-#define DIRECTINPUT_VERSION 0x0800\r
-#include <dinput.h>\r
#include <fstream>\r
#include <stdio.h>\r
#include <string>\r
#include <time.h>\r
#include <windows.h>\r
+#include <Richedit.h>\r
\r
#pragma comment(lib, "user32.lib")\r
-#pragma comment(lib, "dinput8.lib")\r
-#pragma comment(lib, "dxguid.lib")\r
\r
#define CONSOLE\r
\r
#pragma comment(linker, "/subsystem:windows")\r
#endif\r
\r
-HWND hwnd = NULL;\r
+using namespace std;\r
\r
-STARTUPINFOA si;\r
-PROCESS_INFORMATION pi;\r
\r
const int WIDTH = 56, HEIGHT = 29;\r
-int x = 0, y = 0;\r
-int spawn_x, spawn_y;\r
-bool right = true;\r
-\r
-clock_t update_clock = clock();\r
-double update_time = 40;\r
-\r
-BYTE dikeys[256];\r
-bool keys[4] = {false, false, false, false};\r
-bool keys_old[4] = {false, false, false, false};\r
-\r
-int jumping = 0;\r
-\r
-clock_t jump_clock = clock();\r
-double jump_time1 = 50;\r
-double jump_time2 = 100;\r
-int jump_height = 3;\r
-\r
-DWORD wait_time = 10;\r
-\r
-int text_speed = 2;\r
\r
std::string map;\r
\r
-void press_down(WORD vk) {\r
- INPUT ip;\r
+clock_t game_clock;\r
+double dt;\r
\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.wScan = 0;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+// Edit\r
\r
- ip.ki.wVk = vk;\r
- ip.ki.dwFlags = 0;\r
- SendInput(1, &ip, sizeof(INPUT));\r
-}\r
-\r
-void press_up(WORD vk) {\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.wScan = 0;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+HWND hwnd_notepad = NULL;\r
+HWND hwnd_edit = NULL;\r
\r
- ip.ki.wVk = vk;\r
- ip.ki.dwFlags = KEYEVENTF_KEYUP;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+string get_text() {\r
+ int len = SendMessageA(hwnd_edit, WM_GETTEXTLENGTH, 0, 0);\r
+ char *buffer = new char[len + 1];\r
+ int read = SendMessageA(hwnd_edit, WM_GETTEXT, len + 1, (LPARAM)buffer);\r
+ if (read != len)\r
+ puts("???");\r
+ buffer[read] = 0;\r
+ string result(buffer);\r
+ delete[] buffer;\r
+ return result;\r
}\r
\r
-void press(WORD vk) {\r
- press_down(vk);\r
- press_up(vk);\r
+void select_all() {\r
+ SendMessage(hwnd_edit, EM_SETSEL, 0, get_text().size());\r
}\r
\r
-void key_down(char c) {\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+void select_length(int from, int length) {\r
+ SendMessage(hwnd_edit, EM_SETSEL, from, from + length);\r
+}\r
\r
- ip.ki.dwFlags = KEYEVENTF_UNICODE;\r
- ip.ki.wVk = 0;\r
- ip.ki.wScan = c;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+void select_from_to(int from, int to) {\r
+ SendMessage(hwnd_edit, EM_SETSEL, from, to);\r
}\r
\r
-void key_up(char c) {\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+void replace(string str) {\r
+ SendMessage(hwnd_edit, EM_REPLACESEL, FALSE, (LPARAM)str.c_str());\r
+}\r
\r
- ip.ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+int get_pos(int x, int y) {\r
+ return (y + 1) * (WIDTH + 4) + x + 1;\r
}\r
\r
-void key(char c) {\r
- key_down(c);\r
- key_up(c);\r
+char get_block(int x, int y) {\r
+ return map[get_pos(x, y)];\r
}\r
\r
-LPDIRECTINPUT8 di;\r
-LPDIRECTINPUTDEVICE8 keyboard;\r
+// Player\r
+struct Player {\r
+ int x, y;\r
\r
-HRESULT initializedirectinput8() {\r
- HRESULT hr;\r
- // Create a DirectInput device\r
