#include #include #include // Global defines #define STR_SIZE 128 #define BUF_SIZE 1024*1024 // Memory static char g_memory[1024*1024]; static int g_memory_index = 0; void * alloc(int num, int size) { void * result = g_memory + g_memory_index; for (int i = 0; i < num*size; i++) g_memory[g_memory_index+i] = 0; g_memory_index += num*size; return result; } #define NEW(TYPE) ((TYPE *)alloc(1, sizeof(TYPE))) #define NEWARR(TYPE, NUM) ((TYPE *)alloc(NUM, sizeof(TYPE))) // getch #ifdef _WIN32 #include #include #else #include #include #include #include /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); // no ECHO for echo(?) tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } /* ungets keypress */ void ungetch(int ch) { struct termios oldattr, newattr; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ungetc(ch, stdin); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); } #endif int peekch() { int c = getch(); ungetch(c); return c; } // VT100 #define ASCII_ESC 27 void vt100Escape(const char * str, ...) { va_list args; va_start(args, str); printf("%c", ASCII_ESC); vprintf(str, args); } void vt100ClearScreen() { vt100Escape("[2J"); } void vt100CursorHome() { vt100Escape("[H"); } void vt100CursorPos(int v, int h) { vt100Escape("[%d;%dH", v, h); } void vt100SaveCursor() { vt100Escape("7"); } void vt100RestoreCursor() { vt100Escape("8"); } void vt100EnableAlternateBuffer() { vt100Escape("[?1049h"); } void vt100DisableAlternateBuffer() { vt100Escape("[?1049l"); } void vt100EnableNegative() { vt100Escape("[7m"); } void vt100DisableNegative() { vt100Escape("[27m"); } void vt100ShowCursor() { vt100Escape("[?25h"); } void vt100HideCursor() { vt100Escape("[?25l"); } void vt100GetScreenSize(int * v, int * h) { #ifdef _WIN32 CONSOLE_SCREEN_BUFFER_INFO csbi; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi); *h = csbi.srWindow.Right - csbi.srWindow.Left + 1; *v = csbi.srWindow.Bottom - csbi.srWindow.Top + 1; #else struct winsize w; ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); *h = w.ws_row; *v = w.ws_col; #endif } // Node typedef enum NodeKind { NK_Func, NK_ArgList, NK_ExprList, NK_Var, NK_Body, NK_If, NK_Num, NK_Str, NK_Call, NK_Op, NK_COUNT } NodeKind; const char *NK_STRINGS[NK_COUNT] = { "NK_Func", "NK_ArgList", "NK_ExprList", "NK_Var", "NK_Body", "NK_If", "NK_Num", "NK_Str", "NK_Call", "NK_Op", }; typedef struct Node Node; struct Node { NodeKind kind; void * data; int childCount; Node *next, *prev, *parent, *child; }; Node *NodeGetChild(Node *n, unsigned int index) { if (index >= n->childCount) return NULL; Node *result = n->child; for (int i = 0; i < index; i++) result = result->next; return result; } void NodeAppend(Node *n1, Node *n2) { if (n1->childCount == 0) { n1->child = n2; } else { Node *lastChild = NodeGetChild(n1, n1->childCount-1); lastChild->next = n2; n2->prev = lastChild; n2->next = NULL; } n2->parent = n1; n1->childCount += 1; } void NodeInsert(Node *n1, Node *n2, unsigned int index) { if (index >= n1->childCount-1) { NodeAppend(n1, n2); return; } Node *insertAfter = NodeGetChild(n1, index); Node *insertBefore = NodeGetChild(n1, index+1); insertAfter->next = n2; insertBefore->prev = n2; n2->prev = insertAfter; n2->next = insertBefore; n1->childCount += 1; } Node *NodeRemove(Node *n1, Node *n2) { if (n1 == NULL) return n2; Node *prev = n2->prev; Node *next = n2->next; if (prev != NULL) prev->next = next; if (next != NULL) next->prev = prev; n2->prev = n2->next = n2->parent = NULL; if (n2 == n1->child) n1->child = next; n1->childCount -= 1; if (prev == NULL) return n1; else return prev; } void NodeDraw(Node *n, Node *selected) { static int indent = 0; #define INDENT for (int i = 0; i < indent; i++) printf(" "); vt100DisableNegative(); if (n == selected) vt100EnableNegative(); switch (n->kind) { case NK_Func: { printf("fn %s ", n->data); NodeDraw(NodeGetChild(n, 0), selected); printf("\n"); INDENT NodeDraw(NodeGetChild(n, 1), selected); break; } case NK_ExprList: case NK_ArgList: { printf("("); for (int i = 0; i < n->childCount; i++) { if (i != 0) printf(" "); NodeDraw(NodeGetChild(n, i), selected); } printf(")"); break; } case NK_Var: { printf("var %s", n->data); break; } case NK_Body: { printf("{\n"); indent++; for (int i = 0; i < n->childCount; i++) { INDENT NodeDraw(NodeGetChild(n, i), selected); printf("\n"); } indent--; INDENT printf("}\n"); break; } case NK_If: { printf("if "); NodeDraw(NodeGetChild(n, 0), selected); printf("\n"); INDENT NodeDraw(NodeGetChild(n, 1), selected); break; } case NK_Num: { printf("%s", n->data); break; } case NK_Str: { printf("'%s'", n->data); break; } case NK_Call: { printf("call %s ", n->data); NodeDraw(NodeGetChild(n, 0), selected); break; } case NK_Op: { if (n->childCount <= 1) printf("%s ", n->data); for (int i = 0; i < n->childCount; i++) { if (i != 0) printf(" %s ", n->data); NodeDraw(NodeGetChild(n, i), selected); } break; } } vt100DisableNegative(); } // Input #define KEY_CTRL_C 3 #define KEY_BACKSPACE1 8 #define KEY_BACKSPACE2 127 typedef enum Input { IN_None, IN_SPACE, IN_D, IN_H, IN_J, IN_K, IN_L, IN_F, IN_V, IN_I, IN_N, IN_S, IN_C, IN_O, IN_Quit, IN_COUNT } Input; const char *IN_STRINGS[IN_COUNT] = { "IN_None", "IN_SPACE", "IN_D", "IN_H", "IN_J", "IN_K", "IN_L", "IN_F", "IN_V", "IN_I", "IN_N", "IN_S", "IN_C", "IN_O", "IN_Quit", }; Input InputGet() { int c; while (true) { c = getch(); switch (c) { case ' ': return IN_SPACE; case 'd': return IN_D; case 'h': return IN_H; case 'j': return IN_J; case 'k': return IN_K; case 'l': return IN_L; case 'f': return IN_F; case 'v': return IN_V; case 'i': return IN_I; case 'n': return IN_N; case 's': return IN_S; case 'c': return IN_C; case 'o': return IN_O; case 'q': return IN_Quit; } } } typedef enum InputAction { IA_None, IA_StartEditing, IA_Delete, IA_MoveLeft, IA_MoveUp, IA_MoveDown, IA_MoveRight, IA_AddFunc, IA_AddVar, IA_AddIf, IA_AddNum, IA_AddStr, IA_AddCall, IA_AddOp, IA_COUNT } InputAction; const char *IA_STRINGS[IA_COUNT] = { "IA_None", "IA_StartEditing", "IA_Delete", "IA_MoveLeft", "IA_MoveUp", "IA_MoveDown", "IA_MoveRight", "IA_AddFunc", "IA_AddVar", "IA_AddIf", "IA_AddNum", "IA_AddStr", "IA_AddCall", "IA_AddOp", }; void DrawInfo(InputAction actions[NK_COUNT][IN_COUNT], NodeKind nk) { int v, h; vt100GetScreenSize(&v, &h); int line = 2; vt100CursorPos(line++, h-30); printf("%s:", NK_STRINGS[nk]); for (int i = 0; i < IN_COUNT; i++) { InputAction action = actions[nk][i]; if (action != IA_None) { vt100CursorPos(line++, h-30); printf("%s %s", IN_STRINGS[i], IA_STRINGS[action]); } } } Node *GetNode(InputAction actions[NK_COUNT][IN_COUNT]) { Node *result = NEW(Node); result->kind = NK_Body; Node * n = result; Input in; InputAction action; enum { Mode_Normal, Mode_Editing, } mode = Mode_Normal; while (true) { vt100ClearScreen(); vt100CursorHome(); NodeDraw(result, n); DrawInfo(actions, n->kind); if (mode == Mode_Editing) { int c = getch(); char *s = (char*)n->data; int slen = strlen(s); if (c == KEY_BACKSPACE1 || c == KEY_BACKSPACE2) { s[slen-1] = '\0'; } else if (c == '\n' || c == '\r') { mode = Mode_Normal; } else if (slen < STR_SIZE) { s[slen++] = (char)c; } } else if (mode == Mode_Normal) { in = InputGet(); if (in == IN_Quit) break; action = actions[n->kind][in]; #define NA(NAME, PARENT, KIND) Node *NAME = NEW(Node); NAME->kind = KIND; NodeAppend(PARENT, NAME); #define NS(NAME, PARENT, KIND) Node *NAME = NEW(Node); NAME->kind = KIND; NAME->data = NEWARR(char, STR_SIZE); NodeAppend(PARENT, NAME); switch (action) { case IA_StartEditing: { mode = Mode_Editing; break; } case IA_Delete: { n = NodeRemove(n->parent, n); break; } case IA_MoveLeft: { if (n->prev != NULL) n = n->prev; break; } case IA_MoveDown: { if (n->child != NULL) n = n->child; break; } case IA_MoveUp: { if (n->parent != NULL) n = n->parent; break; } case IA_MoveRight: { if (n->next != NULL) n = n->next; break; } case IA_AddFunc: { NS(n1, n, NK_Func) NA(n2, n1, NK_ArgList) NA(n3, n1, NK_Body) n = n1; mode = Mode_Editing; break; } case IA_AddVar: { NS(n1, n, NK_Var) n = n1; mode = Mode_Editing; break; } case IA_AddIf: { NA(n1, n, NK_If) NA(n2, n1, NK_ExprList) NA(n3, n1, NK_Body) n = n1; break; } case IA_AddNum: { NS(n1, n, NK_Num) n = n1; mode = Mode_Editing; break; } case IA_AddStr: { NS(n1, n, NK_Str) n = n1; mode = Mode_Editing; break; } case IA_AddCall: { NS(n1, n, NK_Call) NA(n2, n1, NK_ExprList) n = n1; mode = Mode_Editing; break; } case IA_AddOp: { NS(n1, n, NK_Op) n = n1; mode = Mode_Editing; break; } } #undef NA #undef NS } } return result; } int main() { // Setup static InputAction actions[NK_COUNT][IN_COUNT]; for (int i = 0; i < NK_COUNT; i++) { actions[i][IN_H] = IA_MoveLeft; actions[i][IN_J] = IA_MoveUp; actions[i][IN_K] = IA_MoveDown; actions[i][IN_L] = IA_MoveRight; } actions[NK_Func][IN_D] = IA_Delete; actions[NK_Func][IN_SPACE] = IA_StartEditing; actions[NK_ArgList][IN_V] = IA_AddVar; actions[NK_ExprList][IN_V] = IA_AddVar; actions[NK_ExprList][IN_I] = IA_AddIf; actions[NK_ExprList][IN_N] = IA_AddNum; actions[NK_ExprList][IN_S] = IA_AddStr; actions[NK_ExprList][IN_C] = IA_AddCall; actions[NK_ExprList][IN_O] = IA_AddOp; actions[NK_Var][IN_D] = IA_Delete; actions[NK_Var][IN_SPACE] = IA_StartEditing; actions[NK_Body][IN_F] = IA_AddFunc; actions[NK_Body][IN_V] = IA_AddVar; actions[NK_Body][IN_I] = IA_AddIf; actions[NK_Body][IN_N] = IA_AddNum; actions[NK_Body][IN_S] = IA_AddStr; actions[NK_Body][IN_C] = IA_AddCall; actions[NK_Body][IN_O] = IA_AddOp; actions[NK_If][IN_D] = IA_Delete; actions[NK_Num][IN_D] = IA_Delete; actions[NK_Num][IN_SPACE] = IA_StartEditing; actions[NK_Str][IN_D] = IA_Delete; actions[NK_Str][IN_SPACE] = IA_StartEditing; actions[NK_Call][IN_D] = IA_Delete; actions[NK_Call][IN_SPACE] = IA_StartEditing; actions[NK_Op][IN_D] = IA_Delete; actions[NK_Op][IN_SPACE] = IA_StartEditing; actions[NK_Op][IN_V] = IA_AddVar; actions[NK_Op][IN_I] = IA_AddIf; actions[NK_Op][IN_N] = IA_AddNum; actions[NK_Op][IN_S] = IA_AddStr; actions[NK_Op][IN_C] = IA_AddCall; actions[NK_Op][IN_O] = IA_AddOp; // Main vt100EnableAlternateBuffer(); vt100HideCursor(); Node *n = GetNode(actions); vt100DisableAlternateBuffer(); vt100ShowCursor(); int v, h; vt100GetScreenSize(&v, &h); printf("Screen Size: %d | %d\n", v, h); NodeDraw(n, NULL); return 0; }