-#define DIRECTINPUT_VERSION 0x0800\r
-#include <windows.h>\r
-#include <dinput.h>\r
+#include <fstream>\r
#include <stdio.h>\r
-#include <time.h>\r
#include <string>\r
-#include <fstream>\r
+#include <time.h>\r
+#include <windows.h>\r
+#include <Richedit.h>\r
\r
#pragma comment(lib, "user32.lib")\r
-#pragma comment(lib, "dinput8.lib")\r
-#pragma comment(lib, "dxguid.lib")\r
\r
-HWND hwnd = NULL;\r
+#define CONSOLE\r
\r
-const int WIDTH = 43, HEIGHT = 25;\r
-int x = 0, y = 0;\r
-bool right = true;\r
+#ifdef CONSOLE\r
+#pragma comment(linker, "/subsystem:console")\r
+#else\r
+#pragma comment(linker, "/subsystem:windows")\r
+#endif\r
\r
-clock_t update_clock = clock();\r
-double update_time = 40;\r
+using namespace std;\r
\r
-bool keys[4] = { false, false, false, false };\r
-bool keys_old[4] = { false, false, false, false };\r
\r
-int jumping = 0;\r
+const int WIDTH = 56, HEIGHT = 29;\r
\r
-clock_t jump_clock = clock();\r
-double jump_time1 = 50;\r
-double jump_time2 = 100;\r
-int jump_height = 3;\r
+std::string map;\r
\r
-DWORD wait_time = 10;\r
+clock_t game_clock;\r
+double dt;\r
\r
-void press_down(WORD vk) {\r
- INPUT ip;\r
+// Edit\r
\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.wScan = 0;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+HWND hwnd_notepad = NULL;\r
+HWND hwnd_edit = NULL;\r
\r
- ip.ki.wVk = vk;\r
- ip.ki.dwFlags = 0;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+string get_text() {\r
+ int len = SendMessageA(hwnd_edit, WM_GETTEXTLENGTH, 0, 0);\r
+ char *buffer = new char[len + 1];\r
+ int read = SendMessageA(hwnd_edit, WM_GETTEXT, len + 1, (LPARAM)buffer);\r
+ if (read != len)\r
+ puts("???");\r
+ buffer[read] = 0;\r
+ string result(buffer);\r
+ delete[] buffer;\r
+ return result;\r
}\r
\r
-void press_up(WORD vk) {\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.wScan = 0;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
+void select_all() {\r
+ SendMessage(hwnd_edit, EM_SETSEL, 0, get_text().size());\r
+}\r
\r
- ip.ki.dwFlags = KEYEVENTF_KEYUP;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+void select_length(int from, int length) {\r
+ SendMessage(hwnd_edit, EM_SETSEL, from, from + length);\r
}\r
\r
-void press(WORD vk) {\r
- press_down(vk);\r
- press_up(vk);\r
- GetAsyncKeyState(vk);\r
+void select_from_to(int from, int to) {\r
+ SendMessage(hwnd_edit, EM_SETSEL, from, to);\r
}\r
\r
-void key_down(char c) {\r
- if (hwnd == NULL)\r
- puts("oh no");\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
-\r
- ip.ki.dwFlags = KEYEVENTF_UNICODE;\r
- ip.ki.wVk = 0;\r
- ip.ki.wScan = c;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+void replace(string str) {\r
+ SendMessage(hwnd_edit, EM_REPLACESEL, FALSE, (LPARAM)str.c_str());\r
}\r
\r
-void key_up(char c) {\r
- if (hwnd == NULL)\r
- puts("oh no");\r
- INPUT ip;\r
- ip.type = INPUT_KEYBOARD;\r
- ip.ki.time = 0;\r
- ip.ki.dwExtraInfo = 0;\r
-\r
- // Release key\r
- ip.ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;\r