- if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,\r
- IID_IDirectInput8, (VOID **)&di, NULL))) {\r
- return hr;\r
+ void clear() {\r
+ int pos = get_pos(x, y);\r
+ select_length(pos, 1);\r
+ replace({ map[pos], 0 });\r
+ }\r
+ \r
+ void draw() {\r
+ int pos = get_pos(x, y);\r
+ select_length(pos, 1);\r
+ replace({ 'Q', 0 });\r
}\r
- return 0;\r
-}\r
\r
-void createdikeyboard() {\r
- di->CreateDevice(GUID_SysKeyboard, &keyboard, NULL);\r
- keyboard->SetDataFormat(&c_dfDIKeyboard);\r
- keyboard->SetCooperativeLevel(NULL, DISCL_FOREGROUND | DISCL_EXCLUSIVE);\r
- keyboard->Acquire();\r
-}\r
+ void move_to(int x, int y) {\r
+ clear();\r
+ this->x = x;\r
+ this->y = y;\r
+ draw();\r
+ }\r
\r
-void destroydikeyboard() {\r
- keyboard->Unacquire();\r
- keyboard->Release();\r
-}\r
+ void move(int dx, int dy) {\r
+ move_to(x + dx, y + dy);\r
+ }\r
+\r
+ bool collision(int xdir, int ydir) {\r
+ int newx = x + xdir;\r
+ int newy = y + ydir;\r
+ if (newx < 0 || newx >= WIDTH || newy < 0 || newy >= HEIGHT)\r
+ return true;\r
+ return get_block(newx, newy) == 'X';\r
+ }\r
+};\r
+Player player { 0, 0 };\r
\r
-#define keydown(name, key) (name[key] & 0x80)\r
+// Lvl\r
\r
std::string read_map(int lvl) {\r
std::ifstream ifs("lvl/" + std::to_string(lvl) + ".txt",\r
return result;\r
}\r
\r
-char get_block(int x, int y) {\r
- char result = map[(y + 1) * (WIDTH + 4) + x + 1];\r
- return result;\r
-}\r
-\r
-double get_dur(clock_t then) {\r
- double result = (double)(clock() - then) / CLOCKS_PER_SEC;\r
- return result * 1000;\r
-}\r
-\r
-void draw() {\r
- press(VK_BACK);\r
- key(right ? '>' : '<');\r
-}\r
-\r
-void erase() {\r
- press(VK_BACK);\r
- key(get_block(x, y));\r
-}\r
-\r
-void move(int dx, int dy) {\r
- erase();\r
-\r
- for (int i = 0; i < dx; i++) {\r
- right = true;\r
- press(VK_RIGHT);\r
- }\r
- for (int i = 0; i > dx; i--) {\r
- right = false;\r
- press(VK_LEFT);\r
- }\r
- for (int i = 0; i < dy; i++) {\r
- press(VK_DOWN);\r
- }\r
- for (int i = 0; i > dy; i--) {\r
- press(VK_UP);\r
- }\r
-\r
- draw();\r
-\r
- x += dx;\r
- y += dy;\r
-\r
- printf("%d %d\n", x, y);\r
+void redraw() {\r
+ select_all();\r
+ replace(map);\r
}\r
\r
-void move_to(int _x, int _y) { move(_x - x, _y - y); }\r
-\r
-void print_text(int text_x, int text_y, const char *text, int delay,\r
- bool move = true) {\r
- if (move) {\r
- for (int i = x; i < text_x; i++)\r
- press(VK_RIGHT);\r
- for (int i = x; i > text_x; i--)\r
- press(VK_LEFT);\r
- for (int i = y; i < text_y; i++)\r
- press(VK_DOWN);\r
- for (int i = y; i > text_y; i--)\r
- press(VK_UP);\r
- }\r
-\r
- int len = strlen(text);\r
- for (int i = 0; i < len; i++) {\r
- if (text[i] == '\r')\r
- continue;\r
- press(VK_DELETE);\r
- key(text[i]);\r
- if (move) {\r
- map[(text_y + 1) * (WIDTH + 4) + text_x + 1 + i] = text[i];\r
+void load_level(int lvl) {\r
+ map = read_map(lvl);\r
+ redraw();\r
+ for (int x = 0; x < WIDTH; x++) {\r
+ for (int y = 0; y < HEIGHT; y++) {\r
+ if (map[get_pos(x, y)] == 'S')\r
+ player.move_to(x, y);\r
}\r
- Sleep(delay);\r
}\r
- if (move) {\r
- for (int i = text_x + len; i < x; i++)\r
- press(VK_RIGHT);\r
- for (int i = text_x + len; i > x; i--)\r
