": true
- }
-}
\ No newline at end of file
+++ /dev/null
-# Values for blocks can be defined as follows:\r
-# \r
-# By sound type:\r
-# WOOD=1.0\r
-# \r
-# By block tag:\r
-# \#minecraft\:logs=1.0\r
-# \r
-# By block ID:\r
-# minecraft\:oak_log=1.0\r
-\r
-# Amethyst (Sound Type)\r
-AMETHYST=1.0\r
-# Amethyst Cluster (Sound Type)\r
-AMETHYST_CLUSTER=1.0\r
-# Ancient Debris (Sound Type)\r
-ANCIENT_DEBRIS=1.0\r
-# Anvil (Sound Type)\r
-ANVIL=1.0\r
-# Azalea (Sound Type)\r
-AZALEA=1.0\r
-# Azalea Leaves (Sound Type)\r
-AZALEA_LEAVES=1.0\r
-# Bamboo (Sound Type)\r
-BAMBOO=0.1\r
-# Bamboo Sapling (Sound Type)\r
-BAMBOO_SAPLING=0.1\r
-# Bamboo Wood (Sound Type)\r
-BAMBOO_WOOD=1.0\r
-# Bamboo Wood Hanging Sign (Sound Type)\r
-BAMBOO_WOOD_HANGING_SIGN=1.0\r
-# Basalt (Sound Type)\r
-BASALT=1.0\r
-# Big Dripleaf (Sound Type)\r
-BIG_DRIPLEAF=1.0\r
-# Bone Block (Sound Type)\r
-BONE_BLOCK=1.0\r
-# Calcite (Sound Type)\r
-CALCITE=1.0\r
-# Candle (Sound Type)\r
-CANDLE=1.0\r
-# Cave Vines (Sound Type)\r
-CAVE_VINES=1.0\r
-# Chain (Sound Type)\r
-CHAIN=0.0\r
-# Cherry Leaves (Sound Type)\r
-CHERRY_LEAVES=1.0\r
-# Cherry Sapling (Sound Type)\r
-CHERRY_SAPLING=1.0\r
-# Cherry Wood (Sound Type)\r
-CHERRY_WOOD=1.0\r
-# Cherry Wood Hanging Sign (Sound Type)\r
-CHERRY_WOOD_HANGING_SIGN=1.0\r
-# Chiseled Bookshelf (Sound Type)\r
-CHISELED_BOOKSHELF=1.0\r
-# Copper (Sound Type)\r
-COPPER=1.0\r
-# Coral Block (Sound Type)\r
-CORAL_BLOCK=1.0\r
-# Crop (Sound Type)\r
-CROP=0.0\r
-# Decorated Pot (Sound Type)\r
-DECORATED_POT=1.0\r
-# Decorated Pot Cracked (Sound Type)\r
-DECORATED_POT_CRACKED=1.0\r
-# Deepslate (Sound Type)\r
-DEEPSLATE=1.0\r
-# Deepslate Bricks (Sound Type)\r
-DEEPSLATE_BRICKS=1.0\r
-# Deepslate Tiles (Sound Type)\r
-DEEPSLATE_TILES=1.0\r
-# Dripstone Block (Sound Type)\r
-DRIPSTONE_BLOCK=1.0\r
-# Flowering Azalea (Sound Type)\r
-FLOWERING_AZALEA=1.0\r
-# Froglight (Sound Type)\r
-FROGLIGHT=1.0\r
-# Frogspawn (Sound Type)\r
-FROGSPAWN=1.0\r
-# Fungus (Sound Type)\r
-FUNGUS=0.0\r
-# Gilded Blackstone (Sound Type)\r
-GILDED_BLACKSTONE=1.0\r
-# Glass (Sound Type)\r
-GLASS=0.1\r
-# Glow Lichen (Sound Type)\r
-GLOW_LICHEN=0.0\r
-# Grass (Sound Type)\r
-GRASS=1.0\r
-# Gravel (Sound Type)\r
-GRAVEL=1.0\r
-# Hanging Roots (Sound Type)\r
-HANGING_ROOTS=1.0\r
-# Hanging Sign (Sound Type)\r
-HANGING_SIGN=1.0\r
-# Hard Crop (Sound Type)\r
-HARD_CROP=1.0\r
-# Honey Block (Sound Type)\r
-HONEY_BLOCK=0.5\r
-# Ladder (Sound Type)\r
-LADDER=0.0\r
-# Lantern (Sound Type)\r
-LANTERN=1.0\r
-# Large Amethyst Bud (Sound Type)\r
-LARGE_AMETHYST_BUD=0.0\r
-# Lily Pad (Sound Type)\r
-LILY_PAD=0.0\r
-# Lodestone (Sound Type)\r
-LODESTONE=1.0\r
-# Mangrove Roots (Sound Type)\r
-MANGROVE_ROOTS=1.0\r
-# Medium Amethyst Bud (Sound Type)\r
-MEDIUM_AMETHYST_BUD=0.0\r
-# Metal (Sound Type)\r
-METAL=1.0\r
-# Moss (Sound Type)\r
-MOSS=0.75\r
-# Moss Carpet (Sound Type)\r
-MOSS_CARPET=0.1\r
-# Mud (Sound Type)\r
-MUD=1.0\r
-# Muddy Mangrove Roots (Sound Type)\r
-MUDDY_MANGROVE_ROOTS=1.0\r
-# Mud Bricks (Sound Type)\r
-MUD_BRICKS=1.0\r
-# Netherite Block (Sound Type)\r
-NETHERITE_BLOCK=1.0\r
-# Netherrack (Sound Type)\r
-NETHERRACK=1.0\r
-# Nether Bricks (Sound Type)\r
-NETHER_BRICKS=1.0\r
-# Nether Gold Ore (Sound Type)\r
-NETHER_GOLD_ORE=1.0\r
-# Nether Ore (Sound Type)\r
-NETHER_ORE=1.0\r
-# Nether Sprouts (Sound Type)\r
-NETHER_SPROUTS=1.0\r
-# Nether Wart (Sound Type)\r
-NETHER_WART=1.0\r
-# Nether Wood (Sound Type)\r
-NETHER_WOOD=1.0\r
-# Nether Wood Hanging Sign (Sound Type)\r
-NETHER_WOOD_HANGING_SIGN=1.0\r
-# Nylium (Sound Type)\r
-NYLIUM=1.0\r
-# Packed Mud (Sound Type)\r
-PACKED_MUD=1.0\r
-# Pointed Dripstone (Sound Type)\r
-POINTED_DRIPSTONE=0.0\r
-# Polished Deepslate (Sound Type)\r
-POLISHED_DEEPSLATE=1.0\r
-# Powder Snow (Sound Type)\r
-POWDER_SNOW=0.1\r
-# Rooted Dirt (Sound Type)\r
-ROOTED_DIRT=1.0\r
-# Roots (Sound Type)\r
-ROOTS=0.0\r
-# Sand (Sound Type)\r
-SAND=1.0\r
-# Scaffolding (Sound Type)\r
-SCAFFOLDING=0.0\r
-# Sculk (Sound Type)\r
-SCULK=1.0\r
-# Sculk Catalyst (Sound Type)\r
-SCULK_CATALYST=1.0\r
-# Sculk Sensor (Sound Type)\r
-SCULK_SENSOR=1.0\r
-# Sculk Shrieker (Sound Type)\r
-SCULK_SHRIEKER=1.0\r
-# Sculk Vein (Sound Type)\r
-SCULK_VEIN=1.0\r
-# Shroomlight (Sound Type)\r
-SHROOMLIGHT=1.0\r
-# Slime Block (Sound Type)\r
-SLIME_BLOCK=1.0\r
-# Small Amethyst Bud (Sound Type)\r
-SMALL_AMETHYST_BUD=0.0\r
-# Small Dripleaf (Sound Type)\r
-SMALL_DRIPLEAF=0.0\r
-# Snow (Sound Type)\r
-SNOW=0.1\r
-# Soul Sand (Sound Type)\r
-SOUL_SAND=1.0\r
-# Soul Soil (Sound Type)\r
-SOUL_SOIL=1.0\r
-# Spore Blossom (Sound Type)\r
-SPORE_BLOSSOM=0.0\r
-# Stem (Sound Type)\r
-STEM=1.0\r
-# Stone (Sound Type)\r
-STONE=1.0\r
-# Suspicious Gravel (Sound Type)\r
-SUSPICIOUS_GRAVEL=1.0\r
-# Suspicious Sand (Sound Type)\r
-SUSPICIOUS_SAND=1.0\r
-# Sweet Berry Bush (Sound Type)\r
-SWEET_BERRY_BUSH=0.0\r
-# Tuff (Sound Type)\r
-TUFF=1.0\r
-# Twisting Vines (Sound Type)\r
-TWISTING_VINES=0.0\r
-# Vine (Sound Type)\r
-VINE=0.0\r
-# Wart Block (Sound Type)\r
-WART_BLOCK=1.0\r
-# Weeping Vines (Sound Type)\r
-WEEPING_VINES=0.0\r
-# Wet Grass (Sound Type)\r
-WET_GRASS=0.1\r
-# Wood (Sound Type)\r
-WOOD=1.0\r
-# Wool (Sound Type)\r
-WOOL=1.5\r
-# Jukebox (Block)\r
-minecraft\:jukebox=0.0\r
-# Lava (Block)\r
-minecraft\:lava=0.75\r
-# Water (Block)\r
-minecraft\:water=0.25\r
+++ /dev/null
-# Values for blocks can be defined as follows:\r
-# \r
-# By sound type:\r
-# WOOD=1.0\r
-# \r
-# By block tag:\r
-# \#minecraft\:logs=1.0\r
-# \r
-# By block ID:\r
-# minecraft\:oak_log=1.0\r
-\r
-# Amethyst (Sound Type)\r
-AMETHYST=1.5\r
-# Amethyst Cluster (Sound Type)\r
-AMETHYST_CLUSTER=0.5\r
-# Ancient Debris (Sound Type)\r
-ANCIENT_DEBRIS=0.5\r
-# Anvil (Sound Type)\r
-ANVIL=0.5\r
-# Azalea (Sound Type)\r
-AZALEA=0.5\r
-# Azalea Leaves (Sound Type)\r
-AZALEA_LEAVES=0.5\r
-# Bamboo (Sound Type)\r
-BAMBOO=0.5\r
-# Bamboo Sapling (Sound Type)\r
-BAMBOO_SAPLING=0.5\r
-# Bamboo Wood (Sound Type)\r
-BAMBOO_WOOD=0.5\r
-# Bamboo Wood Hanging Sign (Sound Type)\r
-BAMBOO_WOOD_HANGING_SIGN=0.5\r
-# Basalt (Sound Type)\r
-BASALT=1.5\r
-# Big Dripleaf (Sound Type)\r
-BIG_DRIPLEAF=0.5\r
-# Bone Block (Sound Type)\r
-BONE_BLOCK=1.5\r
-# Calcite (Sound Type)\r
-CALCITE=1.5\r
-# Candle (Sound Type)\r
-CANDLE=0.5\r
-# Cave Vines (Sound Type)\r
-CAVE_VINES=0.5\r
-# Chain (Sound Type)\r
-CHAIN=0.5\r
-# Cherry Leaves (Sound Type)\r
-CHERRY_LEAVES=0.5\r
-# Cherry Sapling (Sound Type)\r
-CHERRY_SAPLING=0.5\r
-# Cherry Wood (Sound Type)\r
-CHERRY_WOOD=0.5\r
-# Cherry Wood Hanging Sign (Sound Type)\r
-CHERRY_WOOD_HANGING_SIGN=0.5\r
-# Chiseled Bookshelf (Sound Type)\r
-CHISELED_BOOKSHELF=0.5\r
-# Copper (Sound Type)\r
-COPPER=1.25\r
-# Coral Block (Sound Type)\r
-CORAL_BLOCK=0.2\r
-# Crop (Sound Type)\r
-CROP=0.5\r
-# Decorated Pot (Sound Type)\r
-DECORATED_POT=0.5\r
-# Decorated Pot Cracked (Sound Type)\r
-DECORATED_POT_CRACKED=0.5\r
-# Deepslate (Sound Type)\r
-DEEPSLATE=1.5\r
-# Deepslate Bricks (Sound Type)\r
-DEEPSLATE_BRICKS=1.5\r
-# Deepslate Tiles (Sound Type)\r
-DEEPSLATE_TILES=1.5\r
-# Dripstone Block (Sound Type)\r
-DRIPSTONE_BLOCK=0.5\r
-# Flowering Azalea (Sound Type)\r
-FLOWERING_AZALEA=0.5\r
-# Froglight (Sound Type)\r
-FROGLIGHT=0.5\r
-# Frogspawn (Sound Type)\r
-FROGSPAWN=0.5\r
-# Fungus (Sound Type)\r
-FUNGUS=0.5\r
-# Gilded Blackstone (Sound Type)\r
-GILDED_BLACKSTONE=0.5\r
-# Glass (Sound Type)\r
-GLASS=0.75\r
-# Glow Lichen (Sound Type)\r
-GLOW_LICHEN=0.5\r
-# Grass (Sound Type)\r
-GRASS=0.3\r
-# Gravel (Sound Type)\r
-GRAVEL=0.3\r
-# Hanging Roots (Sound Type)\r
-HANGING_ROOTS=0.5\r
-# Hanging Sign (Sound Type)\r
-HANGING_SIGN=0.5\r
