+ class Cloth {\r
+ geometry = new THREE.Geometry();\r
+\r
+ \r
+\r
+ static CreateBasic(width, height, numPointsWidth, numPointsHeight) {\r
+ let vertices = [];\r
+ let faces = [];\r
+\r
+ let stepWidth = width / (numPointsWidth - 1);\r
+ let stepHeight = height / (numPointsHeight - 1);\r
+\r
+ for (let y = 0; y < numPointsHeight; y++) {\r
+ for (let x = 0; x < numPointsWidth; x++) {\r
+ vertices.push(\r
+ new THREE.Vector3(x * stepWidth, height - y * stepHeight, 0)\r
+ );\r
+ }\r
+ }\r
+\r
+ function getVertexIndex(x, y) {\r
+ return y * numPointsWidth + x;\r
+ }\r
+ \r
+ for (let y = 0; y < numPointsHeight - 1; y++) {\r
+ for (let x = 0; x < numPointsWidth - 1; x++) {\r
+ faces.push(\r
+ new THREE.Face3(\r
+ getVertexIndex(x, y),\r
+ getVertexIndex(x, y + 1),\r
+ getVertexIndex(x + 1, y),\r
+ )\r
+ );\r
+ faces.push(\r
+ new THREE.Face3(\r
+ getVertexIndex(x + 1, y),\r
+ getVertexIndex(x, y + 1),\r
+ getVertexIndex(x + 1, y + 1),\r
+ )\r
+ );\r
+ }\r
+ }\r
+\r
+ return this.CreateExplicit(vertices, faces);\r
+ }\r
+\r
+ static CreateExplicit(vertices, faces) {\r
+ let result = new Cloth();\r
+\r
+ for (let i in vertices) {\r
+ result.geometry.vertices.push(vertices[i]);\r
+ }\r
+ for (let i in faces) {\r
+ result.geometry.faces.push(faces[i]);\r
+ }\r
+\r
+ result.geometry.computeBoundingSphere();\r
+\r
+ return result;\r
+ }\r
+ }\r
+\r