From 8bf51c36d322cb8d4f099d3475563ee4e520ab92 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Patrick=20Sch=C3=B6nberger?= Date: Sat, 6 Feb 2021 13:57:27 +0100 Subject: [PATCH 1/1] uv mapping, add texture to flag --- Scripts/cloth.js | 32 +++++++++++++++++--------------- Scripts/main.js | 10 +++++----- 2 files changed, 22 insertions(+), 20 deletions(-) diff --git a/Scripts/cloth.js b/Scripts/cloth.js index ff55549..5a7a0f2 100644 --- a/Scripts/cloth.js +++ b/Scripts/cloth.js @@ -4,6 +4,8 @@ const MASS = 0.1; const GRAVITY = new THREE.Vector3(0, -9.81 * MASS, 0); const K = 1; +// Flag Texture + const options = { wind: true, }; @@ -143,25 +145,27 @@ class Cloth { const geometry = new THREE.BufferGeometry(); const vertices = []; - const normals = []; const indices = []; + const uvs = []; - for (let particle of this.particles) { + for (let i in this.particles) { + let particle = this.particles[i]; vertices.push( particle.position.x, particle.position.y, particle.position.z); + uvs.push( + this.getX(i) / (this.numPointsWidth-1), + 1 - (this.getY(i) / (this.numPointsHeight-1)) + ); } - const numPointsWidth = this.numPointsWidth; - const numPointsHeight = this.numPointsHeight; - /** * generate faces based on 4 vertices * and 6 springs each */ - for (let y = 0; y < numPointsHeight - 1; y++) { - for (let x = 0; x < numPointsWidth - 1; x++) { + for (let y = 0; y < this.numPointsHeight - 1; y++) { + for (let x = 0; x < this.numPointsWidth - 1; x++) { indices.push( this.getVertexIndex(x, y), this.getVertexIndex(x+1, y), @@ -177,7 +181,7 @@ class Cloth { geometry.setIndex(indices); geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); - //geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3)); + geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2)); geometry.computeBoundingSphere(); geometry.computeVertexNormals(); @@ -223,10 +227,6 @@ class Cloth { } intersect() { - let npw = this.numPointsWidth; - function getX(i) { return i % npw; } - function getY(i) { return Math.floor(i / npw); } - for (let i in this.particles) { for (let j in this.particles) { let p1 = this.particles[i]; @@ -235,14 +235,14 @@ class Cloth { p1.movableTmp = true; p2.movableTmp = true; - if (i == j || (Math.abs(getX(i) - getX(j)) == 1 && Math.abs(getY(i) - getY(j)) == 1)) + if (i == j || (Math.abs(this.getX(i) - this.getX(j)) == 1 && Math.abs(this.getY(i) - this.getY(j)) == 1)) continue; let dist = p1.position.distanceTo(p2.position); const collisionDistance = Math.min(this.width / this.numPointsWidth, this.height / this.numPointsHeight); if (dist < collisionDistance) { - p1.movableTmp = false; - p2.movableTmp = false; + // p1.movableTmp = false; + // p2.movableTmp = false; let diff = p1.position.clone().sub(p2.position).normalize(); diff.multiplyScalar((collisionDistance - dist) * 1.001 / 2); if (p1.movable) @@ -264,4 +264,6 @@ class Cloth { getVertexIndex(x, y) { return y * this.numPointsWidth + x; } + getX(i) { return i % this.numPointsWidth; } + getY(i) { return Math.floor(i / this.numPointsWidth); } } \ No newline at end of file diff --git a/Scripts/main.js b/Scripts/main.js index 6fa9f22..5e68a4f 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -1,5 +1,4 @@ -//import { } from './cloth.js'; -//import { OrbitControls } from './OrbitControls.js'; + function addLights(scene){ scene.add( new THREE.AmbientLight( 0x222222 ) ); @@ -80,16 +79,17 @@ function init() { /** Setup scene */ let [scene, camera, renderer] = setup_scene(canvasSpace); - //const loader = new THREE.TextureLoader(); + const loader = new THREE.TextureLoader(); //Red color: 0xC70039 const cloth = new Cloth(1, 0.5, 20, 20); const clothGeometry = cloth.generateGeometry(); - //const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/DeutschlandFlagge.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false}); - const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); + const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false}); + //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial); scene.add(clothMesh); + document.getElementById("windToggle").checked = options.wind; document.getElementById("windToggle").onchange = (e) => { options.wind = e.target.checked; }; -- 2.50.1