]> gitweb.ps.run Git - subsurface_scattering/commit
fix translucency, add gaussian blur to shader
authorPatrick <patrick.schoenberger@posteo.de>
Tue, 23 Mar 2021 18:28:28 +0000 (19:28 +0100)
committerPatrick <patrick.schoenberger@posteo.de>
Tue, 23 Mar 2021 18:28:28 +0000 (19:28 +0100)
commita0fdc6d882a1755d0b0607ba3d9bb55e7f8ac006
tree82aab3828111378b6f0421aa58025b43f98f13a2
parentcedffd5cf24c1a3ed64161475c806c55135406be
fix translucency, add gaussian blur to shader
build.sh
shaders/fbo_frag.glsl
shaders/frag_irradiance.glsl
shaders/frag_shadowmap.glsl
shaders/vert_irradiance.glsl [new file with mode: 0644]
shaders/vert_shadowmap.glsl [moved from shaders/vert.glsl with 63% similarity]
src/main.cpp
src/main2.cpp [new file with mode: 0644]