- press(VK_LEFT);\r
- for (int i = text_y; i < y; i++)\r
- press(VK_DOWN);\r
- for (int i = text_y; i > y; i--)\r
- press(VK_UP);\r
- }\r
-\r
- draw();\r
-\r
- Sleep(100);\r
}\r
\r
-void update_play(bool can_jump = true, int x_min = 0, int x_max = WIDTH - 1) {\r
- if (get_dur(update_clock) >= update_time) {\r
- update_clock = clock();\r
+// Notepad\r
\r
- if (keys[0] && x > x_min && get_block(x - 1, y) != 'X')\r
- move(-1, 0);\r
- if (keys[1] && x < x_max && get_block(x + 1, y) != 'X')\r
- move(+1, 0);\r
- }\r
+STARTUPINFOA si;\r
+PROCESS_INFORMATION pi;\r
\r
- if (keys[2] && !keys_old[2] && jumping == 0 && can_jump) {\r
- jumping = 1;\r
- move(0, -1);\r
- jump_clock = clock();\r
- }\r
- if (jumping != 0) {\r
- if (jumping < jump_height && get_dur(jump_clock) > jump_time1) {\r
- if (get_block(x, y - 1) != 'X') {\r
- move(0, -1);\r
- jumping++;\r
- jump_clock = clock();\r
- } else {\r
- jumping = jump_height;\r
- }\r
- } else if (jumping == jump_height && get_dur(jump_clock) > jump_time2) {\r
- jumping = 0;\r
- }\r
+BOOL CALLBACK ew_cb(HWND hwnd, LPARAM lp) {\r
+ DWORD pid;\r
+ DWORD tid = GetWindowThreadProcessId(hwnd, &pid);\r
+ if (pi.dwProcessId == pid && pi.dwThreadId == tid) {\r
+ hwnd_notepad = hwnd;\r
+ return false;\r
}\r
- if (!jumping && get_block(x, y + 1) != 'X' && y < HEIGHT - 1)\r
- move(0, +1);\r
-\r
- char b = get_block(x, y);\r
- if (b == '/' || b == '\\' || b == '<' || b == '>')\r
- move_to(spawn_x, spawn_y);\r
+ return true;\r
}\r
-\r
-void redraw() {\r
- press_down(VK_CONTROL);\r
- press('A');\r
- press_up(VK_CONTROL);\r
- Sleep(100);\r
- press(VK_DELETE);\r
- Sleep(100);\r
- int _x = x, _y = y;\r
- print_text(0, 0, map.c_str(), 1, false);\r
- for (int i = 0; i < 100; i++)\r
- press(VK_UP);\r
- for (int i = 0; i < 100; i++)\r
- press(VK_LEFT);\r
- x = y = 0;\r
- press(VK_DOWN);\r
- press(VK_RIGHT);\r
- press(VK_RIGHT);\r
- move_to(_x, _y);\r
-}\r
-\r
-int lvl = 0;\r
-\r
-void setup() {\r
- x = y = 0;\r
- press(VK_DOWN);\r
- press(VK_RIGHT);\r
- press(VK_RIGHT);\r
-\r
- for (int i = 0; i < WIDTH; i++)\r
- for (int j = 0; j < HEIGHT; j++)\r
- if (get_block(i, j) == 'S') {\r
- spawn_x = i;\r
- spawn_y = j;\r
- }\r
- \r
- move_to(spawn_x, spawn_y);\r
+BOOL CALLBACK ecw_cb(HWND child, LPARAM in) {\r
+ char buffer[1024 + 1];\r
+ int len = GetClassNameA(child, buffer, 1024);\r
+ buffer[len] = 0;\r
+ if (strcmp(buffer, "Edit") == 0) {\r
+ hwnd_edit = child;\r
+ return false;\r
+ }\r
+ return true;\r
}\r
\r
-void load_level(int l, bool terminate = true) {\r
- lvl = l;\r
- map = read_map(lvl);\r
- if (terminate)\r
- TerminateProcess(pi.hProcess, 0);\r
-\r
- char cmd[100];\r
- sprintf(cmd, "notepad.exe lvl/%d.txt", lvl);\r
+void start_notepad() {\r
+ ZeroMemory(&si, sizeof(si));\r
+ si.cb = sizeof(si);\r
+ ZeroMemory(&pi, sizeof(pi));\r
\r
if (!CreateProcessA(NULL, // No module name (use command line)\r
- cmd, // Command line\r
+ "notepad.exe", // Command line\r
NULL, // Process handle not inheritable\r
NULL, // Thread handle not inheritable\r
FALSE, // Set handle inheritance to FALSE\r
&pi) // Pointer to PROCESS_INFORMATION structure\r
) {\r
printf("CreateProcess failed (%d).\n", GetLastError());\r