- SendInput(1, &ip, sizeof(INPUT));\r
+int get_pos(int x, int y) {\r
+ return (y + 1) * (WIDTH + 4) + x + 1;\r
}\r
\r
-void key(char c) {\r
- key_down(c);\r
- key_up(c);\r
+char get_block(int x, int y) {\r
+ return map[get_pos(x, y)];\r
}\r
\r
-LPDIRECTINPUT8 di;\r
-LPDIRECTINPUTDEVICE8 keyboard;\r
+// Player\r
+struct Player {\r
+ int x_screen = -1, y_screen = -1;\r
+ double x, y, x_vel, y_vel;\r
\r
-HRESULT initializedirectinput8() {\r
- HRESULT hr;\r
- // Create a DirectInput device\r
- if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,\r
- IID_IDirectInput8, (VOID **)&di, NULL))) {\r
- return hr;\r
+ void clear() {\r
+ if (x_screen < 0 || y_screen < 0) return;\r
+ int pos = get_pos(x_screen, y_screen);\r
+ select_length(pos, 1);\r
+ replace({ map[pos], 0 });\r
+ }\r
+ \r
+ void draw() {\r
+ if (collision_x(x - x_screen) || collision_y(y - y_screen)) {\r
+ x = x_screen;\r
+ y = y_screen;\r
+ return;\r
+ }\r
+ x_screen = round(x);\r
+ y_screen = round(y);\r
+ int pos = get_pos(x_screen, y_screen);\r
+ select_length(pos, 1);\r
+ replace({ 'Q', 0 });\r
}\r
- return 0;\r
-}\r
\r
-void createdikeyboard() {\r
- di->CreateDevice(GUID_SysKeyboard, &keyboard, NULL);\r
- keyboard->SetDataFormat(&c_dfDIKeyboard);\r
- keyboard->SetCooperativeLevel(NULL, DISCL_FOREGROUND | DISCL_EXCLUSIVE);\r
- keyboard->Acquire();\r
-}\r
+ void update() {\r
+ x += x_vel;\r
+ y += y_vel;\r
+ if (!collision_y(1) && y_vel < 9)\r
+ y_vel += 0.001;\r
+ if (abs(x - x_screen) >= 1 || abs(x - x_screen) >= 1) {\r
+ clear();\r
+ draw();\r
+ }\r
+ }\r
\r
-void destroydikeyboard() {\r
- keyboard->Unacquire();\r
- keyboard->Release();\r
-}\r
+ void move_to(int x, int y) {\r
+ clear();\r
+ this->x = x;\r
+ this->y = y;\r
+ draw();\r
+ }\r
\r
-#define keydown(name, key) (name[key] & 0x80)\r
+ void move(int dx, int dy) {\r
+ move_to(x + dx, y + dy);\r
+ }\r
+\r
+ bool collision_x(int n) {\r
+ if (x + n < 0 || x + n >= WIDTH)\r
+ return true;\r
+ for (int i = 0; i != n; i += (n < 0 ? -1 : 1))\r
+ if (get_block(x_screen + i + (n < 0 ? -1 : 1), y_screen) == 'X')\r
+ return true;\r
+ return false;\r
+ }\r
+ bool collision_y(int n) {\r
+ if (y + n < 0 || y + n >= HEIGHT)\r
+ return true;\r
+ for (int i = 0; i != n; i += (n < 0 ? -1 : 1))\r
+ if (get_block(x_screen, y_screen + i + (n < 0 ? -1 : 1)) == 'X')\r
+ return true;\r
+ return false;\r
+ }\r
+};\r
+Player player { 0, 0 };\r
+\r
+// Lvl\r
\r
-std::string read_map() {\r
- std::ifstream ifs("lvl/1.txt", std::ios::in | std::ios::binary);\r
+std::string read_map(int lvl) {\r
+ std::ifstream ifs("lvl/" + std::to_string(lvl) + ".txt",\r
+ std::ios::in | std::ios::binary);\r
if (!ifs.good())\r
puts("mist");\r
ifs.seekg(0, std::ios::end);\r
delete buffer;\r
return result;\r
}\r
-std::string map = read_map();\r
-\r
-char get_block(int x, int y) {\r
- char result = map[WIDTH + 8 + y * (WIDTH + 4) + x + 1];\r
- return result;\r
-}\r
\r
-double get_dur(clock_t then) {\r
