-#define DIRECTINPUT_VERSION 0x0800\r
-#include <windows.h>\r
-#include <dinput.h>\r
+#include <fstream>\r
#include <stdio.h>\r
-#include <time.h>\r
+#include <stdint.h>\r
#include <string>\r
-#include <fstream>\r
+#include <time.h>\r
+#include <windows.h>\r
+#include <Richedit.h>\r
\r
#pragma comment(lib, "user32.lib")\r
-#pragma comment(lib, "dinput8.lib")\r
-#pragma comment(lib, "dxguid.lib")\r
\r
-HWND hwnd = NULL;\r
+#define CONSOLE\r
\r
-const int WIDTH = 43, HEIGHT = 25;\r
-int x = 0, y = 0;\r
-bool right = true;\r
+#ifdef CONSOLE\r
+#pragma comment(linker, "/subsystem:console")\r
+#else\r
+#pragma comment(linker, "/subsystem:windows")\r
+#endif\r
\r
-bool keys[4] = { false, false, false, false };\r
-bool keys_old[4] = { false, false, false, false };\r
+using namespace std;\r
\r
-int jumping = 0;\r
\r
-clock_t jump_clock = clock();\r
-double jump_time1 = 0.01;\r
-double jump_time2 = 0.05;\r
-int jump_height = 3;\r
+const int WIDTH = 56, HEIGHT = 29;\r
+\r
+std::string map;\r
+\r
+clock_t game_clock;\r
+double frame_time = 30;\r
\r
-DWORD wait_time = 50;\r
+int lvl = 0;\r
\r
+// Util\r
\r
+double get_dur(clock_t then) {\r
+ double result = (double)(clock() - then) / CLOCKS_PER_SEC;\r
+ return result * 1000;\r
+}\r
\r
-void press_down(WORD vk) {\r
- INPUT ip;\r
+// Edit\r
\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.wScan = 0;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+HWND hwnd_notepad = NULL;\r
+HWND hwnd_edit = NULL;\r
\r
- ip.ki.wVk = vk;\r
- ip.ki.dwFlags = 0;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+string get_text() {\r
+ int len = SendMessageA(hwnd_edit, WM_GETTEXTLENGTH, 0, 0);\r
+ string result;\r
+ result.resize(len + 1);\r
+ int read = SendMessageA(hwnd_edit, WM_GETTEXT, len + 1, (LPARAM)result.data());\r
+ if (read != len)\r
+ puts("???");\r
+ result.data()[read] = 0;\r
+ return result;\r
}\r
\r
-void press_up(WORD vk) {\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.wScan = 0;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+void select_all() {\r
+ SendMessage(hwnd_edit, EM_SETSEL, 0, get_text().size());\r
+}\r
\r
- ip.ki.dwFlags = KEYEVENTF_KEYUP;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+void select_length(int from, int length) {\r
+ SendMessage(hwnd_edit, EM_SETSEL, from, from + length);\r
}\r
\r
-void press(WORD vk) {\r
- press_down(vk);\r
- press_up(vk);\r
- GetAsyncKeyState(vk);\r
+void select_from_to(int from, int to) {\r
+ SendMessage(hwnd_edit, EM_SETSEL, from, to);\r
}\r
\r
-void key_down(char c) {\r
- if (hwnd == NULL)\r
- puts("oh no");\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
-\r
- ip.ki.dwFlags = KEYEVENTF_UNICODE;\r
- ip.ki.wVk = 0;\r
- ip.ki.wScan = c;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+void replace(string str) {\r
+ SendMessage(hwnd_edit, EM_REPLACESEL, FALSE, (LPARAM)str.c_str());\r
}\r
\r
-void key_up(char c) {\r
- if (hwnd == NULL)\r
