X-Git-Url: https://gitweb.ps.run/subsurface_scattering/blobdiff_plain/a0fdc6d882a1755d0b0607ba3d9bb55e7f8ac006..c99ecda7bed596922125f6b1ef1ef2ae8f27703e:/shaders/fbo_frag.glsl?ds=sidebyside diff --git a/shaders/fbo_frag.glsl b/shaders/fbo_frag.glsl index 1102992..f92483e 100644 --- a/shaders/fbo_frag.glsl +++ b/shaders/fbo_frag.glsl @@ -11,45 +11,17 @@ uniform int renderState; uniform vec2 samplePositions[13]; uniform vec3 sampleWeights[13]; -vec4 blur(sampler2D tex, vec2 uv, vec2 res) { - float Pi = 6.28318530718; // Pi*2 - - // GAUSSIAN BLUR SETTINGS {{{ - float Directions = 16.0; // BLUR DIRECTIONS (Default 16.0 - More is better but slower) - float Quality = 4.0; // BLUR QUALITY (Default 4.0 - More is better but slower) - float Size = 8.0; // BLUR SIZE (Radius) - // GAUSSIAN BLUR SETTINGS }}} - - vec2 Radius = Size/res; - - // Pixel colour - vec4 Color = texture(tex, uv); - - // Blur calculations - for( float d=0.0; d