- double result = (double)(clock() - then) / CLOCKS_PER_SEC;\r
- return result * 1000;\r
+void redraw() {\r
+ select_all();\r
+ replace(map);\r
}\r
\r
-void draw() {\r
- press(VK_BACK);\r
- key(right ? '>' : '<');\r
+void load_level(int lvl) {\r
+ map = read_map(lvl);\r
+ redraw();\r
+ for (int x = 0; x < WIDTH; x++) {\r
+ for (int y = 0; y < HEIGHT; y++) {\r
+ if (map[get_pos(x, y)] == 'S')\r
+ player.move_to(x, y);\r
+ }\r
+ }\r
}\r
\r
-void erase() {\r
- press(VK_BACK);\r
- key(get_block(x, y));\r
-}\r
+// Notepad\r
\r
-void move(int dx, int dy) {\r
- erase();\r
+STARTUPINFOA si;\r
+PROCESS_INFORMATION pi;\r
\r
- for (int i = 0; i < dx; i++) {\r
- right = true;\r
- press(VK_RIGHT);\r
- }\r
- for (int i = 0; i > dx; i--) {\r
- right = false;\r
- press(VK_LEFT);\r
- }\r
- for (int i = 0; i < dy; i++) {\r
- press(VK_DOWN);\r
+BOOL CALLBACK ew_cb(HWND hwnd, LPARAM lp) {\r
+ DWORD pid;\r
+ DWORD tid = GetWindowThreadProcessId(hwnd, &pid);\r
+ if (pi.dwProcessId == pid && pi.dwThreadId == tid) {\r
+ hwnd_notepad = hwnd;\r
+ return false;\r
}\r
- for (int i = 0; i > dy; i--) {\r
- press(VK_UP);\r
- }\r
-\r
- draw();\r
- \r
- x += dx;\r
- y += dy;\r
- \r
- printf("%d %d\n", x, y);\r
+ return true;\r
}\r
-\r
-void move_to(int _x, int _y) {\r
- move(_x - x, _y - y);\r
+BOOL CALLBACK ecw_cb(HWND child, LPARAM in) {\r
+ char buffer[1024 + 1];\r
+ int len = GetClassNameA(child, buffer, 1024);\r
+ buffer[len] = 0;\r
+ if (strcmp(buffer, "Edit") == 0) {\r
+ hwnd_edit = child;\r
+ return false;\r
+ }\r
+ return true;\r
}\r
\r
-void print_text(int text_x, int text_y, const char *text, int delay) {\r
- for (int i = x; i < text_x; i++) press(VK_RIGHT);\r
- for (int i = x; i > text_x; i--) press(VK_LEFT);\r
- for (int i = y; i < text_y; i++) press(VK_DOWN);\r
- for (int i = y; i > text_y; i--) press(VK_UP);\r
-\r
- int len = strlen(text);\r
- for (int i = 0; i < len; i++) {\r
- press(VK_DELETE);\r
- key(text[i]);\r
- Sleep(delay);\r
+void start_notepad() {\r
+ ZeroMemory(&si, sizeof(si));\r
+ si.cb = sizeof(si);\r
+ ZeroMemory(&pi, sizeof(pi));\r
+\r
+ if (!CreateProcessA(NULL, // No module name (use command line)\r
+ "notepad.exe", // Command line\r
+ NULL, // Process handle not inheritable\r
+ NULL, // Thread handle not inheritable\r
+ FALSE, // Set handle inheritance to FALSE\r
+ 0, // No creation flags\r
+ NULL, // Use parent's environment block\r
+ NULL, // Use parent's starting directory\r
+ &si, // Pointer to STARTUPINFO structure\r
+ &pi) // Pointer to PROCESS_INFORMATION structure\r
+ ) {\r
+ printf("CreateProcess failed (%d).\n", GetLastError());\r
}\r
- for (int i = text_x + len; i < x; i++) press(VK_RIGHT);\r
- for (int i = text_x + len; i > x; i--) press(VK_LEFT);\r
- for (int i = text_y; i < y; i++) press(VK_DOWN);\r
- for (int i = text_y; i > y; i--) press(VK_UP);\r
-\r
- draw();\r
-\r
Sleep(100);\r
+ EnumWindows(ew_cb, 0);\r
+ EnumChildWindows(hwnd_notepad, ecw_cb, 0);\r
+ SendMessage(hwnd_edit, EM_SETREADONLY, TRUE, NULL);\r
