--- /dev/null
+\r
+#version 330 core\r
+\r
+in vec3 FragPos;\r
+\r
+out vec4 FragColor;\r
+\r
+uniform vec3 lightPos;\r
+\r
+void main()\r
+{\r
+ float lightDist = 1 - (length(lightPos - FragPos) - 5.5);\r
+ FragColor = vec4(vec3(lightDist), 1);\r
+}\r