From: Patrick Schönberger Date: Mon, 4 Jan 2021 16:01:39 +0000 (+0100) Subject: Render Vertices and Springs X-Git-Url: https://gitweb.ps.run/cloth_sim/commitdiff_plain/dcdf429d920b067cf18d50ef9f12032a0cf2dcc2?ds=inline Render Vertices and Springs --- diff --git a/Scripts/main.js b/Scripts/main.js index 1f26606..fb7a8b2 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -76,7 +76,7 @@ function init() { vertexWeights = []; - static CreateBasic(width, height, numPointsWidth, numPointsHeight) { + createBasic(width, height, numPointsWidth, numPointsHeight) { let vertices = []; let faces = []; @@ -115,46 +115,78 @@ function init() { } } - return this.CreateExplicit(vertices, faces); + this.createExplicit(vertices, faces); } - static CreateExplicit(vertices, faces) { - let result = new Cloth(); - + createExplicit(vertices, faces) { for (let i in vertices) { - result.geometry.vertices.push(vertices[i]); - result.vertexWeights.push(0); + this.geometry.vertices.push(vertices[i]); + this.vertexWeights.push(0); } - console.log(vertices); for (let i in faces) { let face = faces[i]; - result.geometry.faces.push(new THREE.Face3( + this.faces.push(face); + + this.geometry.faces.push(new THREE.Face3( face.a, face.b, face.c )); - result.geometry.faces.push(new THREE.Face3( + this.geometry.faces.push(new THREE.Face3( face.c, face.b, face.d )); - - console.log(face); - let xLength = vectorLength(result.geometry.vertices[face.b], result.geometry.vertices[face.a]); - let yLength = vectorLength(result.geometry.vertices[face.c], result.geometry.vertices[face.a]); + let xLength = vectorLength(this.geometry.vertices[face.b], this.geometry.vertices[face.a]); + let yLength = vectorLength(this.geometry.vertices[face.c], this.geometry.vertices[face.a]); let weight = xLength * yLength / 2; - xLength = vectorLength(result.geometry.vertices[face.b], result.geometry.vertices[face.d]); - yLength = vectorLength(result.geometry.vertices[face.c], result.geometry.vertices[face.d]); + xLength = vectorLength(this.geometry.vertices[face.b], this.geometry.vertices[face.d]); + yLength = vectorLength(this.geometry.vertices[face.c], this.geometry.vertices[face.d]); weight += xLength * yLength / 2; - result.vertexWeights[face.a] += weight / 4; - result.vertexWeights[face.b] += weight / 4; - result.vertexWeights[face.c] += weight / 4; - result.vertexWeights[face.d] += weight / 4; + this.vertexWeights[face.a] += weight / 4; + this.vertexWeights[face.b] += weight / 4; + this.vertexWeights[face.c] += weight / 4; + this.vertexWeights[face.d] += weight / 4; } - result.geometry.computeBoundingSphere(); + this.geometry.computeBoundingSphere(); + } - return result; + createDebugMesh(scene) { + function addLine(from, to, color) { + let geometry = new THREE.Geometry(); + geometry.vertices.push(from); + geometry.vertices.push(to); + let material = new THREE.LineBasicMaterial( { color: color, linewidth: 10 } ); + let line = new THREE.Line(geometry, material); + line.renderOrder = 1; + scene.add(line); + } + function addPoint(point, color) { + const geometry = new THREE.SphereGeometry( 0.05, 32, 32 ); + const material = new THREE.MeshBasicMaterial( { color: color } ); + const sphere = new THREE.Mesh( geometry, material ); + sphere.position.set(point.x, point.y, point.z); + scene.add( sphere ); + } + + let lineColor = 0x000000; + let pointColor = 0xff00000; + + for (let i in this.faces) { + let face = this.faces[i]; + addLine(this.geometry.vertices[face.a], this.geometry.vertices[face.b], lineColor); + addLine(this.geometry.vertices[face.a], this.geometry.vertices[face.c], lineColor); + addLine(this.geometry.vertices[face.a], this.geometry.vertices[face.d], lineColor); + addLine(this.geometry.vertices[face.b], this.geometry.vertices[face.c], lineColor); + addLine(this.geometry.vertices[face.b], this.geometry.vertices[face.d], lineColor); + addLine(this.geometry.vertices[face.c], this.geometry.vertices[face.d], lineColor); + + addPoint(this.geometry.vertices[face.a], pointColor); + addPoint(this.geometry.vertices[face.b], pointColor); + addPoint(this.geometry.vertices[face.c], pointColor); + addPoint(this.geometry.vertices[face.d], pointColor); + } } } @@ -172,13 +204,17 @@ function init() { const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); - let cloth = Cloth.CreateBasic(10, 10, 5, 5); - const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); + let cloth = new Cloth(); + cloth.createBasic(10, 10, 5, 5); + cloth.createDebugMesh(scene); + + const material = new THREE.MeshBasicMaterial({ color: 0x0000ff }); const mesh = new THREE.Mesh(cloth.geometry, material); scene.add(mesh); camera.position.y = 5; camera.position.z = 10; + //camera.lookAt(new THREE.Vector3(1, 0, 0)); function animate(dt) { requestAnimationFrame(animate); @@ -195,7 +231,6 @@ function init() { window.onresize = resize; resize(); if (canvas.getContext) { - ctx = canvas.getContext('2d'); animate(performance.now()); } canvas.onmousemove = (evt) => {