+++ /dev/null
-# LambDynamicLights configuration.
-# The dynamic lights mode
-mode = "fancy"
-
-# The chunk rebuild scheduler mode (immediate, culling).
-chunk_rebuild_scheduler = "culling"
-
-[adaptive_ticking]
- # How far away (in chunks) until light sources get ticked less often.
- slow = 5
- # How far away (in chunks) until light sources get ticked even less often.
- slower = 8
- # Reduces how often sources behind the camera get ticked.
- background_sleep = true
-
-# Light sources settings.
-[light_sources]
- # Enable entities light source.
- entities = true
- # Enable first-person player light source.
- self = true
- # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
- water_sensitive_check = true
- # Creeper lighting mode. May be off, simple or fancy.
- creeper = "simple"
- # TNT lighting mode. May be off, simple or fancy.
- tnt = "off"
- # Enables dynamic lighting of beacon or end gateway beams.
- beam = true
- # Enables dynamic lighting of firefly particles from Firefly Bushes.
- firefly = true
- # Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
- guardian_laser = true
- # Enables dynamic lighting of the Warden's sonic boom attack particles.
- sonic_boom = true
- # Enables dynamic lighting for entities that have the Glowing effect.
- glowing_effect = true
-
-[light_sources.settings.entities.minecraft]
- glow_item_frame = false