vec4 result = vec4(0, 0, 0, 1);\r
for (int i = 0; i < 13; i++) {\r
vec2 sampleCoords = TexCoords + samplePositions[i] * vec2(1.0/screenWidth, 1.0/screenHeight);\r
vec4 result = vec4(0, 0, 0, 1);\r
for (int i = 0; i < 13; i++) {\r
vec2 sampleCoords = TexCoords + samplePositions[i] * vec2(1.0/screenWidth, 1.0/screenHeight);\r