]> gitweb.ps.run Git - subsurface_scattering/blobdiff - shaders/fbo_frag.glsl
render to framebufer
[subsurface_scattering] / shaders / fbo_frag.glsl
diff --git a/shaders/fbo_frag.glsl b/shaders/fbo_frag.glsl
new file mode 100644 (file)
index 0000000..cf1fafa
--- /dev/null
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+#version 330 core\r
+out vec4 FragColor;\r
+  \r
+in vec2 TexCoords;\r
+\r
+uniform sampler2D screenTexture;\r
+\r
+void main()\r
+{ \r
+    FragColor = vec4(\r
+        texture(screenTexture, TexCoords).rgb,\r
+        1.0);\r
+}\r