From: Patrick Schönberger Date: Wed, 30 Sep 2020 19:25:26 +0000 (+0200) Subject: wie vorher X-Git-Url: https://gitweb.ps.run/npengine/commitdiff_plain/95e933b0f5f5e186548e28b9cb10b374fedb755c wie vorher --- diff --git a/src/main.cpp b/src/main.cpp index 18294f4..888035d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -23,7 +23,16 @@ const int WIDTH = 56, HEIGHT = 29; std::string map; clock_t game_clock; -double dt; +double frame_time = 30; + +int lvl = 0; + +// Util + +double get_dur(clock_t then) { + double result = (double)(clock() - then) / CLOCKS_PER_SEC; + return result * 1000; +} // Edit @@ -68,7 +77,10 @@ char get_block(int x, int y) { // Player struct Player { + bool left = false; int x, y; + int x_spawn, y_spawn; + int jumping = 0; void clear() { int pos = get_pos(x, y); @@ -79,11 +91,13 @@ struct Player { void draw() { int pos = get_pos(x, y); select_length(pos, 1); - replace({ 'Q', 0 }); + replace({ left ? '<' : '>', 0 }); } void move_to(int x, int y) { clear(); + if (this->x > x) left = true; + if (this->x < x) left = false; this->x = x; this->y = y; draw(); @@ -93,12 +107,21 @@ struct Player { move_to(x + dx, y + dy); } - bool collision(int xdir, int ydir) { - int newx = x + xdir; - int newy = y + ydir; - if (newx < 0 || newx >= WIDTH || newy < 0 || newy >= HEIGHT) + bool collision_x(int n) { + if (x + n < 0 || x + n >= WIDTH) return true; - return get_block(newx, newy) == 'X'; + for (int i = 0; i != n; i += (n < 0 ? -1 : 1)) + if (get_block(x + i + (n < 0 ? -1 : 1), y) == 'X') + return true; + return false; + } + bool collision_y(int n) { + if (y + n < 0 || y + n >= HEIGHT) + return true; + for (int i = 0; i != n; i += (n < 0 ? -1 : 1)) + if (get_block(x, y + i + (n < 0 ? -1 : 1)) == 'X') + return true; + return false; } }; Player player { 0, 0 }; @@ -125,15 +148,21 @@ std::string read_map(int lvl) { void redraw() { select_all(); replace(map); + player.draw(); } -void load_level(int lvl) { - map = read_map(lvl); +void load_level(int l) { + lvl = l; + map = read_map(l); redraw(); for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { - if (map[get_pos(x, y)] == 'S') + if (map[get_pos(x, y)] == 'S') { + player.x_spawn = x; + player.y_spawn = y; player.move_to(x, y); + return; + } } } } @@ -241,6 +270,131 @@ bool key_up(Key key) { return !key_state[(int)key]; } +// Gameplay + +clock_t jump_clock = clock(); +int jump_height = 3; +double jump_time1 = 50; +double jump_time2 = 100; +int text_speed = 50; + +void update_play(bool can_jump = true, int x_min = 0, int x_max = WIDTH - 1) { + if (key_down(Key::Left) && + !player.collision_x(-1) && + player.x > x_min) + player.move(-1, 0); + if (key_down(Key::Right) && + !player.collision_x(1) && + player.x < x_max) + player.move(+1, 0); + + if (key_pressed(Key::Jump) && + can_jump && + player.jumping == 0 && + !player.collision_y(-1)) { + player.jumping = 1; + player.move(0, -1); + jump_clock = clock(); + } + if (player.jumping != 0) { + if (player.jumping < jump_height && get_dur(jump_clock) > jump_time1) { + if (!player.collision_y(-1)) { + player.move(0, -1); + player.jumping++; + jump_clock = clock(); + } else { + player.jumping = jump_height; + } + } else if (player.jumping == jump_height && get_dur(jump_clock) > jump_time2) { + player.jumping = 0; + } + } + if (!player.jumping && !player.collision_y(1)) + player.move(0, +1); + + char b = get_block(player.x, player.y); + if (b == '/' || b == '\\' || b == '<' || b == '>') + player.move_to(player.x_spawn, player.y_spawn); +} + +void print_text(int x, int y, string text, int delay) { + for (int i = 0; i < text.size(); i++) { + select_length(get_pos(x + i, y), 1); + replace(text.substr(i, 1)); + Sleep(delay); + } +} + +void intro() { + static int progress = 0; + switch (progress) { + case 0: + print_text(4, 2, "Move with left/right.", text_speed); + + progress++; + break; + case 1: + update_play(false); + if (player.x == 17) { + print_text(4, 4, "Jump with up.", text_speed); + print_text(4, 6, "Stand on x.", text_speed); + progress++; + } + break; + case 2: + update_play(); + if (player.x == 22) { + print_text(4, 8, "Collect ? for ???.", text_speed); + progress++; + } + break; + case 3: + update_play(true, 0, 33); + if (get_block(player.x, player.y) == '?') { + print_text(4, 10, "Avoid /\\.", text_speed); + progress++; + } + break; + case 4: + update_play(); + if (player.x == 39) { + print_text(4, 14, "Finish lvl by reaching O.", text_speed); + progress++; + } + break; + case 5: + update_play(); + if (get_block(player.x, player.y) == 'O') { + load_level(1); + } + break; + } +} + +void lvl1() { + static int progress = 0; + switch (progress) { + case 0: + print_text(4, 2, "Also avoid > and <.", text_speed); + progress++; + break; + case 1: + update_play(); + break; + } +} + +void update_game() { + switch (lvl) { + case 0: + intro(); + break; + case 1: + lvl1(); + break; + } +} + #ifdef CONSOLE int main(int argc, char **argv) { #else @@ -251,9 +405,12 @@ int WinMain(HINSTANCE a0, HINSTANCE a1, LPSTR a2, int a3) { puts("error"); return 1; } + load_level(0); + while (true) { - dt = ((double)clock() - game_clock) / CLOCKS_PER_SEC * 1000; + //dt = ((double)clock() - game_clock) / CLOCKS_PER_SEC * 1000; + if (get_dur(game_clock) < frame_time) continue; game_clock = clock(); update_key_state(); @@ -261,12 +418,8 @@ int WinMain(HINSTANCE a0, HINSTANCE a1, LPSTR a2, int a3) { break; if (key_pressed(Key::Redraw)) redraw(); - if (key_down(Key::Left) && !player.collision(-1, 0)) - player.move(-1, 0); - if (key_down(Key::Right) && !player.collision(1, 0)) - player.move(+1, 0); - if (key_pressed(Key::Jump) && player.collision(0, 1)) - player.move(0, -1); + + update_game(); update_key_state_old(); }