X-Git-Url: https://gitweb.ps.run/packwiz/blobdiff_plain/80194dfea42a212c27f443cae45f9229b81b9743..08af78edc150c8fd965f5ed76572c321249eb82e:/config/badoptimizations.txt diff --git a/config/badoptimizations.txt b/config/badoptimizations.txt deleted file mode 100644 index 466e7b5..0000000 --- a/config/badoptimizations.txt +++ /dev/null @@ -1,73 +0,0 @@ -# BadOptimizations configuration -# Toggle and configure optimizations here. -# *All* of these require restarts. - -# Whether we should cancel updating the lightmap if not needed. -enable_lightmap_caching: true -# How much the in-game time must change in ticks (default tick rate = 1/20th of a second) -# for the lightmap to update. -# Higher values will result in less frequent updates -# to block lighting, but slightly better performance. -# Values below 2 will disable the optimization. -lightmap_time_change_needed_for_update: 80 - -# Whether the sky's color should be cached unless you're on a biome border. -enable_sky_color_caching: true -# How much the in-game time must change in ticks for the sky color to -# be recalculated when not between biome borders. Higher values will result in -# the sky updating less frequently, but slightly better performance. -# Values below 2 will all have the same effect. -skycolor_time_change_needed_for_update: 20 - -# Whether we should avoid calling debug renderers -# if there are no debug entries to render or process. -enable_debug_renderer_disable_if_not_needed: true - -# -# Micro optimizations -# - -# Whether we should avoid calling the particle manager -# and its calculations if there are no particles. -enable_particle_manager_optimization: true -# Whether we should avoid calling the toast manager if there are no toasts. -enable_toast_optimizations: true -# Whether the result of getSkyAngle should be cached -# for the entire frame during rendering. -enable_sky_angle_caching_in_worldrenderer: true -# Whether entity renderers should be stored directly in EntityType instead of a HashMap. -# If your entity-adding mod crashes with this mod, it's probably this option's fault. -enable_entity_renderer_caching: true -# Whether block entity renderers should be stored in BlockEntityType instead of a HashMap. -enable_block_entity_renderer_caching: true -# Whether entity flags should be cached instead of calling DataTracker. -# Also removes the unnecessary thread lock in DataTracker. -# Unneeded with Lithium. Has no effect in Minecraft 1.20.5+. -enable_entity_flag_caching: true -# Whether we should avoid calling FOV calculations -# if the FOV effect scale is zero. -enable_remove_redundant_fov_calculations: true -# Don't tick the tutorial if the game is not in demo mode. -enable_remove_tutorial_if_not_demo: true - -# -# Other -# - -# Whether BadOptimizations should be added onto -# the left text of the F3 menu. -show_f3_text: false - -# Some config options will be force-disabled if certain mods are present -# due to incompatibilities (e.g. entity rendering caching -# is disabled w/ Twilight Forest / BedrockSkinUtility / SkinShuffle). -# However, if you still want to use the optimizations, you can override it -# by setting this to true. Beware of crashes. And Herobrine. -ignore_mod_incompatibilities: false - -# Whether to log the entire config into console when booting up. -# If you plan on reporting an issue, please keep this on. -log_config: false - -# Do not change this -config_version: 4