- puts("oh no");\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
-\r
- // Release key\r
- ip.ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+int get_pos(int x, int y) {\r
+ return (y + 1) * (WIDTH + 3) + x + 1;\r
}\r
\r
-void key(char c) {\r
- key_down(c);\r
- key_up(c);\r
+char get_block(int x, int y) {\r
+ return map[get_pos(x, y)];\r
}\r
\r
-LPDIRECTINPUT8 di;\r
-LPDIRECTINPUTDEVICE8 keyboard;\r
+// Player\r
+struct Player {\r
+ bool left = false;\r
+ int x, y;\r
+ int x_spawn, y_spawn;\r
+ int jumping = 0;\r
+\r
+ void clear() {\r
+ int pos = get_pos(x, y);\r
+ select_length(pos, 1);\r
+ replace({ map[pos], 0 });\r
+ }\r
+ \r
+ void draw() {\r
+ int pos = get_pos(x, y);\r
+ select_length(pos, 1);\r
+ replace({ left ? '<' : '>', 0 });\r
+ }\r
\r
-HRESULT initializedirectinput8() {\r
- HRESULT hr;\r
- // Create a DirectInput device\r
- if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,\r
- IID_IDirectInput8, (VOID **)&di, NULL))) {\r
- return hr;\r
+ void move_to(int x, int y) {\r
+ clear();\r
+ if (this->x > x) left = true;\r
+ if (this->x < x) left = false;\r
+ this->x = x;\r
+ this->y = y;\r
+ draw();\r
}\r
- return 0;\r
-}\r
\r
-void createdikeyboard() {\r
- di->CreateDevice(GUID_SysKeyboard, &keyboard, NULL);\r
- keyboard->SetDataFormat(&c_dfDIKeyboard);\r
- keyboard->SetCooperativeLevel(NULL, DISCL_FOREGROUND | DISCL_EXCLUSIVE);\r
- keyboard->Acquire();\r
-}\r
+ void move(int dx, int dy) {\r
+ move_to(x + dx, y + dy);\r
+ }\r
\r
-void destroydikeyboard() {\r
- keyboard->Unacquire();\r
- keyboard->Release();\r
-}\r
+ bool collision_x(int n) {\r
+ if (x + n < 0 || x + n >= WIDTH)\r
+ return true;\r
+ for (int i = 0; i != n; i += (n < 0 ? -1 : 1))\r
+ if (get_block(x + i + (n < 0 ? -1 : 1), y) == 'X')\r
+ return true;\r
+ return false;\r
+ }\r
+ bool collision_y(int n) {\r
+ if (y + n < 0 || y + n >= HEIGHT)\r
+ return true;\r
+ for (int i = 0; i != n; i += (n < 0 ? -1 : 1))\r
+ if (get_block(x, y + i + (n < 0 ? -1 : 1)) == 'X')\r
+ return true;\r
+ return false;\r
+ }\r
+};\r
+Player player { 0, 0 };\r
\r
-#define keydown(name, key) (name[key] & 0x80)\r
+// Lvl\r
\r
-std::string read_map() {\r
- std::ifstream ifs("lvl/1.txt", std::ios::in | std::ios::binary);\r
+std::string read_map(int lvl) {\r
+ std::ifstream ifs("lvl/" + std::to_string(lvl) + ".txt",\r
+ std::ios::in | std::ios::binary);\r
if (!ifs.good())\r
puts("mist");\r
ifs.seekg(0, std::ios::end);\r
ifs.close();\r
buffer[length] = 0;\r
std::string result(buffer);\r
- delete buffer;\r
+ delete[] buffer;\r
return result;\r
}\r
-std::string map = read_map();\r
\r
-char get_block(int x, int y) {\r
- char result = map[WIDTH + 8 + y * (WIDTH + 4) + x + 1];\r
- return result;\r
+void redraw() {\r
+ select_all();\r
+ replace(map);\r
+ player.draw();\r
}\r
\r
-double get_dur(clock_t then) {\r
- double result = (double)(clock() - then) / CLOCKS_PER_SEC;\r
- return result * 1000;\r
+void load_level(int l) {\r
+ lvl = l;\r
+ map = read_map(l);\r
