1 # LambDynamicLights configuration.
2 # The dynamic lights mode
5 # The chunk rebuild scheduler mode (immediate, culling).
6 chunk_rebuild_scheduler = "culling"
9 # How far away (in chunks) until light sources get ticked less often.
11 # How far away (in chunks) until light sources get ticked even less often.
13 # Reduces how often sources behind the camera get ticked.
14 background_sleep = true
16 # Light sources settings.
18 # Enable entities light source.
20 # Enable first-person player light source.
22 # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
23 water_sensitive_check = true
24 # Creeper lighting mode. May be off, simple or fancy.
26 # TNT lighting mode. May be off, simple or fancy.
28 # Enables dynamic lighting of beacon or end gateway beams.
30 # Enables dynamic lighting of firefly particles from Firefly Bushes.
32 # Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
34 # Enables dynamic lighting of the Warden's sonic boom attack particles.
36 # Enables dynamic lighting for entities that have the Glowing effect.
39 [light_sources.settings.entities.minecraft]
40 glow_item_frame = false