-# Hard Crop (Sound Type)\r
-HARD_CROP=0.5\r
-# Honey Block (Sound Type)\r
-HONEY_BLOCK=0.1\r
-# Ladder (Sound Type)\r
-LADDER=0.5\r
-# Lantern (Sound Type)\r
-LANTERN=0.5\r
-# Large Amethyst Bud (Sound Type)\r
-LARGE_AMETHYST_BUD=0.5\r
-# Lily Pad (Sound Type)\r
-LILY_PAD=0.5\r
-# Lodestone (Sound Type)\r
-LODESTONE=0.5\r
-# Mangrove Roots (Sound Type)\r
-MANGROVE_ROOTS=0.5\r
-# Medium Amethyst Bud (Sound Type)\r
-MEDIUM_AMETHYST_BUD=0.5\r
-# Metal (Sound Type)\r
-METAL=1.25\r
-# Moss (Sound Type)\r
-MOSS=0.1\r
-# Moss Carpet (Sound Type)\r
-MOSS_CARPET=0.5\r
-# Mud (Sound Type)\r
-MUD=0.5\r
-# Muddy Mangrove Roots (Sound Type)\r
-MUDDY_MANGROVE_ROOTS=0.5\r
-# Mud Bricks (Sound Type)\r
-MUD_BRICKS=0.5\r
-# Netherite Block (Sound Type)\r
-NETHERITE_BLOCK=1.5\r
-# Netherrack (Sound Type)\r
-NETHERRACK=1.1\r
-# Nether Bricks (Sound Type)\r
-NETHER_BRICKS=1.5\r
-# Nether Gold Ore (Sound Type)\r
-NETHER_GOLD_ORE=1.1\r
-# Nether Ore (Sound Type)\r
-NETHER_ORE=1.1\r
-# Nether Sprouts (Sound Type)\r
-NETHER_SPROUTS=0.5\r
-# Nether Wart (Sound Type)\r
-NETHER_WART=0.5\r
-# Nether Wood (Sound Type)\r
-NETHER_WOOD=0.5\r
-# Nether Wood Hanging Sign (Sound Type)\r
-NETHER_WOOD_HANGING_SIGN=0.5\r
-# Nylium (Sound Type)\r
-NYLIUM=0.5\r
-# Packed Mud (Sound Type)\r
-PACKED_MUD=0.5\r
-# Pointed Dripstone (Sound Type)\r
-POINTED_DRIPSTONE=0.5\r
-# Polished Deepslate (Sound Type)\r
-POLISHED_DEEPSLATE=1.5\r
-# Powder Snow (Sound Type)\r
-POWDER_SNOW=0.5\r
-# Rooted Dirt (Sound Type)\r
-ROOTED_DIRT=0.5\r
-# Roots (Sound Type)\r
-ROOTS=0.5\r
-# Sand (Sound Type)\r
-SAND=0.2\r
-# Scaffolding (Sound Type)\r
-SCAFFOLDING=0.5\r
-# Sculk (Sound Type)\r
-SCULK=0.5\r
-# Sculk Catalyst (Sound Type)\r
-SCULK_CATALYST=0.5\r
-# Sculk Sensor (Sound Type)\r
-SCULK_SENSOR=0.5\r
-# Sculk Shrieker (Sound Type)\r
-SCULK_SHRIEKER=0.5\r
-# Sculk Vein (Sound Type)\r
-SCULK_VEIN=0.5\r
-# Shroomlight (Sound Type)\r
-SHROOMLIGHT=0.5\r
-# Slime Block (Sound Type)\r
-SLIME_BLOCK=0.5\r
-# Small Amethyst Bud (Sound Type)\r
-SMALL_AMETHYST_BUD=0.5\r
-# Small Dripleaf (Sound Type)\r
-SMALL_DRIPLEAF=0.5\r
-# Snow (Sound Type)\r
-SNOW=0.15\r
-# Soul Sand (Sound Type)\r
-SOUL_SAND=0.2\r
-# Soul Soil (Sound Type)\r
-SOUL_SOIL=0.2\r
-# Spore Blossom (Sound Type)\r
-SPORE_BLOSSOM=0.5\r
-# Stem (Sound Type)\r
-STEM=0.4\r
-# Stone (Sound Type)\r
-STONE=1.5\r
-# Suspicious Gravel (Sound Type)\r
-SUSPICIOUS_GRAVEL=0.5\r
-# Suspicious Sand (Sound Type)\r
-SUSPICIOUS_SAND=0.5\r
-# Sweet Berry Bush (Sound Type)\r
-SWEET_BERRY_BUSH=0.5\r
-# Tuff (Sound Type)\r
-TUFF=1.5\r
-# Twisting Vines (Sound Type)\r
-TWISTING_VINES=0.5\r
-# Vine (Sound Type)\r
-VINE=0.5\r
-# Wart Block (Sound Type)\r
-WART_BLOCK=0.5\r
-# Weeping Vines (Sound Type)\r
-WEEPING_VINES=0.5\r
-# Wet Grass (Sound Type)\r
-WET_GRASS=0.5\r
-# Wood (Sound Type)\r
-WOOD=0.4\r
-# Wool (Sound Type)\r
-WOOL=0.1\r
+++ /dev/null
-# Max sounds per tick.\r
-# Set to '-1' for an unlimited number of sounds per tick processed.\r
-# Set to '0' to disable sound physics for that sound.\r
-# Set to '>=1' to configure the maximum number of sounds per tick processed.\r
-# This can help prevent lag when some mod or mechanism produces hundreds of sounds per tick.\r
-\r
-minecraft\:ambient.basalt_deltas.additions=-1\r
-minecraft\:ambient.basalt_deltas.loop=-1\r
-minecraft\:ambient.basalt_deltas.mood=-1\r
-minecraft\:ambient.cave=-1\r
-minecraft\:ambient.crimson_forest.additions=-1\r
-minecraft\:ambient.crimson_forest.loop=-1\r
-minecraft\:ambient.crimson_forest.mood=-1\r
-minecraft\:ambient.nether_wastes.additions=-1\r
-minecraft\:ambient.nether_wastes.loop=-1\r
-minecraft\:ambient.nether_wastes.mood=-1\r
-minecraft\:ambient.soul_sand_valley.additions=-1\r
-minecraft\:ambient.soul_sand_valley.loop=-1\r
-minecraft\:ambient.soul_sand_valley.mood=-1\r
-minecraft\:ambient.underwater.enter=-1\r
-minecraft\:ambient.underwater.exit=-1\r
-minecraft\:ambient.underwater.loop=-1\r
-minecraft\:ambient.underwater.loop.additions=-1\r
-minecraft\:ambient.underwater.loop.additions.rare=-1\r
-minecraft\:ambient.underwater.loop.additions.ultra_rare=-1\r
-minecraft\:ambient.warped_forest.additions=-1\r
-minecraft\:ambient.warped_forest.loop=-1\r
-minecraft\:ambient.warped_forest.mood=-1\r
-minecraft\:block.amethyst_block.break=-1\r
-minecraft\:block.amethyst_block.chime=-1\r
-minecraft\:block.amethyst_block.fall=-1\r
-minecraft\:block.amethyst_block.hit=-1\r
-minecraft\:block.amethyst_block.place=-1\r
-minecraft\:block.amethyst_block.resonate=-1\r
-minecraft\:block.amethyst_block.step=-1\r
-minecraft\:block.amethyst_cluster.break=-1\r
-minecraft\:block.amethyst_cluster.fall=-1\r
-minecraft\:block.amethyst_cluster.hit=-1\r
-minecraft\:block.amethyst_cluster.place=-1\r
-minecraft\:block.amethyst_cluster.step=-1\r
-minecraft\:block.ancient_debris.break=-1\r
-minecraft\:block.ancient_debris.fall=-1\r
-minecraft\:block.ancient_debris.hit=-1\r
-minecraft\:block.ancient_debris.place=-1\r
-minecraft\:block.ancient_debris.step=-1\r
-minecraft\:block.anvil.break=-1\r
-minecraft\:block.anvil.destroy=-1\r
-minecraft\:block.anvil.fall=-1\r
-minecraft\:block.anvil.hit=-1\r
-minecraft\:block.anvil.land=-1\r
-minecraft\:block.anvil.place=-1\r
-minecraft\:block.anvil.step=-1\r
-minecraft\:block.anvil.use=-1\r
-minecraft\:block.azalea.break=-1\r
-minecraft\:block.azalea.fall=-1\r
-minecraft\:block.azalea.hit=-1\r
-minecraft\:block.azalea.place=-1\r
-minecraft\:block.azalea.step=-1\r
-minecraft\:block.azalea_leaves.break=-1\r
-minecraft\:block.azalea_leaves.fall=-1\r
-minecraft\:block.azalea_leaves.hit=-1\r
-minecraft\:block.azalea_leaves.place=-1\r
-minecraft\:block.azalea_leaves.step=-1\r
-minecraft\:block.bamboo.break=-1\r
-minecraft\:block.bamboo.fall=-1\r
-minecraft\:block.bamboo.hit=-1\r
-minecraft\:block.bamboo.place=-1\r
-minecraft\:block.bamboo.step=-1\r
-minecraft\:block.bamboo_sapling.break=-1\r
-minecraft\:block.bamboo_sapling.hit=-1\r
-minecraft\:block.bamboo_sapling.place=-1\r
-minecraft\:block.bamboo_wood.break=-1\r
-minecraft\:block.bamboo_wood.fall=-1\r
-minecraft\:block.bamboo_wood.hit=-1\r
-minecraft\:block.bamboo_wood.place=-1\r
-minecraft\:block.bamboo_wood.step=-1\r
-minecraft\:block.bamboo_wood_button.click_off=-1\r
-minecraft\:block.bamboo_wood_button.click_on=-1\r
-minecraft\:block.bamboo_wood_door.close=-1\r
-minecraft\:block.bamboo_wood_door.open=-1\r
-minecraft\:block.bamboo_wood_fence_gate.close=-1\r
-minecraft\:block.bamboo_wood_fence_gate.open=-1\r
-minecraft\:block.bamboo_wood_hanging_sign.break=-1\r
-minecraft\:block.bamboo_wood_hanging_sign.fall=-1\r
-minecraft\:block.bamboo_wood_hanging_sign.hit=-1\r
-minecraft\:block.bamboo_wood_hanging_sign.place=-1\r
-minecraft\:block.bamboo_wood_hanging_sign.step=-1\r
-minecraft\:block.bamboo_wood_pressure_plate.click_off=-1\r
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-minecraft\:entity.sheep.shear=-1\r
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-minecraft\:entity.shulker.ambient=-1\r
-minecraft\:entity.shulker.close=-1\r
-minecraft\:entity.shulker.death=-1\r
-minecraft\:entity.shulker.hurt=-1\r
-minecraft\:entity.shulker.hurt_closed=-1\r
-minecraft\:entity.shulker.open=-1\r
-minecraft\:entity.shulker.shoot=-1\r
-minecraft\:entity.shulker.teleport=-1\r
-minecraft\:entity.shulker_bullet.hit=-1\r
-minecraft\:entity.shulker_bullet.hurt=-1\r
-minecraft\:entity.silverfish.ambient=-1\r
-minecraft\:entity.silverfish.death=-1\r
-minecraft\:entity.silverfish.hurt=-1\r
-minecraft\:entity.silverfish.step=-1\r
-minecraft\:entity.skeleton.ambient=-1\r
-minecraft\:entity.skeleton.converted_to_stray=-1\r
-minecraft\:entity.skeleton.death=-1\r