+ redraw();\r
+ for (int x = 0; x < WIDTH; x++) {\r
+ for (int y = 0; y < HEIGHT; y++) {\r
+ if (map[get_pos(x, y)] == 'S') {\r
+ player.x_spawn = x;\r
+ player.y_spawn = y;\r
+ player.move_to(x, y);\r
+ return;\r
+ }\r
+ }\r
+ }\r
}\r
\r
-void draw() {\r
- press(VK_BACK);\r
- key(right ? '>' : '<');\r
+// Notepad\r
+\r
+STARTUPINFOA si;\r
+PROCESS_INFORMATION pi;\r
+\r
+bool check_class(HWND hwnd, const char *name) {\r
+ char b[64];\r
+ int n = GetClassNameA(hwnd, b, 64);\r
+ return (n && strncmp(b, name, n) == 0);\r
}\r
\r
-void erase() {\r
- press(VK_BACK);\r
- key(get_block(x, y));\r
+void start_notepad() {\r
+ ZeroMemory(&si, sizeof(si));\r
+ si.cb = sizeof(si);\r
+ ZeroMemory(&pi, sizeof(pi));\r
+\r
+ if (!CreateProcessA(NULL, // No module name (use command line)\r
+ "notepad.exe lvl/0.txt", // Command line\r
+ NULL, // Process handle not inheritable\r
+ NULL, // Thread handle not inheritable\r
+ FALSE, // Set handle inheritance to FALSE\r
+ 0, // No creation flags\r
+ NULL, // Use parent's environment block\r
+ NULL, // Use parent's starting directory\r
+ &si, // Pointer to STARTUPINFO structure\r
+ &pi) // Pointer to PROCESS_INFORMATION structure\r
+ ) {\r
+ printf("CreateProcess failed (%d).\n", GetLastError());\r
+ }\r
+ Sleep(1000);\r
+ EnumWindows([](HWND hwnd, LPARAM lp)->BOOL{\r
+ if (check_class(hwnd, "Notepad")) {\r
+ *(HWND*)lp = hwnd;\r
+ return false;\r
+ }\r
+ return true;\r
+ }, (LPARAM)&hwnd_notepad);\r
+ EnumChildWindows(hwnd_notepad, [](HWND hwnd, LPARAM lp)->BOOL{\r
+ printf("looking at %p\n", hwnd);\r
+ if (check_class(hwnd, "NotepadTextBox")) {\r
+ EnumChildWindows(hwnd, [](HWND hwnd, LPARAM lp)->BOOL{\r
+ printf(" looking at %p\n", hwnd);\r
+ const size_t size = (WIDTH+4)*(HEIGHT+2);\r
+ char b[size];\r
+ DWORD_PTR dwResult;\r
+ b[0] = 0;\r
+ SendMessageTimeoutA(hwnd, WM_GETTEXT, size, (LPARAM)b,\r
+ SMTO_ABORTIFHUNG, 100, &dwResult);\r
+ if (b[0] == '+') {\r
+ // TODO: check lvl\r
+ printf("%.*s.\n", size, b);\r
+ *(HWND*)lp = hwnd;\r
+ return false;\r
+ }\r
+ return true;\r
+ }, lp);\r
+ if (lp) return false;\r
+ }\r
+ return true;\r
+ }, (LPARAM)&hwnd_edit);\r
+ SendMessage(hwnd_edit, EM_SETREADONLY, TRUE, NULL);\r
+}\r
+void close_notepad() {\r
+ SendMessage(hwnd_edit, EM_SETREADONLY, FALSE, NULL);\r
+ //TerminateProcess(pi.hProcess, 0);\r
+ //CloseHandle(pi.hProcess);\r
+ //CloseHandle(pi.hThread);\r
}\r
\r
-void move(int dx, int dy) {\r
- erase();\r
+// Keys\r
\r
- for (int i = 0; i < dx; i++) {\r
- right = true;\r
- press(VK_RIGHT);\r
- }\r
- for (int i = 0; i > dx; i--) {\r
- right = false;\r
- press(VK_LEFT);\r
- }\r
- for (int i = 0; i < dy; i++) {\r
- press(VK_DOWN);\r
- }\r
- for (int i = 0; i > dy; i--) {\r
- press(VK_UP);\r
- }\r
+enum class Key {\r
+ Left,\r
+ Right,\r
+ Jump,\r
+ Exit,\r
+ Redraw,\r
+ COUNT\r
+};\r
\r
- draw();\r
- \r
- x += dx;\r
- y += dy;\r
- \r
- printf("%d %d\n", x, y);\r
+bool key_state[(uint64_t)Key::COUNT];\r