- return;\r
}\r
-\r
Sleep(100);\r
-\r
- char title[100];\r
- sprintf(title, "%d.txt - Editor", lvl);\r
- hwnd = FindWindowA(NULL, title);\r
-\r
- SetWindowPos(hwnd, HWND_TOP, 100, 100, 965, 905, SWP_SHOWWINDOW);\r
- SetFocus(hwnd);\r
-\r
- for (int i = 0; i < 10; i++) {\r
- press_down(VK_CONTROL);\r
- press(VK_OEM_PLUS);\r
- press_up(VK_CONTROL);\r
- }\r
-\r
- setup();\r
+ EnumWindows(ew_cb, 0);\r
+ EnumChildWindows(hwnd_notepad, ecw_cb, 0);\r
+ SendMessage(hwnd_edit, EM_SETREADONLY, TRUE, NULL);\r
}\r
-\r
-void intro() {\r
- static int progress = 0;\r
- switch (progress) {\r
- case 0:\r
- print_text(4, 2, "Move with left/right.", text_speed);\r
-\r
- progress++;\r
- break;\r
- case 1:\r
- update_play(false);\r
- if (x == 17) {\r
- print_text(4, 4, "Jump with up.", text_speed);\r
- print_text(4, 6, "Stand on x.", text_speed);\r
- progress++;\r
- }\r
- break;\r
- case 2:\r
- update_play();\r
- if (x == 22) {\r
- print_text(4, 8, "Collect ? for ???.", text_speed);\r
- progress++;\r
- }\r
- break;\r
- case 3:\r
- update_play(true, 0, 33);\r
- if (get_block(x, y) == '?') {\r
- print_text(4, 10, "Avoid /\\.", text_speed);\r
- progress++;\r
- }\r
- break;\r
- case 4:\r
- update_play();\r
- if (x == 39) {\r
- print_text(4, 14, "Finish lvl by reaching O.", text_speed);\r
- progress++;\r
- }\r
- break;\r
- case 5:\r
- update_play();\r
- if (get_block(x, y) == 'O') {\r
- load_level(1);\r
- }\r
- break;\r
- }\r
+void close_notepad() {\r
+ TerminateProcess(pi.hProcess, 0);\r
+ CloseHandle(pi.hProcess);\r
+ CloseHandle(pi.hThread);\r
}\r
\r
-void lvl1() {\r
- static int progress = 0;\r
- switch (progress) {\r
- case 0:\r
- print_text(4, 2, "Also avoid > and <.", text_speed);\r
- progress++;\r
- break;\r
- case 1:\r
- update_play();\r
- break;\r
+// Keys\r
+\r
+enum class Key {\r
+ Left,\r
+ Right,\r
+ Jump,\r
+ Exit,\r
+ Redraw,\r
+ COUNT\r
+};\r
+\r
+bool key_state[(uint64_t)Key::COUNT];\r
+bool key_state_old[(uint64_t)Key::COUNT];\r
+\r
+int key_get_vk(Key key) {\r
+ switch (key) {\r
+ case Key::Left: return 'A';\r
+ case Key::Right: return 'D';\r
+ case Key::Jump: return VK_SPACE;\r
+ case Key::Exit: return VK_ESCAPE;\r
+ case Key::Redraw: return 'R';\r
+ default: return 0;\r
}\r
}\r
\r
-void update_game() {\r
- switch (lvl) {\r
- case 0:\r
- intro();\r
- break;\r
- case 1:\r
- lvl1();\r
- break;\r
+void update_key_state() {\r
+ for (int i = 0; i < (int)Key::COUNT; i++) {\r
+ key_state[i] = GetAsyncKeyState(key_get_vk((Key)i));\r
}\r
}\r
\r
-void enter_keys(std::string input, int delay) {\r
- for (int i = 0; i < input.size(); i++) {\r
- if (input[i] == 't') {\r
- press(VK_TAB);\r
- Sleep(delay);\r
- }\r
- else if (input[i] == 's') {\r
- press(VK_SPACE);\r
- Sleep(delay);\r
- }\r
- else if (input[i] == '~') {\r
- press_down(VK_LSHIFT);\r
- enter_keys(input.substr(i+1, 1), delay);\r
- press_up(VK_LSHIFT);\r
- i++;\r
- }\r
- else {\r
- int n = 0;\r
- int len = 0;\r
- while (input[i+len] >= '0' && input[i+len] <= '9') {\r
- n *= 10;\r
- n += input[i+len] - '0';\r
- len++;\r
- }\r
- for (int j = 0; j < n; j++) {\r
- if (input[i+len] == '~') {\r
- enter_keys(input.substr(i+len, 2), delay);\r
- }\r
- else {\r