-minecraft\:entity.skeleton.hurt=-1\r
-minecraft\:entity.skeleton.shoot=-1\r
-minecraft\:entity.skeleton.step=-1\r
-minecraft\:entity.skeleton_horse.ambient=-1\r
-minecraft\:entity.skeleton_horse.ambient_water=-1\r
-minecraft\:entity.skeleton_horse.death=-1\r
-minecraft\:entity.skeleton_horse.gallop_water=-1\r
-minecraft\:entity.skeleton_horse.hurt=-1\r
-minecraft\:entity.skeleton_horse.jump_water=-1\r
-minecraft\:entity.skeleton_horse.step_water=-1\r
-minecraft\:entity.skeleton_horse.swim=-1\r
-minecraft\:entity.slime.attack=-1\r
-minecraft\:entity.slime.death=-1\r
-minecraft\:entity.slime.death_small=-1\r
-minecraft\:entity.slime.hurt=-1\r
-minecraft\:entity.slime.hurt_small=-1\r
-minecraft\:entity.slime.jump=-1\r
-minecraft\:entity.slime.jump_small=-1\r
-minecraft\:entity.slime.squish=-1\r
-minecraft\:entity.slime.squish_small=-1\r
-minecraft\:entity.sniffer.death=-1\r
-minecraft\:entity.sniffer.digging=-1\r
-minecraft\:entity.sniffer.digging_stop=-1\r
-minecraft\:entity.sniffer.drop_seed=-1\r
-minecraft\:entity.sniffer.eat=-1\r
-minecraft\:entity.sniffer.happy=-1\r
-minecraft\:entity.sniffer.hurt=-1\r
-minecraft\:entity.sniffer.idle=-1\r
-minecraft\:entity.sniffer.scenting=-1\r
-minecraft\:entity.sniffer.searching=-1\r
-minecraft\:entity.sniffer.sniffing=-1\r
-minecraft\:entity.sniffer.step=-1\r
-minecraft\:entity.snow_golem.ambient=-1\r
-minecraft\:entity.snow_golem.death=-1\r
-minecraft\:entity.snow_golem.hurt=-1\r
-minecraft\:entity.snow_golem.shear=-1\r
-minecraft\:entity.snow_golem.shoot=-1\r
-minecraft\:entity.snowball.throw=-1\r
-minecraft\:entity.spider.ambient=-1\r
-minecraft\:entity.spider.death=-1\r
-minecraft\:entity.spider.hurt=-1\r
-minecraft\:entity.spider.step=-1\r
-minecraft\:entity.splash_potion.break=-1\r
-minecraft\:entity.splash_potion.throw=-1\r
-minecraft\:entity.squid.ambient=-1\r
-minecraft\:entity.squid.death=-1\r
-minecraft\:entity.squid.hurt=-1\r
-minecraft\:entity.squid.squirt=-1\r
-minecraft\:entity.stray.ambient=-1\r
-minecraft\:entity.stray.death=-1\r
-minecraft\:entity.stray.hurt=-1\r
-minecraft\:entity.stray.step=-1\r
-minecraft\:entity.strider.ambient=-1\r
-minecraft\:entity.strider.death=-1\r
-minecraft\:entity.strider.eat=-1\r
-minecraft\:entity.strider.happy=-1\r
-minecraft\:entity.strider.hurt=-1\r
-minecraft\:entity.strider.retreat=-1\r
-minecraft\:entity.strider.saddle=-1\r
-minecraft\:entity.strider.step=-1\r
-minecraft\:entity.strider.step_lava=-1\r
-minecraft\:entity.tadpole.death=-1\r
-minecraft\:entity.tadpole.flop=-1\r
-minecraft\:entity.tadpole.grow_up=-1\r
-minecraft\:entity.tadpole.hurt=-1\r
-minecraft\:entity.tnt.primed=-1\r
-minecraft\:entity.tropical_fish.ambient=-1\r
-minecraft\:entity.tropical_fish.death=-1\r
-minecraft\:entity.tropical_fish.flop=-1\r
-minecraft\:entity.tropical_fish.hurt=-1\r
-minecraft\:entity.turtle.ambient_land=-1\r
-minecraft\:entity.turtle.death=-1\r
-minecraft\:entity.turtle.death_baby=-1\r
-minecraft\:entity.turtle.egg_break=-1\r
-minecraft\:entity.turtle.egg_crack=-1\r
-minecraft\:entity.turtle.egg_hatch=-1\r
-minecraft\:entity.turtle.hurt=-1\r
-minecraft\:entity.turtle.hurt_baby=-1\r
-minecraft\:entity.turtle.lay_egg=-1\r
-minecraft\:entity.turtle.shamble=-1\r
-minecraft\:entity.turtle.shamble_baby=-1\r
-minecraft\:entity.turtle.swim=-1\r
-minecraft\:entity.vex.ambient=-1\r
-minecraft\:entity.vex.charge=-1\r
-minecraft\:entity.vex.death=-1\r
-minecraft\:entity.vex.hurt=-1\r
-minecraft\:entity.villager.ambient=-1\r
-minecraft\:entity.villager.celebrate=-1\r
-minecraft\:entity.villager.death=-1\r
-minecraft\:entity.villager.hurt=-1\r
-minecraft\:entity.villager.no=-1\r
-minecraft\:entity.villager.trade=-1\r
-minecraft\:entity.villager.work_armorer=-1\r
-minecraft\:entity.villager.work_butcher=-1\r
-minecraft\:entity.villager.work_cartographer=-1\r
-minecraft\:entity.villager.work_cleric=-1\r
-minecraft\:entity.villager.work_farmer=-1\r
-minecraft\:entity.villager.work_fisherman=-1\r
-minecraft\:entity.villager.work_fletcher=-1\r
-minecraft\:entity.villager.work_leatherworker=-1\r
-minecraft\:entity.villager.work_librarian=-1\r
-minecraft\:entity.villager.work_mason=-1\r
-minecraft\:entity.villager.work_shepherd=-1\r
-minecraft\:entity.villager.work_toolsmith=-1\r
-minecraft\:entity.villager.work_weaponsmith=-1\r
-minecraft\:entity.villager.yes=-1\r
-minecraft\:entity.vindicator.ambient=-1\r
-minecraft\:entity.vindicator.celebrate=-1\r
-minecraft\:entity.vindicator.death=-1\r
-minecraft\:entity.vindicator.hurt=-1\r
-minecraft\:entity.wandering_trader.ambient=-1\r
-minecraft\:entity.wandering_trader.death=-1\r
-minecraft\:entity.wandering_trader.disappeared=-1\r
-minecraft\:entity.wandering_trader.drink_milk=-1\r
-minecraft\:entity.wandering_trader.drink_potion=-1\r
-minecraft\:entity.wandering_trader.hurt=-1\r
-minecraft\:entity.wandering_trader.no=-1\r
-minecraft\:entity.wandering_trader.reappeared=-1\r
-minecraft\:entity.wandering_trader.trade=-1\r
-minecraft\:entity.wandering_trader.yes=-1\r
-minecraft\:entity.warden.agitated=-1\r
-minecraft\:entity.warden.ambient=-1\r
-minecraft\:entity.warden.angry=-1\r
-minecraft\:entity.warden.attack_impact=-1\r
-minecraft\:entity.warden.death=-1\r
-minecraft\:entity.warden.dig=-1\r
-minecraft\:entity.warden.emerge=-1\r
-minecraft\:entity.warden.heartbeat=-1\r
-minecraft\:entity.warden.hurt=-1\r
-minecraft\:entity.warden.listening=-1\r
-minecraft\:entity.warden.listening_angry=-1\r
-minecraft\:entity.warden.nearby_close=-1\r
-minecraft\:entity.warden.nearby_closer=-1\r
-minecraft\:entity.warden.nearby_closest=-1\r
-minecraft\:entity.warden.roar=-1\r
-minecraft\:entity.warden.sniff=-1\r
-minecraft\:entity.warden.sonic_boom=-1\r
-minecraft\:entity.warden.sonic_charge=-1\r
-minecraft\:entity.warden.step=-1\r
-minecraft\:entity.warden.tendril_clicks=-1\r
-minecraft\:entity.wind_charge.throw=-1\r
-minecraft\:entity.wind_charge.wind_burst=-1\r
-minecraft\:entity.witch.ambient=-1\r
-minecraft\:entity.witch.celebrate=-1\r
-minecraft\:entity.witch.death=-1\r
-minecraft\:entity.witch.drink=-1\r
-minecraft\:entity.witch.hurt=-1\r
-minecraft\:entity.witch.throw=-1\r
-minecraft\:entity.wither.ambient=-1\r
-minecraft\:entity.wither.break_block=-1\r
-minecraft\:entity.wither.death=-1\r
-minecraft\:entity.wither.hurt=-1\r
-minecraft\:entity.wither.shoot=-1\r
-minecraft\:entity.wither.spawn=-1\r
-minecraft\:entity.wither_skeleton.ambient=-1\r
-minecraft\:entity.wither_skeleton.death=-1\r
-minecraft\:entity.wither_skeleton.hurt=-1\r
-minecraft\:entity.wither_skeleton.step=-1\r
-minecraft\:entity.wolf.ambient=-1\r
-minecraft\:entity.wolf.death=-1\r
-minecraft\:entity.wolf.growl=-1\r
-minecraft\:entity.wolf.hurt=-1\r
-minecraft\:entity.wolf.pant=-1\r
-minecraft\:entity.wolf.shake=-1\r
-minecraft\:entity.wolf.step=-1\r
-minecraft\:entity.wolf.whine=-1\r
-minecraft\:entity.wolf_angry.ambient=-1\r
-minecraft\:entity.wolf_angry.death=-1\r
-minecraft\:entity.wolf_angry.growl=-1\r
-minecraft\:entity.wolf_angry.hurt=-1\r
-minecraft\:entity.wolf_angry.pant=-1\r
-minecraft\:entity.wolf_angry.whine=-1\r
-minecraft\:entity.wolf_big.ambient=-1\r
-minecraft\:entity.wolf_big.death=-1\r
-minecraft\:entity.wolf_big.growl=-1\r
-minecraft\:entity.wolf_big.hurt=-1\r
-minecraft\:entity.wolf_big.pant=-1\r
-minecraft\:entity.wolf_big.whine=-1\r
-minecraft\:entity.wolf_cute.ambient=-1\r
-minecraft\:entity.wolf_cute.death=-1\r
-minecraft\:entity.wolf_cute.growl=-1\r
-minecraft\:entity.wolf_cute.hurt=-1\r
-minecraft\:entity.wolf_cute.pant=-1\r
-minecraft\:entity.wolf_cute.whine=-1\r
-minecraft\:entity.wolf_grumpy.ambient=-1\r
-minecraft\:entity.wolf_grumpy.death=-1\r
-minecraft\:entity.wolf_grumpy.growl=-1\r
