+\r
+ if (renderState == 3)\r
+ if (distanceToBackside != 0)\r
+ //result += objectColor * pow(powBase, -pow(distanceToBackside, 2)) * transmittanceScale * (1 - diff);\r
+ result += objectColor * pow(powBase, powFactor / pow(distanceToBackside, 0.6)) * transmittanceScale * (1 - diff);\r
+ // if (renderState == 3) {\r
+ // //result = Backside;\r
+ // //result = LocalPos;\r
+ // result = vec3(distanceToBackside);\r
+ // }\r
+\r
+ \r