- enter_keys(input.substr(i+len, 1), delay);\r
- } \r
- }\r
- if (input[i+len] == '~')\r
- i++;\r
- i += len;\r
- }\r
+void update_key_state_old() {\r
+ for (int i = 0; i < (int)Key::COUNT; i++) {\r
+ key_state_old[i] = key_state[i];\r
}\r
}\r
\r
-void toggle_key_repeat() {\r
- WinExec("c:\\windows\\system32\\control.exe /name Microsoft.EaseOfAccessCenter /page pageKeyboardEasierToUse", SW_NORMAL);\r
- Sleep(500);\r
-\r
- enter_keys("6ts9ts7~ts13ts5~tss6ts", 10);\r
-\r
- Sleep(100);\r
+bool key_pressed(Key key) {\r
+ return key_state[(int)key] && !key_state_old[(int)key];\r
+}\r
\r
- press_down(VK_CONTROL);\r
- press('W');\r
- press_up(VK_CONTROL);\r
+bool key_down(Key key) {\r
+ return key_state[(int)key];\r
+}\r
\r
- Sleep(1000);\r
+bool key_up(Key key) {\r
+ return !key_state[(int)key];\r
}\r
\r
-/*\r
- Todo:\r
- - Msg Box Intro\r
- - Multi Jump\r
- - more blocks/lvls\r
- - Set Accessibility \r
- - Lua?\r
- - Scrolling?\r
-*/\r
#ifdef CONSOLE\r
int main(int argc, char **argv) {\r
#else\r
int WinMain(HINSTANCE a0, HINSTANCE a1, LPSTR a2, int a3) {\r
#endif\r
- toggle_key_repeat();\r
- // Dies zu programmieren mit der reduzierten Inputrate.\r
- // Ist nicht angenehm. Ich werde es ändern.......\r
-\r
- // printf("%c", get_block(6, 23));\r
- // printf("%c", get_block(6, 24));\r
-\r
- ZeroMemory(&si, sizeof(si));\r
- si.cb = sizeof(si);\r
- ZeroMemory(&pi, sizeof(pi));\r
-\r
- // MessageBoxA(NULL, "Guten Tag.", "Spiel Name???", MB_OK);\r
-\r
- HRESULT hr;\r
- initializedirectinput8();\r
- createdikeyboard();\r
-\r
- load_level(0, false);\r
-\r
- MSG Msg;\r
+ start_notepad();\r
+ if (hwnd_notepad == NULL || hwnd_edit == NULL) {\r
+ puts("error");\r
+ return 1;\r
+ }\r
+ load_level(0);\r
while (true) {\r
- hr = keyboard->GetDeviceState(256, dikeys);\r
- if (keydown(dikeys, DIK_ESCAPE)) {\r
- TerminateProcess(pi.hProcess, 0);\r
- // MessageBoxA(NULL, "beendet...", "Schönes Wochenende.", MB_OK);\r
+ dt = ((double)clock() - game_clock) / CLOCKS_PER_SEC * 1000;\r
+ game_clock = clock();\r
+ update_key_state();\r
+\r
+ if (key_pressed(Key::Exit))\r
break;\r
- }\r
- if (keydown(dikeys, DIK_R)) {\r
+ if (key_pressed(Key::Redraw))\r
redraw();\r
- }\r
- keys[0] = keydown(dikeys, DIK_LEFTARROW);\r
- keys[1] = keydown(dikeys, DIK_RIGHTARROW);\r
- keys[2] = keydown(dikeys, DIK_UPARROW);\r
-\r
- if (keys[0] && !keys_old[0])\r
- press(VK_RIGHT);\r
- if (keys[1] && !keys_old[1])\r
- press(VK_LEFT);\r
- if (keys[2] && !keys_old[2])\r
- press(VK_DOWN);\r
-\r
- update_game();\r
-\r
- keys_old[0] = keys[0];\r
- keys_old[1] = keys[1];\r
- keys_old[2] = keys[2];\r
- keys_old[3] = keys[3];\r
-\r
- WaitForSingleObject(pi.hProcess, wait_time);\r
+ if (key_down(Key::Left) && !player.collision(-1, 0))\r
+ player.move(-1, 0);\r
+ if (key_down(Key::Right) && !player.collision(1, 0))\r
+ player.move(+1, 0);\r
+ if (key_pressed(Key::Jump) && player.collision(0, 1))\r
+ player.move(0, -1);\r
+\r
+ update_key_state_old();\r
}\r
-\r
- toggle_key_repeat();\r
-\r
- destroydikeyboard();\r
-\r
- // Close process and thread handles.\r
- CloseHandle(pi.hProcess);\r
- CloseHandle(pi.hThread);\r
+ close_notepad();\r
\r
return 0;\r
}
\ No newline at end of file