-minecraft\:entity.wolf_grumpy.hurt=-1\r
-minecraft\:entity.wolf_grumpy.pant=-1\r
-minecraft\:entity.wolf_grumpy.whine=-1\r
-minecraft\:entity.wolf_puglin.ambient=-1\r
-minecraft\:entity.wolf_puglin.death=-1\r
-minecraft\:entity.wolf_puglin.growl=-1\r
-minecraft\:entity.wolf_puglin.hurt=-1\r
-minecraft\:entity.wolf_puglin.pant=-1\r
-minecraft\:entity.wolf_puglin.whine=-1\r
-minecraft\:entity.wolf_sad.ambient=-1\r
-minecraft\:entity.wolf_sad.death=-1\r
-minecraft\:entity.wolf_sad.growl=-1\r
-minecraft\:entity.wolf_sad.hurt=-1\r
-minecraft\:entity.wolf_sad.pant=-1\r
-minecraft\:entity.wolf_sad.whine=-1\r
-minecraft\:entity.zoglin.ambient=-1\r
-minecraft\:entity.zoglin.angry=-1\r
-minecraft\:entity.zoglin.attack=-1\r
-minecraft\:entity.zoglin.death=-1\r
-minecraft\:entity.zoglin.hurt=-1\r
-minecraft\:entity.zoglin.step=-1\r
-minecraft\:entity.zombie.ambient=-1\r
-minecraft\:entity.zombie.attack_iron_door=-1\r
-minecraft\:entity.zombie.attack_wooden_door=-1\r
-minecraft\:entity.zombie.break_wooden_door=-1\r
-minecraft\:entity.zombie.converted_to_drowned=-1\r
-minecraft\:entity.zombie.death=-1\r
-minecraft\:entity.zombie.destroy_egg=-1\r
-minecraft\:entity.zombie.hurt=-1\r
-minecraft\:entity.zombie.infect=-1\r
-minecraft\:entity.zombie.step=-1\r
-minecraft\:entity.zombie_horse.ambient=-1\r
-minecraft\:entity.zombie_horse.death=-1\r
-minecraft\:entity.zombie_horse.hurt=-1\r
-minecraft\:entity.zombie_villager.ambient=-1\r
-minecraft\:entity.zombie_villager.converted=-1\r
-minecraft\:entity.zombie_villager.cure=-1\r
-minecraft\:entity.zombie_villager.death=-1\r
-minecraft\:entity.zombie_villager.hurt=-1\r
-minecraft\:entity.zombie_villager.step=-1\r
-minecraft\:entity.zombified_piglin.ambient=-1\r
-minecraft\:entity.zombified_piglin.angry=-1\r
-minecraft\:entity.zombified_piglin.death=-1\r
-minecraft\:entity.zombified_piglin.hurt=-1\r
-minecraft\:event.mob_effect.bad_omen=-1\r
-minecraft\:event.mob_effect.raid_omen=-1\r
-minecraft\:event.mob_effect.trial_omen=-1\r
-minecraft\:event.raid.horn=-1\r
-minecraft\:intentionally_empty=-1\r
-minecraft\:item.armor.equip_chain=-1\r
-minecraft\:item.armor.equip_copper=-1\r
-minecraft\:item.armor.equip_diamond=-1\r
-minecraft\:item.armor.equip_elytra=-1\r
-minecraft\:item.armor.equip_generic=-1\r
-minecraft\:item.armor.equip_gold=-1\r
-minecraft\:item.armor.equip_iron=-1\r
-minecraft\:item.armor.equip_leather=-1\r
-minecraft\:item.armor.equip_netherite=-1\r
-minecraft\:item.armor.equip_turtle=-1\r
-minecraft\:item.armor.equip_wolf=-1\r
-minecraft\:item.armor.unequip_wolf=-1\r
-minecraft\:item.axe.scrape=-1\r
-minecraft\:item.axe.strip=-1\r
-minecraft\:item.axe.wax_off=-1\r
-minecraft\:item.bone_meal.use=-1\r
-minecraft\:item.book.page_turn=-1\r
-minecraft\:item.book.put=-1\r
-minecraft\:item.bottle.empty=-1\r
-minecraft\:item.bottle.fill=-1\r
-minecraft\:item.bottle.fill_dragonbreath=-1\r
-minecraft\:item.brush.brushing.generic=-1\r
-minecraft\:item.brush.brushing.gravel=-1\r
-minecraft\:item.brush.brushing.gravel.complete=-1\r
-minecraft\:item.brush.brushing.sand=-1\r
-minecraft\:item.brush.brushing.sand.complete=-1\r
-minecraft\:item.bucket.empty=-1\r
-minecraft\:item.bucket.empty_axolotl=-1\r
-minecraft\:item.bucket.empty_fish=-1\r
-minecraft\:item.bucket.empty_lava=-1\r
-minecraft\:item.bucket.empty_powder_snow=-1\r
-minecraft\:item.bucket.empty_tadpole=-1\r
-minecraft\:item.bucket.fill=-1\r
-minecraft\:item.bucket.fill_axolotl=-1\r
-minecraft\:item.bucket.fill_fish=-1\r
-minecraft\:item.bucket.fill_lava=-1\r
-minecraft\:item.bucket.fill_powder_snow=-1\r
-minecraft\:item.bucket.fill_tadpole=-1\r
-minecraft\:item.bundle.drop_contents=-1\r
-minecraft\:item.bundle.insert=-1\r
-minecraft\:item.bundle.insert_fail=-1\r
-minecraft\:item.bundle.remove_one=-1\r
-minecraft\:item.chorus_fruit.teleport=-1\r
-minecraft\:item.crop.plant=-1\r
-minecraft\:item.crossbow.hit=-1\r
-minecraft\:item.crossbow.loading_end=-1\r
-minecraft\:item.crossbow.loading_middle=-1\r
-minecraft\:item.crossbow.loading_start=-1\r
-minecraft\:item.crossbow.quick_charge_1=-1\r
-minecraft\:item.crossbow.quick_charge_2=-1\r
-minecraft\:item.crossbow.quick_charge_3=-1\r
-minecraft\:item.crossbow.shoot=-1\r
-minecraft\:item.dye.use=-1\r
-minecraft\:item.elytra.flying=-1\r
-minecraft\:item.firecharge.use=-1\r
-minecraft\:item.flintandsteel.use=-1\r
-minecraft\:item.glow_ink_sac.use=-1\r
-minecraft\:item.goat_horn.sound.0=0\r
-minecraft\:item.goat_horn.sound.1=0\r
-minecraft\:item.goat_horn.sound.2=0\r
-minecraft\:item.goat_horn.sound.3=0\r
-minecraft\:item.goat_horn.sound.4=0\r
-minecraft\:item.goat_horn.sound.5=0\r
-minecraft\:item.goat_horn.sound.6=0\r
-minecraft\:item.goat_horn.sound.7=0\r
-minecraft\:item.hoe.till=-1\r
-minecraft\:item.honey_bottle.drink=-1\r
-minecraft\:item.honeycomb.wax_on=-1\r
-minecraft\:item.horse_armor.unequip=-1\r
-minecraft\:item.ink_sac.use=-1\r
-minecraft\:item.lead.break=-1\r
-minecraft\:item.lead.tied=-1\r
-minecraft\:item.lead.untied=-1\r
-minecraft\:item.llama_carpet.unequip=-1\r
-minecraft\:item.lodestone_compass.lock=-1\r
-minecraft\:item.mace.smash_air=-1\r
-minecraft\:item.mace.smash_ground=-1\r
-minecraft\:item.mace.smash_ground_heavy=-1\r
-minecraft\:item.nether_wart.plant=-1\r
-minecraft\:item.ominous_bottle.dispose=-1\r
-minecraft\:item.saddle.unequip=-1\r
-minecraft\:item.shears.snip=-1\r
-minecraft\:item.shield.block=-1\r
-minecraft\:item.shield.break=-1\r
-minecraft\:item.shovel.flatten=-1\r
-minecraft\:item.spyglass.stop_using=-1\r
-minecraft\:item.spyglass.use=-1\r
-minecraft\:item.totem.use=-1\r
-minecraft\:item.trident.hit=-1\r
-minecraft\:item.trident.hit_ground=-1\r
-minecraft\:item.trident.return=-1\r
-minecraft\:item.trident.riptide_1=-1\r
-minecraft\:item.trident.riptide_2=-1\r
-minecraft\:item.trident.riptide_3=-1\r
-minecraft\:item.trident.throw=-1\r
-minecraft\:item.trident.thunder=-1\r
-minecraft\:item.wolf_armor.break=-1\r
-minecraft\:item.wolf_armor.crack=-1\r
-minecraft\:item.wolf_armor.damage=-1\r
-minecraft\:item.wolf_armor.repair=-1\r
-minecraft\:music.creative=-1\r
-minecraft\:music.credits=-1\r
-minecraft\:music.dragon=-1\r
-minecraft\:music.end=-1\r
-minecraft\:music.game=-1\r
-minecraft\:music.menu=-1\r
-minecraft\:music.nether.basalt_deltas=-1\r
-minecraft\:music.nether.crimson_forest=-1\r
-minecraft\:music.nether.nether_wastes=-1\r
-minecraft\:music.nether.soul_sand_valley=-1\r
-minecraft\:music.nether.warped_forest=-1\r
-minecraft\:music.overworld.badlands=-1\r
-minecraft\:music.overworld.bamboo_jungle=-1\r
-minecraft\:music.overworld.cherry_grove=-1\r
-minecraft\:music.overworld.deep_dark=-1\r
-minecraft\:music.overworld.desert=-1\r
-minecraft\:music.overworld.dripstone_caves=-1\r
-minecraft\:music.overworld.flower_forest=-1\r
-minecraft\:music.overworld.forest=-1\r
-minecraft\:music.overworld.frozen_peaks=-1\r
-minecraft\:music.overworld.grove=-1\r
-minecraft\:music.overworld.jagged_peaks=-1\r
-minecraft\:music.overworld.jungle=-1\r
-minecraft\:music.overworld.lush_caves=-1\r
-minecraft\:music.overworld.meadow=-1\r
-minecraft\:music.overworld.old_growth_taiga=-1\r
-minecraft\:music.overworld.snowy_slopes=-1\r
-minecraft\:music.overworld.sparse_jungle=-1\r
-minecraft\:music.overworld.stony_peaks=-1\r
-minecraft\:music.overworld.swamp=-1\r
-minecraft\:music.under_water=-1\r
-minecraft\:music_disc.11=-1\r
-minecraft\:music_disc.13=-1\r
-minecraft\:music_disc.5=-1\r
-minecraft\:music_disc.blocks=-1\r
-minecraft\:music_disc.cat=-1\r
-minecraft\:music_disc.chirp=-1\r
-minecraft\:music_disc.creator=-1\r
-minecraft\:music_disc.creator_music_box=-1\r
-minecraft\:music_disc.far=-1\r
-minecraft\:music_disc.lava_chicken=-1\r
