X-Git-Url: https://gitweb.ps.run/subsurface_scattering/blobdiff_plain/9d10826ccb5d1f8a3821d4d2f4242c401146d12d..aa6a05d9bd09fae792a5beccf01c07ef404e3975:/shaders/fbo_vert.glsl diff --git a/shaders/fbo_vert.glsl b/shaders/fbo_vert.glsl index fb80df5..0cf6138 100644 --- a/shaders/fbo_vert.glsl +++ b/shaders/fbo_vert.glsl @@ -6,6 +6,7 @@ out vec2 TexCoords; void main() { + // this is just a plane that covers the screen gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); TexCoords = aTexCoords; }