\r
void main()\r
{\r
+ // calculate distance in world coordinates\r
float lightDist = length(lightPos - FragPos);\r
- float c1 = mod(lightDist, 10);\r
- float c2 = mod(lightDist/10, 10);\r
- float c3 = mod(lightDist/100, 10);\r
+ float c1 = lightDist;\r
+ float c2 = lightDist;\r
+ float c3 = lightDist;\r
FragColor = vec4(c1, c2, c3, 1);\r
- //FragColor = vec4(LocalPos/10, 1);\r
}\r