-minecraft\:music_disc.mall=-1\r
-minecraft\:music_disc.mellohi=-1\r
-minecraft\:music_disc.otherside=-1\r
-minecraft\:music_disc.pigstep=-1\r
-minecraft\:music_disc.precipice=-1\r
-minecraft\:music_disc.relic=-1\r
-minecraft\:music_disc.stal=-1\r
-minecraft\:music_disc.strad=-1\r
-minecraft\:music_disc.tears=-1\r
-minecraft\:music_disc.wait=-1\r
-minecraft\:music_disc.ward=-1\r
-minecraft\:particle.soul_escape=-1\r
-minecraft\:ui.button.click=-1\r
-minecraft\:ui.cartography_table.take_result=-1\r
-minecraft\:ui.hud.bubble_pop=-1\r
-minecraft\:ui.loom.select_pattern=-1\r
-minecraft\:ui.loom.take_result=-1\r
-minecraft\:ui.stonecutter.select_recipe=-1\r
-minecraft\:ui.stonecutter.take_result=-1\r
-minecraft\:ui.toast.challenge_complete=-1\r
-minecraft\:ui.toast.in=-1\r
-minecraft\:ui.toast.out=-1\r
-minecraft\:weather.end_flash=-1\r
-minecraft\:weather.rain=0\r
-minecraft\:weather.rain.above=0\r
+++ /dev/null
-# Enables/Disables all sound effects\r
-enabled=true\r
-# Affects how quiet a sound gets based on distance\r
-# Lower values mean distant sounds are louder\r
-# This setting requires you to be in singleplayer or having the mod installed on the server\r
-# 1.0 is the physically correct value\r
-attenuation_factor=1.0\r
-# The ray distance at which reverb starts\r
-# 0.0 disables reverb attenuation\r
-reverb_attenuation_distance=0.0\r
-# The volume of simulated reverberations\r
-reverb_gain=1.0\r
-# The brightness of reverberation\r
-# Higher values result in more high frequencies in reverberation\r
-# Lower values give a more muffled sound to the reverb\r
-reverb_brightness=1.0\r
-# The distance of reverb relative to the sound distance\r
-reverb_distance=1.5\r
-# The amount of sound that will be absorbed when traveling through blocks\r
-block_absorption=1.0\r
-# Higher values mean smaller objects won't be considered as occluding\r
-occlusion_variation=0.35\r
-# The default amount of sound reflectance energy for all blocks\r
-# Lower values result in more conservative reverb simulation with shorter reverb tails\r
-# Higher values result in more generous reverb simulation with higher reverb tails\r
-default_block_reflectivity=0.5\r
-# The default amount of occlusion for all blocks\r
-# Lower values will result in sounds being less muffled through walls\r
-# Higher values mean sounds will be not audible though thicker walls\r
-default_block_occlusion_factor=1.0\r
-# Minecraft won't allow sounds to play past a certain distance\r
-# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play\r
-# This setting only takes affect in singleplayer worlds and when installed on the server\r
-sound_distance_allowance=4.0\r
-# A value controlling the amount that air absorbs high frequencies with distance\r
-# A value of 1.0 is physically correct for air with normal humidity and temperature\r
-# Higher values mean air will absorb more high frequencies with distance\r
-# 0 disables this effect\r
-air_absorption=1.0\r
-# How much sound is filtered when the player is underwater\r
-# 0.0 means no filter\r
-# 1.0 means fully filtered\r
-underwater_filter=0.9\r
-# Whether sounds like cave, nether or underwater ambient sounds should have sound physics\r
-evaluate_ambient_sounds=false\r
-# The number of rays to trace to determine reverberation for each sound source\r
-# More rays provides more consistent tracing results but takes more time to calculate\r
-# Decrease this value if you experience lag spikes when sounds play\r
-environment_evaluation_ray_count=32\r
-# The number of rays bounces to trace to determine reverberation for each sound source\r
-# More bounces provides more echo and sound ducting but takes more time to calculate\r
-# Decrease this value if you experience lag spikes when sounds play\r
-environment_evaluation_ray_bounces=4\r
-# If sound hits a non-full-square side, block occlusion is multiplied by this\r
-non_full_block_occlusion_factor=0.25\r
-# The maximum amount of rays to determine occlusion\r
-# Directly correlates to the amount of blocks between walls that are considered\r
-max_occlusion_rays=16\r
-# The amount at which occlusion is capped\r
-max_occlusion=64.0\r
-# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9\r
-strict_occlusion=false\r
-# Whether to try calculating where the sound should come from based on reflections\r
-sound_direction_evaluation=true\r
-# Skip redirecting non-occluded sounds (the ones you can see directly)\r
-redirect_non_occluded_sounds=true\r
-# If music discs or other longer sounds should be frequently reevaluated\r
-update_moving_sounds=false\r
-# The interval in ticks that moving sounds are reevaluated\r
-# Lower values mean more frequent reevaluation but also more lag\r
-# This option only takes effect if update_moving_sounds is enabled\r
-sound_update_interval=5\r
-# The maximum distance a sound can be processed\r
-max_sound_processing_distance=512.0\r
-# Disable level clone and cache. This will fall back to original main thread access.\r
-# WARNING! Enabling this will cause instability and issues with other mods.\r
-unsafe_level_access=false\r
-# The radius of chunks to clone for level access\r
-level_clone_range=4\r
-# The maximum number of ticks to retain the cloned level in the cache\r
-level_clone_max_retain_ticks=20\r
-# The maximum distance a player can move from the cloned origin before invalidation\r
-level_clone_max_retain_block_distance=16\r
-# Enables debug logging\r
-debug_logging=false\r
-# Provides more information about occlusion in the logs\r
-occlusion_logging=false\r
-# Provides more information about the environment calculation in the logs\r
-environment_logging=false\r
-# Provides more information about how long computations take\r
-performance_logging=false\r
-# If enabled, the path of the sound will be rendered in game\r
-render_sound_bounces=false\r
-# If enabled, occlusion will be visualized in game\r
-render_occlusion=false\r
-# Enables/Disables sound effects for Simple Voice Chat audio\r
-simple_voice_chat_integration=true\r
-# Enables/Disables hearing your own echo with Simple Voice Chat\r
-simple_voice_chat_hear_self=false\r
+++ /dev/null
-{
- "typingSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.6,
- "volume": 0.4,
- "id": "typing",
- "soundEvent": "minecraft:block.note_block.hat"
- },
- "messageSoundEffect": {
- "shouldPlay": true,
- "pitch": 2.0,
- "volume": 0.8,
- "id": "message",
- "soundEvent": "minecraft:block.note_block.hat"
- },
- "mentionSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.8,
- "volume": 0.9,
- "id": "mention",
- "soundEvent": "minecraft:block.note_block.chime"
- },
- "mentionKeywords": [
- "@Carrotbane",
- "@koxnon"
- ],
- "ignoreSystemChats": false,
- "enableChatSoundCooldown": false,
- "chatSoundCooldown": 0.5
-}
\ No newline at end of file
+++ /dev/null
-{
- "ignoreSilencedStatusEffects": true,
- "positiveStatusEffectGainSoundEffect": {
- "shouldPlay": true,
- "pitch": 2.0,
- "volume": 0.1,
- "id": "positiveStatusEffectGain",
- "soundEvent": "minecraft:item.trident.thunder"
- },
- "negativeStatusEffectGainSoundEffect": {
- "shouldPlay": true,
- "pitch": 0.3,
- "volume": 0.2,
- "id": "negativeStatusEffectGain",
- "soundEvent": "minecraft:entity.illusioner.mirror_move"
- },
- "positiveStatusEffectLoseSoundEffect": {
- "shouldPlay": true,
- "pitch": 0.5,
- "volume": 0.1,
- "id": "positiveStatusEffectLose",
- "soundEvent": "minecraft:item.trident.riptide_1"
- },
- "negativeStatusEffectLoseSoundEffect": {
- "shouldPlay": true,
- "pitch": 0.5,
- "volume": 0.1,
- "id": "negativeStatusEffectLose",
- "soundEvent": "minecraft:item.trident.riptide_1"