+bool key_state_old[(uint64_t)Key::COUNT];\r
+\r
+int key_get_vk(Key key) {\r
+ switch (key) {\r
+ case Key::Left: return 'A';\r
+ case Key::Right: return 'D';\r
+ case Key::Jump: return VK_SPACE;\r
+ case Key::Exit: return VK_ESCAPE;\r
+ case Key::Redraw: return 'R';\r
+ default: return 0;\r
+ }\r
}\r
\r
-void move_to(int _x, int _y) {\r
- move(_x - x, _y - y);\r
+void update_key_state() {\r
+ for (int i = 0; i < (int)Key::COUNT; i++) {\r
+ key_state[i] = GetAsyncKeyState(key_get_vk((Key)i));\r
+ }\r
}\r
\r
-void print_text(int text_x, int text_y, const char *text, int delay) {\r
- for (int i = x; i < text_x; i++) press(VK_RIGHT);\r
- for (int i = x; i > text_x; i--) press(VK_LEFT);\r
- for (int i = y; i < text_y; i++) press(VK_DOWN);\r
- for (int i = y; i > text_y; i--) press(VK_UP);\r
-\r
- int len = strlen(text);\r
- for (int i = 0; i < len; i++) {\r
- press(VK_DELETE);\r
- key(text[i]);\r
- Sleep(delay);\r
+void update_key_state_old() {\r
+ for (int i = 0; i < (int)Key::COUNT; i++) {\r
+ key_state_old[i] = key_state[i];\r
}\r
- for (int i = text_x + len; i < x; i++) press(VK_RIGHT);\r
- for (int i = text_x + len; i > x; i--) press(VK_LEFT);\r
- for (int i = text_y; i < y; i++) press(VK_DOWN);\r
- for (int i = text_y; i > y; i--) press(VK_UP);\r
+}\r
\r
- draw();\r
+bool key_pressed(Key key) {\r
+ return key_state[(int)key] && !key_state_old[(int)key];\r
+}\r
\r
- Sleep(100);\r
+bool key_down(Key key) {\r
+ return key_state[(int)key];\r
}\r
\r
-enum GameState {\r
- GS_START, GS_INTRO1, GS_INTRO2\r
-};\r
+bool key_up(Key key) {\r
+ return !key_state[(int)key];\r
+}\r
\r
-clock_t update_clock = clock();\r
-double update_time = 30;\r
-\r
-void update_play(bool can_jump = true) {\r
- if (get_dur(update_clock) >= update_time)\r
- update_clock = clock();\r
- else\r
- return;\r
-\r
- // bool left = false;\r
- // bool right = false;\r
- // bool up = false;\r
- // bool down = false;\r
-\r
- if (keys[0] &&\r
- x > 0 &&\r
- get_block(x - 1, y) != 'x')\r
- move(-1, 0);\r
- if (keys[1] &&\r
- x < WIDTH - 1 &&\r
- get_block(x + 1, y) != 'x')\r
- move(+1, 0);\r
- // else \r
- if (keys[2] && !keys_old[2] && jumping == 0 && can_jump) {\r
- jumping = 1;\r
- move(0, -1);\r
+// Gameplay\r
+ \r
+clock_t jump_clock = clock();\r
+int jump_height = 3;\r
+double jump_time1 = 50;\r
+double jump_time2 = 100;\r
+int text_speed = 50;\r
+\r
+void update_play(bool can_jump = true, int x_min = 0, int x_max = WIDTH - 1) {\r
+ if (key_down(Key::Left) &&\r
+ !player.collision_x(-1) &&\r
+ player.x > x_min)\r
+ player.move(-1, 0);\r
+ if (key_down(Key::Right) &&\r
+ !player.collision_x(1) &&\r
+ player.x < x_max)\r
+ player.move(+1, 0);\r
+\r
+ if (key_pressed(Key::Jump) &&\r
+ can_jump &&\r
+ player.jumping == 0 &&\r
+ !player.collision_y(-1)) {\r
+ player.jumping = 1;\r
+ player.move(0, -1);\r
jump_clock = clock();\r
}\r
- if (jumping != 0) {\r
- if (jumping < jump_height && get_dur(jump_clock) > jump_time1) {\r
