if (key_down(Key::Right) && !player.collision_x(1))\r
player.move(+1, 0);\r
if (key_pressed(Key::Jump) && player.collision_y(1))\r
if (key_down(Key::Right) && !player.collision_x(1))\r
player.move(+1, 0);\r
if (key_pressed(Key::Jump) && player.collision_y(1))\r