+}\r
+void close_notepad() {\r
+ TerminateProcess(pi.hProcess, 0);\r
+ CloseHandle(pi.hProcess);\r
+ CloseHandle(pi.hThread);\r
}\r
\r
-void update_play(bool can_jump = true) {\r
- if (get_dur(update_clock) >= update_time) {\r
- update_clock = clock();\r
-\r
- if (keys[0] &&\r
- x > 0 &&\r
- get_block(x - 1, y) != 'x')\r
- move(-1, 0);\r
- if (keys[1] &&\r
- x < WIDTH - 1 &&\r
- get_block(x + 1, y) != 'x')\r
- move(+1, 0);\r
- }\r
-\r
- // bool left = false;\r
- // bool right = false;\r
- // bool up = false;\r
- // bool down = false;\r
-\r
- if (keys[2] && !keys_old[2] && jumping == 0 && can_jump) {\r
- jumping = 1;\r
- move(0, -1);\r
- jump_clock = clock();\r
- }\r
- if (jumping != 0) {\r
- if (jumping < jump_height && get_dur(jump_clock) > jump_time1) {\r
- if (get_block(x, y - 1) != 'x') {\r
- move(0, -1);\r
- jumping++;\r
- jump_clock = clock();\r
- } else {\r
- jumping = jump_height;\r
- }\r
- }\r
- else if (jumping == jump_height && get_dur(jump_clock) > jump_time2) {\r
- jumping = 0;\r
- }\r
- }\r
- if (!jumping && get_block(x, y + 1) != 'x' && y < HEIGHT - 1)\r
- move(0, +1);\r
-\r
- char block = get_block(x, y);\r
- switch (block) {\r
- case '/':\r
- case '\\':\r
- move_to(0, 24);\r
- break;\r
- case '?':\r
- puts("?");\r
- break;\r
- case 'O':\r
- puts("O");\r
- break;\r
+// Keys\r
+\r
+enum class Key {\r
+ Left,\r
+ Right,\r
+ Jump,\r
+ Exit,\r
+ Redraw,\r
+ COUNT\r
+};\r
+\r
+bool key_state[(uint64_t)Key::COUNT];\r
+bool key_state_old[(uint64_t)Key::COUNT];\r
+\r
+int key_get_vk(Key key) {\r
+ switch (key) {\r
+ case Key::Left: return 'A';\r
+ case Key::Right: return 'D';\r
+ case Key::Jump: return VK_SPACE;\r
+ case Key::Exit: return VK_ESCAPE;\r
+ case Key::Redraw: return 'R';\r
+ default: return 0;\r
}\r
}\r
\r
-int lvl = 0;\r
-\r
-void intro() {\r
- static int progress = 0;\r
- switch (progress) {\r
- case 0:\r
- press(VK_DOWN);\r
- press(VK_RIGHT);\r
- press(VK_RIGHT);\r
-\r
- move_to(1, 24);\r
-\r
- print_text(4, 2, "Move with left/right.", 30);\r
-\r
- progress++;\r
- break;\r
- case 1:\r
- update_play(false);\r
- if (x == 5) {\r
- print_text(4, 4, "Jump with up.", 30);\r
- progress++;\r
- }\r
- break;\r
- case 2:\r
- update_play();\r
- break;\r
+void update_key_state() {\r
+ for (int i = 0; i < (int)Key::COUNT; i++) {\r
+ key_state[i] = GetAsyncKeyState(key_get_vk((Key)i));\r
}\r
}\r
\r
-void update_game() {\r
- switch (lvl) {\r
- case 0:\r
- intro();\r
- break;\r
+void update_key_state_old() {\r
+ for (int i = 0; i < (int)Key::COUNT; i++) {\r
+ key_state_old[i] = key_state[i];\r
}\r
}\r
\r
-/*\r
- Todo:\r
- - Restart\r
- - Next Level\r
-*/\r
-int main(int argc, char **argv) {\r
- // Dies zu programmieren mit der reduzierten Inputrate.\r
- // Ist nicht angenehm. Ich werde es ändern.......\r
+bool key_pressed(Key key) {\r
+ return key_state[(int)key] && !key_state_old[(int)key];\r
+}\r
\r
- // printf("%c", get_block(6, 23));\r
- // printf("%c", get_block(6, 24));\r