- if (get_block(x, y - 1) != 'x') {\r
- move(0, -1);\r
- jumping++;\r
- jump_clock = clock();\r
+ if (player.jumping != 0) {\r
+ if (player.jumping < jump_height && get_dur(jump_clock) > jump_time1) {\r
+ if (!player.collision_y(-1)) {\r
+ player.move(0, -1);\r
+ player.jumping++;\r
+ jump_clock = clock();\r
} else {\r
- jumping = jump_height;\r
+ player.jumping = jump_height;\r
}\r
+ } else if (player.jumping == jump_height && get_dur(jump_clock) > jump_time2) {\r
+ player.jumping = 0;\r
}\r
- else if (jumping == jump_height && get_dur(jump_clock) > jump_time2) {\r
- jumping = 0;\r
- }\r
- }\r
- if (!jumping && get_block(x, y + 1) != 'x' && y < HEIGHT - 1)\r
- move(0, +1);\r
-\r
- char block = get_block(x, y);\r
- switch (block) {\r
- case '/':\r
- case '\\':\r
- move_to(0, 24);\r
- break;\r
- case '?':\r
- puts("?");\r
- break;\r
- case 'O':\r
- puts("O");\r
- break;\r
}\r
-}\r
+ if (!player.jumping && !player.collision_y(1))\r
+ player.move(0, +1);\r
\r
-enum GameState game_state = GS_START;\r
-void update_game() {\r
- switch (game_state) {\r
- case GS_START:\r
- press(VK_DOWN);\r
- press(VK_RIGHT);\r
- press(VK_RIGHT);\r
+ char b = get_block(player.x, player.y);\r
+ if (b == '/' || b == '\\' || b == '<' || b == '>')\r
+ player.move_to(player.x_spawn, player.y_spawn);\r
+}\r
\r
- move_to(1, 24);\r
+void print_text(int x, int y, string text, int delay) {\r
+ for (int i = 0; i < text.size(); i++) {\r
+ select_length(get_pos(x + i, y), 1);\r
+ replace(text.substr(i, 1));\r
+ Sleep(delay);\r
+ }\r
+}\r
\r
- print_text(4, 2, "Move with left/right.", 30);\r
+void intro() {\r
+ static int progress = 0;\r
+ switch (progress) {\r
+ case 0:\r
+ print_text(4, 2, "Move with A/D.", text_speed);\r
\r
- game_state = GS_INTRO1;\r
+ progress++;\r
break;\r
- case GS_INTRO1:\r
+ case 1:\r
update_play(false);\r
- if (x == 5) {\r
- print_text(4, 4, "Jump with up.", 30);\r
- game_state = GS_INTRO2;\r
+ if (player.x == 17) {\r
+ print_text(4, 4, "Jump with up.", text_speed);\r
+ print_text(4, 6, "Stand on x.", text_speed);\r
+ progress++;\r
}\r
break;\r
- case GS_INTRO2:\r
+ case 2:\r
update_play();\r
+ if (player.x == 22) {\r
+ print_text(4, 8, "Collect ? for ???.", text_speed);\r
+ progress++;\r
+ }\r
+ break;\r
+ case 3:\r
+ update_play(true, 0, 33);\r
+ if (get_block(player.x, player.y) == '?') {\r
+ print_text(4, 10, "Avoid /\\.", text_speed);\r
+ progress++;\r
+ }\r
+ break;\r
+ case 4:\r
+ update_play();\r
+ if (player.x == 39) {\r
+ print_text(4, 14, "Finish lvl by reaching O.", text_speed);\r
+ progress++;\r
+ }\r
+ break;\r
+ case 5:\r
+ update_play();\r
+ if (get_block(player.x, player.y) == 'O') {\r
+ load_level(1);\r
+ }\r
break;\r
}\r
}\r
\r
-/*\r
- Todo:\r
- - Restart\r
- - Next Level\r
-*/\r
-int main(int argc, char **argv) {\r
- // Dies zu programmieren mit der reduzierten Inputrate.\r
- // Ist nicht angenehm. Ich werde es ändern.......\r
-\r
- // printf("%c", get_block(6, 23));\r
