\r
void main()\r
{\r
+ // calculate distance in world coordinates\r
float lightDist = length(lightPos - FragPos);\r
float c1 = lightDist;\r
float c2 = lightDist;\r
float c3 = lightDist;\r
FragColor = vec4(c1, c2, c3, 1);\r
- //FragColor = vec4(LocalPos/10, 1);\r
}\r