# LambDynamicLights configuration. # The dynamic lights mode mode = "fancy" # The chunk rebuild scheduler mode (immediate, culling). chunk_rebuild_scheduler = "culling" [adaptive_ticking] # How far away (in chunks) until light sources get ticked less often. slow = 5 # How far away (in chunks) until light sources get ticked even less often. slower = 8 # Reduces how often sources behind the camera get ticked. background_sleep = true # Light sources settings. [light_sources] # Enable entities light source. entities = true # Enable first-person player light source. self = true # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. water_sensitive_check = true # Creeper lighting mode. May be off, simple or fancy. creeper = "simple" # TNT lighting mode. May be off, simple or fancy. tnt = "off" # Enables dynamic lighting of beacon or end gateway beams. beam = true # Enables dynamic lighting of firefly particles from Firefly Bushes. firefly = true # Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting. guardian_laser = true # Enables dynamic lighting of the Warden's sonic boom attack particles. sonic_boom = true # Enables dynamic lighting for entities that have the Glowing effect. glowing_effect = true [light_sources.settings.entities.minecraft] glow_item_frame = false