X-Git-Url: https://gitweb.ps.run/subsurface_scattering/blobdiff_plain/36fb27a899045de24d71d55b06648abda7547268..0a5e8172a6ee0e79c81eec21a9966bea9385b249:/shaders/ts_frag_irradiance.glsl diff --git a/shaders/ts_frag_irradiance.glsl b/shaders/ts_frag_irradiance.glsl index b9e70ae..37d28f1 100644 --- a/shaders/ts_frag_irradiance.glsl +++ b/shaders/ts_frag_irradiance.glsl @@ -10,52 +10,11 @@ uniform vec3 lightColor; uniform vec3 objectColor; uniform vec3 viewPos; -vec4 blur(sampler2D tex, vec2 uv, vec2 res) { - float Pi = 6.28318530718; // Pi*2 - - // GAUSSIAN BLUR SETTINGS {{{ - float Directions = 16.0; // BLUR DIRECTIONS (Default 16.0 - More is better but slower) - float Quality = 4.0; // BLUR QUALITY (Default 4.0 - More is better but slower) - float Size = 8.0; // BLUR SIZE (Radius) - // GAUSSIAN BLUR SETTINGS }}} - - vec2 Radius = Size/res; - - // Pixel colour - vec4 Color = texture(tex, uv); - - // Blur calculations - for( float d=0.0; d