--- /dev/null
+/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
+ * Use of this file is governed by the BSD 3-clause license that
+ * can be found in the LICENSE.txt file in the project root.
+ */
+
+#pragma once
+
+#include "tree/ParseTree.h"
+
+namespace antlr4 {
+
+ /** A rule context is a record of a single rule invocation.
+ *
+ * We form a stack of these context objects using the parent
+ * pointer. A parent pointer of null indicates that the current
+ * context is the bottom of the stack. The ParserRuleContext subclass
+ * as a children list so that we can turn this data structure into a
+ * tree.
+ *
+ * The root node always has a null pointer and invokingState of -1.
+ *
+ * Upon entry to parsing, the first invoked rule function creates a
+ * context object (asubclass specialized for that rule such as
+ * SContext) and makes it the root of a parse tree, recorded by field
+ * Parser._ctx.
+ *
+ * public final SContext s() throws RecognitionException {
+ * SContext _localctx = new SContext(_ctx, getState()); <-- create new node
+ * enterRule(_localctx, 0, RULE_s); <-- push it
+ * ...
+ * exitRule(); <-- pop back to _localctx
+ * return _localctx;
+ * }
+ *
+ * A subsequent rule invocation of r from the start rule s pushes a
+ * new context object for r whose parent points at s and use invoking
+ * state is the state with r emanating as edge label.
+ *
+ * The invokingState fields from a context object to the root
+ * together form a stack of rule indication states where the root
+ * (bottom of the stack) has a -1 sentinel value. If we invoke start
+ * symbol s then call r1, which calls r2, the would look like
+ * this:
+ *
+ * SContext[-1] <- root node (bottom of the stack)
+ * R1Context[p] <- p in rule s called r1
+ * R2Context[q] <- q in rule r1 called r2
+ *
+ * So the top of the stack, _ctx, represents a call to the current
+ * rule and it holds the return address from another rule that invoke
+ * to this rule. To invoke a rule, we must always have a current context.
+ *
+ * The parent contexts are useful for computing lookahead sets and
+ * getting error information.
+ *
+ * These objects are used during parsing and prediction.
+ * For the special case of parsers, we use the subclass
+ * ParserRuleContext.
+ *
+ * @see ParserRuleContext
+ */
+ class ANTLR4CPP_PUBLIC RuleContext : public tree::ParseTree {
+ public:
+ /// What state invoked the rule associated with this context?
+ /// The "return address" is the followState of invokingState
+ /// If parent is null, this should be -1 and this context object represents the start rule.
+ size_t invokingState;
+
+ RuleContext();
+ RuleContext(RuleContext *parent, size_t invokingState);
+
+ virtual int depth();
+
+ /// A context is empty if there is no invoking state; meaning nobody called current context.
+ virtual bool isEmpty();
+
+ // satisfy the ParseTree / SyntaxTree interface
+
+ virtual misc::Interval getSourceInterval() override;
+
+ virtual std::string getText() override;
+
+ virtual size_t getRuleIndex() const;
+
+ /** For rule associated with this parse tree internal node, return
+ * the outer alternative number used to match the input. Default
+ * implementation does not compute nor store this alt num. Create
+ * a subclass of ParserRuleContext with backing field and set
+ * option contextSuperClass.
+ * to set it.
+ *
+ * @since 4.5.3
+ */
+ virtual size_t getAltNumber() const;
+
+ /** Set the outer alternative number for this context node. Default
+ * implementation does nothing to avoid backing field overhead for
+ * trees that don't need it. Create
+ * a subclass of ParserRuleContext with backing field and set
+ * option contextSuperClass.
+ *
+ * @since 4.5.3
+ */
+ virtual void setAltNumber(size_t altNumber);
+
+ virtual antlrcpp::Any accept(tree::ParseTreeVisitor *visitor) override;
+
+ /// <summary>
+ /// Print out a whole tree, not just a node, in LISP format
+ /// (root child1 .. childN). Print just a node if this is a leaf.
+ /// We have to know the recognizer so we can get rule names.
+ /// </summary>
+ virtual std::string toStringTree(Parser *recog, bool pretty = false) override;
+
+ /// <summary>
+ /// Print out a whole tree, not just a node, in LISP format
+ /// (root child1 .. childN). Print just a node if this is a leaf.
+ /// </summary>
+ virtual std::string toStringTree(std::vector<std::string> &ruleNames, bool pretty = false);
+
+ virtual std::string toStringTree(bool pretty = false) override;
+ virtual std::string toString() override;
+ std::string toString(Recognizer *recog);
+ std::string toString(const std::vector<std::string> &ruleNames);
+
+ // recog null unless ParserRuleContext, in which case we use subclass toString(...)
+ std::string toString(Recognizer *recog, RuleContext *stop);
+
+ virtual std::string toString(const std::vector<std::string> &ruleNames, RuleContext *stop);
+
+ bool operator == (const RuleContext &other) { return this == &other; } // Simple address comparison.
+
+ private:
+ void InitializeInstanceFields();
+ };
+
+} // namespace antlr4