--- /dev/null
+#version 330 core\r
+layout (location = 0) in vec2 aPos;\r
+layout (location = 1) in vec2 aTexCoords;\r
+\r
+out vec2 TexCoords;\r
+\r
+void main()\r
+{\r
+ gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); \r
+ TexCoords = aTexCoords;\r
+}\r