]> gitweb.ps.run Git - subsurface_scattering/blobdiff - shaders/fbo_vert.glsl
render to framebufer
[subsurface_scattering] / shaders / fbo_vert.glsl
diff --git a/shaders/fbo_vert.glsl b/shaders/fbo_vert.glsl
new file mode 100644 (file)
index 0000000..fb80df5
--- /dev/null
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+#version 330 core\r
+layout (location = 0) in vec2 aPos;\r
+layout (location = 1) in vec2 aTexCoords;\r
+\r
+out vec2 TexCoords;\r
+\r
+void main()\r
+{\r
+    gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); \r
+    TexCoords = aTexCoords;\r
+}\r