+++ /dev/null
-# Replace the blockstate neighbor table\r
-replaceNeighborLookup = true\r
-# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled\r
-replacePropertyMap = true\r
-# Cache the predicate instances used in multipart models\r
-cacheMultipartPredicates = true\r
-# Avoid creation of new strings when creating ModelResourceLocations\r
-modelResourceLocations = true\r
-# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled\r
-multipartDeduplication = true\r
-# Deduplicate cached data for blockstates, most importantly collision and render shapes\r
-blockstateCacheDeduplication = true\r
-# Deduplicate vertex data of baked quads in the basic model implementations\r
-bakedQuadDeduplication = true\r
-# Use smaller data structures for "simple" models, especially models with few side-specific faces\r
-modelSides = true\r
-# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!\r
-useSmallThreadingDetector = true\r
-# Use a slightly more compact, but also slightly slower representation for block states\r
-compactFastMap = false\r
-# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.\r
-populateNeighborTable = false\r