X-Git-Url: https://gitweb.ps.run/npengine/blobdiff_plain/65c153e4938bad79bacef69dc23aa383772ec4e9..8e9eddef9541d5ebbbfde31ce394d676ec649643:/src/main.cpp diff --git a/src/main.cpp b/src/main.cpp index cabe3de..18294f4 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -68,40 +68,20 @@ char get_block(int x, int y) { // Player struct Player { - int x_screen = -1, y_screen = -1; - double x, y, x_vel, y_vel; + int x, y; void clear() { - if (x_screen < 0 || y_screen < 0) return; - int pos = get_pos(x_screen, y_screen); + int pos = get_pos(x, y); select_length(pos, 1); replace({ map[pos], 0 }); } void draw() { - if (collision_x(x - x_screen) || collision_y(y - y_screen)) { - x = x_screen; - y = y_screen; - return; - } - x_screen = round(x); - y_screen = round(y); - int pos = get_pos(x_screen, y_screen); + int pos = get_pos(x, y); select_length(pos, 1); replace({ 'Q', 0 }); } - void update() { - x += x_vel; - y += y_vel; - if (!collision_y(1) && y_vel < 9) - y_vel += 0.001; - if (abs(x - x_screen) >= 1 || abs(x - x_screen) >= 1) { - clear(); - draw(); - } - } - void move_to(int x, int y) { clear(); this->x = x; @@ -113,21 +93,12 @@ struct Player { move_to(x + dx, y + dy); } - bool collision_x(int n) { - if (x + n < 0 || x + n >= WIDTH) - return true; - for (int i = 0; i != n; i += (n < 0 ? -1 : 1)) - if (get_block(x_screen + i + (n < 0 ? -1 : 1), y_screen) == 'X') - return true; - return false; - } - bool collision_y(int n) { - if (y + n < 0 || y + n >= HEIGHT) + bool collision(int xdir, int ydir) { + int newx = x + xdir; + int newy = y + ydir; + if (newx < 0 || newx >= WIDTH || newy < 0 || newy >= HEIGHT) return true; - for (int i = 0; i != n; i += (n < 0 ? -1 : 1)) - if (get_block(x_screen, y_screen + i + (n < 0 ? -1 : 1)) == 'X') - return true; - return false; + return get_block(newx, newy) == 'X'; } }; Player player { 0, 0 }; @@ -290,16 +261,12 @@ int WinMain(HINSTANCE a0, HINSTANCE a1, LPSTR a2, int a3) { break; if (key_pressed(Key::Redraw)) redraw(); - if (key_down(Key::Left) && !player.collision_x(-1)) + if (key_down(Key::Left) && !player.collision(-1, 0)) player.move(-1, 0); - if (key_down(Key::Right) && !player.collision_x(1)) + if (key_down(Key::Right) && !player.collision(1, 0)) player.move(+1, 0); - if (key_pressed(Key::Jump) && player.collision_y(1)) - player.y_vel = -0.001; - - player.update(); - - printf("%f %f\n", player.x, player.y); + if (key_pressed(Key::Jump) && player.collision(0, 1)) + player.move(0, -1); update_key_state_old(); }