float lightDist = length(lightPos - FragPos);\r
float c1 = lightDist;\r
float c2 = lightDist;\r
float c3 = lightDist;\r
FragColor = vec4(c1, c2, c3, 1);\r
float lightDist = length(lightPos - FragPos);\r
float c1 = lightDist;\r
float c2 = lightDist;\r
float c3 = lightDist;\r
FragColor = vec4(c1, c2, c3, 1);\r