- if (renderState == 3)\r
- if (distanceToBackside != 0)\r
- //result += objectColor * pow(powBase, -pow(distanceToBackside, 2)) * transmittanceScale * (1 - diff);\r
- result += objectColor * pow(powBase, powFactor / pow(distanceToBackside, 0.6)) * transmittanceScale * (1 - diff);\r
- // if (renderState == 3) {\r
- // //result = Backside;\r
- // //result = LocalPos;\r
- // result = vec3(distanceToBackside);\r
- // }\r