X-Git-Url: https://gitweb.ps.run/subsurface_scattering/blobdiff_plain/36fb27a899045de24d71d55b06648abda7547268..HEAD:/shaders/ts_vert.glsl diff --git a/shaders/ts_vert.glsl b/shaders/ts_vert.glsl index f8e790a..3ee202f 100644 --- a/shaders/ts_vert.glsl +++ b/shaders/ts_vert.glsl @@ -14,6 +14,7 @@ uniform mat4 projection; void main() { + // regular mvp gl_Position = projection * view * model * vec4(pos, 1.0); FragPos = vec3(model * vec4(pos, 1.0)); Normal = normal;