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "hideSoundsButtonInSoundMenu": false
-}
\ No newline at end of file
+++ /dev/null
-{
- "hotbarScrollSoundEffect": {
- "pitch": 1.8,
- "volume": 0.2,
- "enabledDynamic": true,
- "id": "hotbarScroll",
- "soundEvent": "minecraft:block.note_block.hat",
- "shouldPlay": true
- },
- "hotbarPickSoundEffect": {
- "pitch": 1.8,
- "volume": 0.2,
- "enabledDynamic": true,
- "id": "hotbarPick",
- "soundEvent": "minecraft:block.note_block.hat",
- "shouldPlay": true
- },
- "inventoryOpenSoundEffect": {
- "pitch": 2.0,
- "volume": 0.5,
- "enabledDynamic": true,
- "id": "inventoryOpen",
- "soundEvent": "minecraft:ui.toast.in",
- "shouldPlay": true
- },
- "inventoryCloseSoundEffect": {
- "pitch": 2.0,
- "volume": 0.5,
- "enabledDynamic": false,
- "id": "inventoryClose",
- "soundEvent": "minecraft:ui.toast.out",
- "shouldPlay": true
- },
- "inventoryScrollSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.8,
- "volume": 0.2,
- "id": "inventoryScroll",
- "soundEvent": "minecraft:block.note_block.hat"
- },
- "inventoryTypingSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.6,
- "volume": 0.4,
- "id": "inventoryTyping",
- "soundEvent": "minecraft:block.note_block.hat"
- },
- "ignoreEmptyInventorySlots": false,
- "itemDropSoundEffect": {
- "pitch": 1.5,
- "volume": 0.4,
- "enabledDynamic": true,
- "id": "itemDrop",
- "soundEvent": "minecraft:block.dispenser.launch",
- "shouldPlay": true
- },
- "itemCopySoundEffect": {
- "pitch": 2.0,
- "volume": 0.2,
- "enabledDynamic": true,
- "id": "itemCopy",
- "soundEvent": "minecraft:block.fire.extinguish",
- "shouldPlay": true
- },
- "itemDeleteSoundEffect": {
- "pitch": 1.6,
- "volume": 0.2,
- "enabledDynamic": true,
- "id": "itemDelete",
- "soundEvent": "minecraft:block.fire.extinguish",
- "shouldPlay": true
- },
- "itemDragSoundEffect": {
- "pitch": 1.6,
- "volume": 0.4,
- "enabledDynamic": true,
- "id": "itemDrag",
- "soundEvent": "minecraft:block.stone.hit",
- "shouldPlay": true
- },
- "itemClickSoundEffect": {
- "pitch": 2.0,
- "volume": 0.4,
- "enabledDynamic": true,
- "id": "itemPick",
- "soundEvent": "minecraft:block.stone.hit",
- "shouldPlay": true
- },
- "ignoreEmptyHotbarSlots": false,
- "itemSoundCooldown": 0.05,
- "enableItemSoundCooldown": true
-}
\ No newline at end of file
+++ /dev/null
-{
- "repeaterUseSoundEffect": {
- "pitch": 0.95,
- "volume": 0.3,
- "enabledDynamic": true,
- "id": "repeaterUse",
- "soundEvent": "minecraft:block.stone_button.click_on",
- "shouldPlay": true
- },
- "jukeboxUseSoundEffect": {
- "shouldPlay": true,
- "pitch": 0.8,
- "volume": 0.75,
- "id": "jukeboxUse",
- "soundEvent": "minecraft:block.note_block.basedrum"
- },
- "daylightDetectorUseSoundEffect": {
- "shouldPlay": true,
- "pitch": 0.8,
- "volume": 0.45,
- "id": "daylightDetectorUse",
- "soundEvent": "minecraft:block.note_block.hat"
- },
- "furnaceMinecartFuelSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.9,
- "volume": 0.2,
- "id": "furnaceMinecartFuel",
- "soundEvent": "minecraft:entity.creeper.hurt"
- },
- "swordSwooshSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.3,
- "volume": 0.3,
- "id": "swordSwoosh",
- "soundEvent": "sounds:item.sword.swoosh"
- },
- "frostWalkerSoundEffect": {
- "shouldPlay": true,
- "pitch": 2.0,
- "volume": 0.5,
- "id": "frostWalker",
- "soundEvent": "minecraft:block.powder_snow.fall"
- },
- "leadSnappingSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.0,
- "volume": 0.5,
- "id": "leadSnapping",
- "soundEvent": "minecraft:item.lead.break"
- },
- "bowPullSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.0,
- "volume": 0.25,
- "id": "bowPull",
- "soundEvent": "minecraft:item.crossbow.loading_middle"
- },
- "plantPotFillSoundEffect": {
- "pitch": 1.1,
- "volume": 0.4,
- "enabledDynamic": true,
- "id": "plantPotFill",
- "soundEvent": "minecraft:block.grass.place",
- "shouldPlay": true
- },
- "cakeEatSoundEffect": {
- "shouldPlay": true,
- "pitch": 1.2,
- "volume": 0.7,
- "id": "cakeEat",
- "soundEvent": "minecraft:entity.generic.eat"
- },
- "enableEnderpearlVariety": true,
- "disableBlocksEntirely": false,
- "ignoredBlocks": []
-}
\ No newline at end of file
+++ /dev/null
-{
- "biomes": {
- "temperature_multiplier": 1.0,
- "temperature_offset": 0.0,
- "temperature_scale": 0.25,
- "vegetation_multiplier": 1.0,
- "vegetation_offset": 0.0,
- "vegetation_scale": 0.25
- },
- "caves": {
- "carvers_enabled": true,
- "cheese_additive": 0.27,
- "cheese_enabled": true,
- "depth_cutoff_size": 0.1,
- "depth_cutoff_start": 0.1,
- "noodle_additive": -0.075,
- "noodle_enabled": true,
- "spaghetti_enabled": true
- },
- "continents": {
- "continents_scale": 0.13,
- "erosion_scale": 0.25,
- "flat_terrain_skew": 0.1,
- "jungle_pillars": true,
- "ocean_offset": -0.8,
- "ridge_scale": 0.25,
- "river_lanterns": true,
- "rolling_hills": true,
- "underground_rivers": true
- },
- "general": {
- "mod_enabled": true,
- "snow_start_offset": 128
- },
- "global_terrain": {
- "elevation_boost": 0.0,
- "lava_tunnels": true,
- "max_y": 320,
- "min_y": -64,
- "ultrasmooth": false,
- "vertical_scale": 1.125
- },
- "islands": {
- "enabled": true,
- "noise_multiplier": 1.0,
- "noise_offset": 0.0,
- "noise_scale": 0.11
- },
- "minor_version": 1,
- "oceans": {
- "deep_ocean_depth": -0.45,
- "monument_offset": -30,
- "ocean_depth": -0.22,
- "remove_frozen_ocean_ice": false
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "threadCount": {
- "bootstrap": 1,
- "main": 15
- },
- "threadPriority": {
- "game": 5,
- "bootstrap": 6,
- "main": 6,
- "io": 4,
- "integratedServer": 4
- }
-}
\ No newline at end of file
+++ /dev/null
-/*
-This config makes it possible to switch off any structure from Towns and Towers.
-To disable a structure, simply set the value of that structure to "false".
-To change the rarity of a structure category, use the other config.
-
-LINKS
-=====
-Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
-Modrinth link: https://modrinth.com/mod/towns-and-towers
-PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
-GitHub Repository: [NEED TO MAKE ONE]
-*/
-{
- // Here you can find all structures that aren't villages or outposts.
- "other": {
- "mimic_desert": true,
- "wreckage_ocean": true
- },
- // Here you can find all pillager outposts.
- "towers": {
- // Here you can find all pillager outposts which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
- "exclusives": {
- "pillager_outpost_classic": true,
- "pillager_outpost_iberian": true,
- "pillager_outpost_mediterranean": true,
- "pillager_outpost_nilotic": true,
- "pillager_outpost_oriental": true,
- "pillager_outpost_rustic": true,
- "pillager_outpost_swedish": true,
- "pillager_outpost_tudor": true
- },
- "pillager_outpost_badlands": true,
- "pillager_outpost_beach": true,
- "pillager_outpost_birch_forest": true,
- "pillager_outpost_desert": true,
- "pillager_outpost_flower_forest": true,
- "pillager_outpost_forest": true,
- "pillager_outpost_grove": true,
- "pillager_outpost_jungle": true,
- "pillager_outpost_meadow": true,
- "pillager_outpost_mushroom_fields": true,
- "pillager_outpost_ocean": true,
- "pillager_outpost_old_growth_taiga": true,
- "pillager_outpost_savanna": true,
- "pillager_outpost_savanna_plateau": true,
- "pillager_outpost_snowy_beach": true,
- "pillager_outpost_snowy_plains": true,
- "pillager_outpost_snowy_slopes": true,
- "pillager_outpost_snowy_taiga": true,
- "pillager_outpost_sparse_jungle": true,
- "pillager_outpost_sunflower_plains": true,
- "pillager_outpost_swamp": true,
- "pillager_outpost_taiga": true,
- "pillager_outpost_wooded_badlands": true
- },
- // Here you can find all villages.