+bool key_down(Key key) {\r
+ return key_state[(int)key];\r
+}\r
\r
- STARTUPINFOA si;\r
- PROCESS_INFORMATION pi;\r
+bool key_up(Key key) {\r
+ return !key_state[(int)key];\r
+}\r
\r
- ZeroMemory( &si, sizeof(si) );\r
- si.cb = sizeof(si);\r
- ZeroMemory( &pi, sizeof(pi) );\r
- \r
- //MessageBoxA(NULL, "Guten Tag.", "Spiel Name???", MB_OK);\r
-\r
- // Start the child process. \r
- if( !CreateProcessA( NULL, // No module name (use command line)\r
- "notepad.exe lvl/1.txt", // Command line\r
- NULL, // Process handle not inheritable\r
- NULL, // Thread handle not inheritable\r
- FALSE, // Set handle inheritance to FALSE\r
- 0, // No creation flags\r
- NULL, // Use parent's environment block\r
- NULL, // Use parent's starting directory \r
- &si, // Pointer to STARTUPINFO structure\r
- &pi ) // Pointer to PROCESS_INFORMATION structure\r
- ) \r
- {\r
- printf( "CreateProcess failed (%d).\n", GetLastError() );\r
- return 0;\r
+#ifdef CONSOLE\r
+int main(int argc, char **argv) {\r
+#else\r
+int WinMain(HINSTANCE a0, HINSTANCE a1, LPSTR a2, int a3) {\r
+#endif\r
+ start_notepad();\r
+ if (hwnd_notepad == NULL || hwnd_edit == NULL) {\r
+ puts("error");\r
+ return 1;\r
}\r
- \r
- Sleep(100);\r
-\r
- hwnd = FindWindowA(NULL, "1.txt - Editor");\r
-\r
- HRESULT hr;\r
- BYTE dikeys[256];\r
- initializedirectinput8();\r
- createdikeyboard();\r
-\r
- MSG Msg;\r
- while (true) {\r
- hr = keyboard->GetDeviceState(256, dikeys);\r
- if (keydown(dikeys, DIK_ESCAPE)) {\r
- TerminateProcess(pi.hProcess, 0);\r
- //MessageBoxA(NULL, "beendet...", "Schönes Wochenende.", MB_OK);\r
- break;\r
- }\r
- keys[0] = keydown(dikeys, DIK_LEFTARROW);\r
- keys[1] = keydown(dikeys, DIK_RIGHTARROW);\r
- keys[2] = keydown(dikeys, DIK_UPARROW);\r
-\r
- if (keys[0] && !keys_old[0]) press(VK_RIGHT);\r
- if (keys[1] && !keys_old[1]) press(VK_LEFT);\r
- if (keys[2] && !keys_old[2]) press(VK_DOWN);\r
-\r
- update_game();\r
-\r
- keys_old[0] = keys[0];\r
- keys_old[1] = keys[1];\r
- keys_old[2] = keys[2];\r
- keys_old[3] = keys[3];\r
-\r
- WaitForSingleObject( pi.hProcess, wait_time);\r
-\r
- SetWindowPos(hwnd, HWND_TOPMOST, 100, 100, 750, 750, SWP_SHOWWINDOW);\r
+ load_level(0);\r
+ while (true) {\r
+ dt = ((double)clock() - game_clock) / CLOCKS_PER_SEC * 1000;\r
+ game_clock = clock();\r
+ update_key_state();\r
+\r
+ if (key_pressed(Key::Exit))\r
+ break;\r
+ if (key_pressed(Key::Redraw))\r
+ redraw();\r
+ if (key_down(Key::Left) && !player.collision_x(-1))\r
+ player.move(-1, 0);\r
+ if (key_down(Key::Right) && !player.collision_x(1))\r
+ player.move(+1, 0);\r
+ if (key_pressed(Key::Jump) && player.collision_y(1))\r
+ player.y_vel = -0.001;\r
+\r
+ player.update();\r
+\r
+ printf("%f %f\n", player.x, player.y);\r
+\r
+ update_key_state_old();\r
}\r
-\r
- destroydikeyboard();\r
-\r
- // Close process and thread handles. \r
- CloseHandle( pi.hProcess );\r
- CloseHandle( pi.hThread );\r
+ close_notepad();\r
\r
return 0;\r
}
\ No newline at end of file