From: Ramtin Naraghi Date: Sun, 24 Jan 2021 11:41:07 +0000 (+0100) Subject: Code refactoring X-Git-Url: https://gitweb.ps.run/cloth_sim/commitdiff_plain/6b8872e162f44cb469a0dc4cdbb30981912a4ee3 Code refactoring --- diff --git a/Scripts/main.js b/Scripts/main.js index 5f6595e..01e3283 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -1,12 +1,22 @@ import { Face, Spring, Cloth } from './cloth.js'; +function addLights(scene){ + + scene.add( new THREE.AmbientLight( 0x222222 ) ); -/** - * rendering - * Einheiten konsistent - * Wind - * evtl. an Stoff ziehen - */ + const light1 = new THREE.PointLight( 0xffffff, 1, 50 ); + light1.position.set( 15, 1, 40 ); + scene.add( light1 ); + + const light2 = new THREE.PointLight( 0xffffff, 1, 50 ); + light2.position.set( -15, 0, 40 ); + scene.add( light2 ); + + const light3 = new THREE.PointLight( 0xffffff, 1, 50 ); + light3.position.set( 0, -1, 40 ); + scene.add( light3 ); + +} /** * setup THREE JS Scene, Camera and Renderer @@ -27,7 +37,7 @@ function setup_scene(canvasSpace) { /** position camera */ camera.position.y = 5; camera.position.z = 10; - + addLights(scene); return [scene, camera, renderer]; } @@ -55,27 +65,13 @@ function init() { cloth.createBasic(10, 10, 10, 10); //cloth.createDebugMesh(scene); - //const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide }); + const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); const mesh = new THREE.Mesh(cloth.geometry, material); - //const mesh = new THREE.WireframeGeometry(cloth.geometry); - //const line = new THREE.LineSegments(mesh); - //line.material.depthTest = false; - //line.material.opacity = 0.25; - //line.material.transparent = true; + scene.add(mesh); - scene.add( new THREE.AmbientLight( 0x222222 ) ); - const light1 = new THREE.PointLight( 0xffffff, 1, 50 ); - light1.position.set( 15, 1, 40 ); - scene.add( light1 ); - const light2 = new THREE.PointLight( 0xffffff, 1, 50 ); - light2.position.set( -15, 0, 40 ); - scene.add( light2 ); - const light3 = new THREE.PointLight( 0xffffff, 1, 50 ); - light3.position.set( 0, -1, 40 ); - scene.add( light3 ); let raycaster = new THREE.Raycaster(); let intersects; @@ -129,6 +125,33 @@ function init() { mousePos.x = evt.clientX; mousePos.y = evt.clientY; + cloth.mouseMove(calculateMousePosToWorld(evt)); + }; + + /** + * Prevent context menu while blowing wind + */ + canvas.addEventListener('contextmenu', function(evt) { + evt.preventDefault(); + }, false); + + + canvas.onmousedown = (evt) => { + + // Check mouse click + rightMousePressed = evt.button == 2; + + if(intersects.length > 0 && evt.button == 0){ + cloth.mousePress(intersects); + } + } + + canvas.onmouseup = (evt) => { + cloth.mouseRelease(); + rightMousePressed = false; + } + + function calculateMousePosToWorld(evt){ var vec = new THREE.Vector3(); // create once and reuse var pos = new THREE.Vector3(); // create once and reuse @@ -144,20 +167,6 @@ function init() { var distance = - camera.position.z / vec.z; pos.copy( camera.position ).add( vec.multiplyScalar( distance ) ); - - cloth.mouseMove(pos); - }; - - canvas.onmousedown = (evt) => { - rightMousePressed = evt.button == 2; - - if(intersects.length > 0 && evt.button == 0){ - cloth.mousePress(intersects); - } - } - - canvas.onmouseup = (evt) => { - cloth.mouseRelease(); - rightMousePressed = false; + return pos; } } \ No newline at end of file