- "towns": {
- // Here you can find all villages which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
- "exclusives": {
- "village_classic": true,
- "village_iberian": true,
- "village_mediterranean": true,
- "village_nilotic": true,
- "village_piglin": true,
- "village_rustic": true,
- "village_swedish": true,
- "village_tudor": true,
- "village_wandering_trader_camp": true
- },
- "village_badlands": true,
- "village_beach": true,
- "village_birch_forest": true,
- "village_flower_forest": true,
- "village_forest": true,
- "village_grove": true,
- "village_jungle": true,
- "village_meadow": true,
- "village_mushroom_fields": true,
- "village_ocean": true,
- "village_old_growth_taiga": true,
- "village_savanna_plateau": true,
- "village_snowy_slopes": true,
- "village_snowy_taiga": true,
- "village_sparse_jungle": true,
- "village_sunflower_plains": true,
- "village_swamp": true,
- "village_wooded_badlands": true
- }
-}
\ No newline at end of file
+++ /dev/null
-/*
-This config makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets.
- SPACING --- controls how far a structure can be from others of its kind
- SEPARATION --- controls how close to each other two structures of the same type can be.
-By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks).
- * If you want a structure to spawn more frequently, decrease those values.
- * If you want a structure to spawn less frequently, increase those values.
-KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
-
-LINKS
-=====
-Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
-Modrinth link: https://modrinth.com/mod/towns-and-towers
-PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
-GitHub Repository: [NEED TO MAKE ONE]
-*/
-{
- // Here you can find all structures that aren't villages or outposts.
- "other": {
- "salt": 213742069,
- // DEFAULT 16
- "separation": 16,
- // DEFAULT 32
- "spacing": 32
- },
- // Here you can find all pillager outposts.
- "towers": {
- "frequency": 0.2,
- "salt": 213742069,
- // DEFAULT 24
- "separation": 12,
- // DEFAULT 48
- "spacing": 48
- },
- // Here you can find all villages.
- "towns": {
- "salt": 213742069,
- // DEFAULT 24
- "separation": 12,
- // DEFAULT 48
- "spacing": 51
- }
-}
\ No newline at end of file
+++ /dev/null
-/*
-This config makes it possible to change the spacing, separation, salt (and frequency) of Minecraft's structure sets.
- SPACING --- controls how far a structure can be from others of its kind
- SEPARATION --- controls how close to each other two structures of the same type can be.
-KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
-
-=====
-Created by Cristel Lib
-*/
-{
- "ancient_cities": {
- "salt": 20083232,
- "separation": 8,
- "spacing": 24
- },
- "buried_treasures": {
- "frequency": 0.01,
- "salt": 0,
- "separation": 0,
- "spacing": 1
- },
- "desert_pyramids": {
- "salt": 14357617,
- "separation": 8,
- "spacing": 32
- },
- "end_cities": {
- "salt": 10387313,
- "separation": 11,
- "spacing": 20
- },
- "igloos": {
- "salt": 14357618,
- "separation": 8,
- "spacing": 32
- },
- "jungle_temples": {
- "salt": 14357619,
- "separation": 8,
- "spacing": 32
- },
- "nether_complexes": {
- "salt": 30084232,
- "separation": 4,
- "spacing": 27
- },
- "nether_fossils": {
- "salt": 14357921,
- "separation": 1,
- "spacing": 2
- },
- "ocean_monuments": {
- "salt": 10387313,
- "separation": 5,
- "spacing": 32
- },
- "ocean_ruins": {
- "salt": 14357621,
- "separation": 8,
- "spacing": 20
- },
- "pillager_outposts": {
- "frequency": 0.2,
- "salt": 165745296,
- "separation": 8,
- "spacing": 32
- },
- "ruined_portals": {
- "salt": 34222645,
- "separation": 15,
- "spacing": 40
- },
- "shipwrecks": {
- "salt": 165745295,
- "separation": 4,
- "spacing": 24
- },
- "swamp_huts": {
- "salt": 14357620,
- "separation": 8,
- "spacing": 32
- },
- "villages": {
- "salt": 10387312,
- "separation": 8,
- "spacing": 34
- },
- "woodland_mansions": {
- "salt": 10387319,
- "separation": 20,
- "spacing": 80
- }
-}
\ No newline at end of file
+++ /dev/null
-/*
-This config makes it possible to switch off any Minecraft structure.
-To disable a structure, simply set the value of that structure to "false".
-To change the rarity of a structure category use the structure placement config.
-
-=====
-Created by Cristel Lib
-*/
-{
- "ancient_cities": {
- "ancient_city": true
- },
- "buried_treasures": {
- "buried_treasure": true
- },
- "desert_pyramids": {
- "desert_pyramid": true
- },
- "end_cities": {
- "end_city": true
- },
- "igloos": {
- "igloo": true
- },
- "jungle_temples": {
- "jungle_pyramid": true
- },
- "nether_complexes": {
- "bastion_remnant": true,
- "fortress": true
- },
- "nether_fossils": {
- "nether_fossil": true
- },
- "ocean_monuments": {
- "monument": true
- },
- "ocean_ruins": {
- "ocean_ruin_cold": true,
- "ocean_ruin_warm": true
- },
- "pillager_outposts": {
- "pillager_outpost": true
- },
- "ruined_portals": {
- "ruined_portal": true,
- "ruined_portal_desert": true,
- "ruined_portal_jungle": true,
- "ruined_portal_mountain": true,
- "ruined_portal_nether": true,
- "ruined_portal_ocean": true,
- "ruined_portal_swamp": true
- },
- "shipwrecks": {
- "shipwreck": true,
- "shipwreck_beached": true
- },
- "strongholds": {
- "stronghold": true
- },
- "swamp_huts": {
- "swamp_hut": true
- },
- "villages": {
- "village_desert": true,
- "village_plains": true,
- "village_savanna": true,
- "village_snowy": true,
- "village_taiga": true
- },
- "woodland_mansions": {
- "mansion": true
- }
-}
\ No newline at end of file
+++ /dev/null
-{
- "slimeEnabled": true,
- "slimeColor": {
- "field_24364": 8978297
- },
- "chargeEnabled": true,
- "sparkleEnabled": true,
- "soulEnabled": true,
- "waterCircles": {
- "density": 10,
- "radius": 16,
- "enabled": true,
- "colored": true
- },
- "hitParticlesEnabled": true,
- "hitParticleEntries": [
- "minecraft:skeleton/visuality:bone",
- "minecraft:skeleton_horse/visuality:bone",
- "minecraft:stray/visuality:bone",
- "minecraft:wither_skeleton/visuality:wither_bone",
- "minecraft:chicken/visuality:feather",
- "minecraft:villager/visuality:emerald"
- ],
- "shinyArmorEnabled": true,
- "shinyArmorEntries": [
- "minecraft:golden_helmet",
- "minecraft:golden_chestplate",
- "minecraft:golden_leggings",
- "minecraft:golden_boots",
- "minecraft:diamond_helmet",
- "minecraft:diamond_chestplate",
- "minecraft:diamond_leggings",
- "minecraft:diamond_boots"
- ],
- "shinyBlocksEnabled": true,
- "shinyBlockEntries": [
- "#minecraft:gold_ores",
- "#minecraft:diamond_ores",
- "#minecraft:emerald_ores"
- ]
-}
\ No newline at end of file
+++ /dev/null
-#Rotate crafting table contents so they always face the closest player.\r
-#Default Value: CLOSEST_PLAYER\r
-#Allowed Values: CLOSEST_PLAYER, CRAFTING_PLAYER, NEVER\r
-rotate_ingredients = "CLOSEST_PLAYER"\r
-#Render the result of the crafting operation in addition to crafting table contents.\r
-#Default Value: true\r
-result_rendering = true\r
-#Makes crafting table contents lay flat on the table instead of floating above.\r
-#Default Value: FLOATING\r
-#Allowed Values: NONE, FLAT, FLOATING\r
-ingredient_rendering = "FLOATING"\r
+++ /dev/null
-#Leftover vanilla crafting tables in a world become unusable until they are broken and replaced.\r
-#Default Value: true\r
-disable_vanilla_workbench = true\r
-#Replace vanilla crafting tables created in structures during world generation. Does not affect already generated blocks.\r
-#Default Value: true\r
-convert_vanilla_workbench_during_world_gen = true\r
+++ /dev/null
-#Configuration file for VMP\r
-#Mon Dec 08 15:40:45 CET 2025\r
-optimized_entity_tracking_use_staging_area=true\r
-show_async_loading_messages=false\r
-show_chunk_tracking_messages=false\r
-target_chunk_send_rate=-1\r
-use_async_chunks_on_login_v2=true\r
-use_async_chunks_on_some_commands=false\r
-use_async_logging=true\r
-use_async_portals=true\r
-use_multiple_netty_event_loops=false\r
-use_optimized_entity_tracking=true\r
+++ /dev/null
-allowCaveModeOnServer:true\r
-allowNetherCaveModeOnServer:true\r
-allowRadarOnServer:true\r
-registerStatusEffects:true\r
-everyoneTracksEveryone:false\r
+++ /dev/null
-#CONFIG ONLY OPTIONS\r
-ignoreUpdate:0\r
-settingsButton:false\r
-allowWrongWorldTeleportation:false\r
-differentiateByServerAddress:true\r
-debugEntityIcons:false\r
-debugEntityVariantIds:false\r
-radarHideInvisibleEntities:true\r
-allowInternetAccess:true\r
-#INGAME SETTINGS (DO NOT EDIT!)\r
-updateNotification:true\r
-minimap:true\r
-caveMaps:2\r
-caveZoom:1\r
-showWaypoints:true\r
-showIngameWaypoints:true\r
-displayRedstone:true\r
-deathpoints:true\r
-oldDeathpoints:true\r
-distance:1\r
-lockNorth:false\r
-zoom:0\r
-minimapSize:0\r
-chunkGrid:-1\r
-slimeChunks:false\r
-mapSafeMode:false\r
-minimapOpacity:100.0\r
-waypointsIngameIconScale:0\r
-waypointsIngameDistanceScale:0\r
