x += x_vel;\r
y += y_vel;\r
if (!collision_y(1) && y_vel < 9)\r
- y_vel += 1;\r
+ y_vel += 0.001;\r
if (abs(x - x_screen) >= 1 || abs(x - x_screen) >= 1) {\r
clear();\r
draw();\r
if (key_down(Key::Right) && !player.collision_x(1))\r
player.move(+1, 0);\r
if (key_pressed(Key::Jump) && player.collision_y(1))\r
- player.y_vel = -5;\r
+ player.y_vel = -0.001;\r
\r
player.update();\r
\r