- // printf("%c", get_block(6, 24));\r
+void lvl1() {\r
+ static int progress = 0;\r
+ switch (progress) {\r
+ case 0:\r
+ print_text(4, 2, "Also avoid > and <.", text_speed);\r
+ progress++;\r
+ break;\r
+ case 1:\r
+ update_play();\r
+ break;\r
+ }\r
+}\r
\r
- STARTUPINFOA si;\r
- PROCESS_INFORMATION pi;\r
+void update_game() {\r
+ switch (lvl) {\r
+ case 0:\r
+ intro();\r
+ break;\r
+ case 1:\r
+ lvl1();\r
+ break;\r
+ }\r
+}\r
\r
- ZeroMemory( &si, sizeof(si) );\r
- si.cb = sizeof(si);\r
- ZeroMemory( &pi, sizeof(pi) );\r
- \r
- //MessageBoxA(NULL, "Guten Tag.", "Spiel Name???", MB_OK);\r
-\r
- // Start the child process. \r
- if( !CreateProcessA( NULL, // No module name (use command line)\r
- "notepad.exe lvl/1.txt", // Command line\r
- NULL, // Process handle not inheritable\r
- NULL, // Thread handle not inheritable\r
- FALSE, // Set handle inheritance to FALSE\r
- 0, // No creation flags\r
- NULL, // Use parent's environment block\r
- NULL, // Use parent's starting directory \r
- &si, // Pointer to STARTUPINFO structure\r
- &pi ) // Pointer to PROCESS_INFORMATION structure\r
- ) \r
- {\r
- printf( "CreateProcess failed (%d).\n", GetLastError() );\r
- return 0;\r
+#ifdef CONSOLE\r
+int main(int argc, char **argv) {\r
+#else\r
+int WinMain(HINSTANCE a0, HINSTANCE a1, LPSTR a2, int a3) {\r
+#endif\r
+ start_notepad();\r
+ if (hwnd_notepad == NULL || hwnd_edit == NULL) {\r
+ puts("error");\r
+ return 1;\r
}\r
- \r
- Sleep(100);\r
-\r
- hwnd = FindWindowA(NULL, "1.txt - Editor");\r
-\r
- HRESULT hr;\r
- BYTE dikeys[256];\r
- initializedirectinput8();\r
- createdikeyboard();\r
-\r
- MSG Msg;\r
- while (true) {\r
- hr = keyboard->GetDeviceState(256, dikeys);\r
- if (keydown(dikeys, DIK_ESCAPE)) {\r
- TerminateProcess(pi.hProcess, 0);\r
- //MessageBoxA(NULL, "beendet...", "Schönes Wochenende.", MB_OK);\r
- break;\r
- }\r
- keys[0] = keydown(dikeys, DIK_LEFTARROW);\r
- keys[1] = keydown(dikeys, DIK_RIGHTARROW);\r
- keys[2] = keydown(dikeys, DIK_UPARROW);\r
-\r
- if (keys[0] && !keys_old[0]) press(VK_RIGHT);\r
- if (keys[1] && !keys_old[1]) press(VK_LEFT);\r
- if (keys[2] && !keys_old[2]) press(VK_DOWN);\r
\r
+ load_level(0);\r
+ \r
+ while (true) {\r
+ //dt = ((double)clock() - game_clock) / CLOCKS_PER_SEC * 1000;\r
+ if (get_dur(game_clock) < frame_time) continue;\r
+ game_clock = clock();\r
+ update_key_state();\r
+\r
+ if (key_pressed(Key::Exit))\r
+ break;\r
+ if (key_pressed(Key::Redraw))\r
+ redraw();\r
+ \r
update_game();\r
\r
- keys_old[0] = keys[0];\r
- keys_old[1] = keys[1];\r
- keys_old[2] = keys[2];\r
- keys_old[3] = keys[3];\r
-\r
- WaitForSingleObject( pi.hProcess, 10);\r
-\r
- SetWindowPos(hwnd, HWND_TOPMOST, 100, 100, 750, 750, SWP_SHOWWINDOW);\r
+ update_key_state_old();\r
}\r
-\r
- destroydikeyboard();\r
-\r
- // Close process and thread handles. \r
- CloseHandle( pi.hProcess );\r
- CloseHandle( pi.hThread );\r
+ close_notepad();\r
\r
return 0;\r
-}
\ No newline at end of file
+}\r