-waypointsIngameNameScale:0\r
-waypointsIngameCloseScale:1.0\r
-antiAliasing:true\r
-blockColours:0\r
-lighting:true\r
-dotsStyle:0\r
-dotNameScale:1.0\r
-compassOverEverything:true\r
-showFlowers:true\r
-keepWaypointNames:true\r
-waypointsDistanceExp:0\r
-waypointsDistanceMin:0.0\r
-defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}\r
-defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~\r
-arrowScale:1.5\r
-arrowColour:0\r
-smoothDots:true\r
-worldMap:true\r
-terrainDepth:true\r
-terrainSlopes:2\r
-mainEntityAs:0\r
-blockTransparency:true\r
-waypointOpacityIngame:80\r
-waypointOpacityMap:90\r
-hideWorldNames:1\r
-openSlimeSettings:true\r
-alwaysShowDistance:false\r
-renderLayerIndex:1\r
-crossDimensionalTp:true\r
-biomeColorsVanillaMode:false\r
-lookingAtAngle:10\r
-lookingAtAngleVertical:180\r
-centeredEnlarged:false\r
-zoomOnEnlarged:0\r
-minimapTextAlign:0\r
-waypointsMutualEdit:true\r
-compassLocation:1\r
-compassDirectionScale:0\r
-caveMapsDepth:30\r
-hideWaypointCoordinates:false\r
-renderAllSets:false\r
-playerArrowOpacity:100\r
-waypointsBottom:false\r
-minimapShape:0\r
-lightOverlayType:0\r
-lightOverlayMaxLight:7\r
-lightOverlayMinLight:0\r
-lightOverlayColor:13\r
-uiScale:0\r
-bossHealthPushBox:1\r
-potionEffectPushBox:1\r
-minimapFrame:0\r
-minimapFrameColor:9\r
-compassColor:9\r
-northCompassColor:-1\r
-displayMultipleWaypointInfo:1\r
-entityRadar:true\r
-adjustHeightForCarpetLikeBlocks:true\r
-autoConvertWaypointDistanceToKmThreshold:10000\r
-waypointDistancePrecision:1\r
-mainDotSize:2\r
-partialYTeleportation:true\r
-deleteReachedDeathpoints:true\r
-hideMinimapUnderScreen:true\r
-hideMinimapUnderF3:true\r
-manualCaveModeStartAuto:true\r
-manualCaveModeStart:-1\r
-chunkGridLineWidth:1\r
-temporaryWaypointsGlobal:true\r
-keepUnlockedWhenEnlarged:false\r
-enlargedMinimapAToggle:false\r
-displayStainedGlass:true\r
-waypointOnMapScale:0\r
-switchToAutoOnDeath:true\r
-infoDisplayBackgroundOpacity:40\r
-caveModeToggleTimer:1000\r
-legibleCaveMaps:false\r
-biomeBlending:true\r
-displayTrackedPlayersOnMap:true\r
-displayTrackedPlayersInWorld:true\r
-dimensionScaledMaxWaypointDistance:true\r
-trackedPlayerWorldIconScale:0\r
-trackedPlayerWorldNameScale:0\r
-trackedPlayerMinimapIconScale:0\r
-displayClaims:true\r
-displayCurrentClaim:true\r
-claimsFillOpacity:46\r
-claimsBorderOpacity:80\r
-infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world\r
-infoDisplay:coords:true:15:-1\r
-infoDisplay:overworld_coords:false:15:-1\r
-infoDisplay:chunk_coords:false:15:-1\r
-infoDisplay:angles:false:15:-1\r
-infoDisplay:dimension:false:15:-1\r
-infoDisplay:biome:false:15:-1\r
-infoDisplay:weather:false:15:-1\r
-infoDisplay:light_level:0:15:-1\r
-infoDisplay:time:0:15:-1\r
-infoDisplay:real_time:0:15:-1\r
-infoDisplay:highlights:true:15:-1\r
-infoDisplay:light_overlay_indicator:true:15:-1\r
-infoDisplay:manual_cave_mode_indicator:true:15:-1\r
-infoDisplay:custom_sub_world:true:15:-1\r
-module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=false;fromBottom=false;flippedVer=false;flippedHor=false;\r
+++ /dev/null
-{
- "hardInclude": "anything",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [
- "minecraft:glow_item_frame",
- "minecraft:item_frame"
- ],
- "name": "gui.xaero_entity_category_root",
- "protection": true,
- "settingOverrides": {
- "displayHeight": 0.0,
- "displayed": true,
- "heightBasedFade": true,
- "renderOrder": 0.0,
- "color": 13.0,
- "displayNameWhenIconFails": true,
- "entityNumber": 1000.0,
- "alwaysDisplayNametags": false,
- "dotSize": 2.0,
- "startFadingAt": 0.0,
- "renderOverMinimapFrame": 1.0,
- "icons": 1.0,
- "heightLimit": 20.0,
- "names": 0.0,
- "iconScale": 1.0
- },
- "subCategories": [
- {
- "hardInclude": "living",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [
- "minecraft:armor_stand"
- ],
- "name": "gui.xaero_entity_category_living",
- "protection": true,
- "settingOverrides": {
- "renderOrder": 2.0,
- "color": 14.0
- },
- "subCategories": [
- {
- "hardInclude": "players",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_players",
- "protection": true,
- "settingOverrides": {
- "renderOrder": 6.0,
- "heightLimit": 2050.0,
- "color": 15.0
- },
- "subCategories": [
- {
- "hardInclude": "nothing",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_friend",
- "protection": true,
- "settingOverrides": {},
- "subCategories": []
- },
- {
- "hardInclude": "tracked",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_tracked",
- "protection": true,
- "settingOverrides": {
- "icons": 2.0
- },
- "subCategories": []
- },
- {
- "hardInclude": "same-team",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_same_team",
- "protection": true,
- "settingOverrides": {},
- "subCategories": []
- },
- {
- "hardInclude": "anything",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_other_teams",
- "protection": true,
- "settingOverrides": {
- "renderOrder": 7.0
- },
- "subCategories": []
- }
- ]
- },
- {
- "hardInclude": "hostile",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_hostile",
- "protection": true,
- "settingOverrides": {
- "renderOrder": 3.0
- },
- "subCategories": [
- {
- "hardInclude": "tamed",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_hostile_tamed",
- "protection": true,
- "settingOverrides": {
- "renderOrder": 5.0
- },
- "subCategories": []
- }
- ]
- },
- {
- "hardInclude": "anything",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_friendly",
- "protection": true,
- "settingOverrides": {},
- "subCategories": [
- {
- "hardInclude": "tamed",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_friendly_tamed",
- "protection": true,
- "settingOverrides": {
- "renderOrder": 4.0
- },
- "subCategories": []
- }
- ]
- }
- ]
- },
- {
- "hardInclude": "items",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_items",
- "protection": true,
- "settingOverrides": {
- "renderOrder": 1.0,
- "color": 12.0
- },
- "subCategories": []
- },
- {
- "hardInclude": "anything",
- "includeList": [],
- "includeListInSuperCategory": true,
- "excludeMode": "ONLY",
- "excludeList": [],
- "name": "gui.xaero_entity_category_other_entities",
- "protection": true,
- "settingOverrides": {
- "color": 5.0
- },
- "subCategories": []
- }
- ]
-}
\ No newline at end of file
+++ /dev/null
-allowCaveModeOnServer:true\r
-allowNetherCaveModeOnServer:true\r
-registerStatusEffects:true\r
-everyoneTracksEveryone:false\r
+++ /dev/null
-ignoreUpdate:0\r
-updateNotification:true\r
-allowInternetAccess:true\r
-differentiateByServerAddress:true\r
-caveMapsAllowed:true\r
-debug:false\r
-lighting:true\r
-colours:0\r
-loadChunks:true\r
-updateChunks:true\r
-terrainSlopes:2\r
-terrainDepth:true\r
-footsteps:true\r
-flowers:true\r
-coordinates:true\r
-hoveredBiome:true\r
-biomeColorsVanillaMode:false\r
-waypoints:true\r
-renderArrow:true\r
-displayZoom:true\r
-worldmapWaypointsScale:1.0\r
-openMapAnimation:true\r
-reloadVersion:0\r
-reloadEverything:false\r
-zoomButtons:true\r
-waypointBackgrounds:true\r
-detectAmbiguousY:true\r
-showDisabledWaypoints:false\r
-closeWaypointsWhenHopping:true\r
-adjustHeightForCarpetLikeBlocks:true\r
-onlyCurrentMapWaypoints:false\r
-minZoomForLocalWaypoints:0.0\r
-arrowColour:-2\r
-minimapRadar:true\r
-renderWaypoints:true\r
-partialYTeleportation:true\r
-displayStainedGlass:true\r
-caveModeDepth:30\r
-caveModeStart:2147483647\r
-autoCaveMode:-1\r
-legibleCaveMaps:false\r
-displayCaveModeStart:true\r
-caveModeToggleTimer:1000\r
-defaultCaveModeType:1\r
-biomeBlending:true\r
-trackedPlayers:true\r
-multipleImagesExport:false\r
-nightExport:false\r
-highlightsExport:false\r
-exportScaleDownSquare:20\r
-mapWritingDistance:-1\r
-displayClaims:true\r
-claimsFillOpacity:46\r
-claimsBorderOpacity:80\r
-globalVersion:1\r
+++ /dev/null
-{
- // Show the flashing colour picker hint (auto disables after first use)
- showColorPickerIndicator: true,
- // Load .webp and .gif during Minecraft resource reload instead of on-demand (can decrease startup time)
- preloadComplexImageFormats: false
-}
\ No newline at end of file
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-soundCategory_music:0.1\r
-soundCategory_record:1.0\r
-soundCategory_weather:1.0\r
-soundCategory_block:1.0\r
-soundCategory_hostile:1.0\r
-soundCategory_neutral:1.0\r
-soundCategory_player:1.0\r
-soundCategory_ambient:1.0\r
-soundCategory_voice:1.0\r
-soundCategory_ui:1.0\r
-modelPart_cape:true\r
-modelPart_jacket:true\r
-modelPart_left_sleeve:true\r
-modelPart_right_sleeve:true\r
-modelPart_left_pants_leg:true\r
-modelPart_right_pants_leg:true\r
-modelPart_hat:true\r
[index]
file = "index.toml"
hash-format = "sha256"
-hash = "9c609f5be6b80ccb391e91e59b74f747167ef3b24214966a32e5f8947082015d"
+hash = "8b33806734e6cfddd8d24ad8a6243045e1223eb8bef86bf96126dc5d160dcf54"
[versions]
-fabric = "0.17.3"
+fabric = "0.18.1"
minecraft = "1.21.10"