X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/fc396e0a9cd744fa4d2c37f0052f395320580cc5..922aa01da3aa479023c94bb5c016d437f94b6f93:/Scripts/main.js diff --git a/Scripts/main.js b/Scripts/main.js index 843c19a..1f26606 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -26,10 +26,55 @@ function init() { } } + function vectorLength(a, b) { + let v1 = new THREE.Vector3(); + v1.set(a.x, a.y, a.z); + let v2 = new THREE.Vector3(); + v2.set(b.x, b.y, b.z); + + return v1.sub(v2).length(); + } + + class Face { + a; + b; + c; + d; + + springs = []; + + constructor(a, b, c, d) { + this.a = a; + this.b = b; + this.c = c; + this.d = d; + } + } + + class Spring { + restLength; + currentLength; + index1; + index2; + + constructor(vertices, index1, index2) { + this.index1 = index1; + this.index2 = index2; + + let length = vectorLength(vertices[index1], vertices[index2]); + this.restLength = length; + this.currentLength = length; + } + } + class Cloth { + VertexWeight = 1; + geometry = new THREE.Geometry(); - + faces = []; + + vertexWeights = []; static CreateBasic(width, height, numPointsWidth, numPointsHeight) { let vertices = []; @@ -52,20 +97,21 @@ function init() { for (let y = 0; y < numPointsHeight - 1; y++) { for (let x = 0; x < numPointsWidth - 1; x++) { - faces.push( - new THREE.Face3( - getVertexIndex(x, y), - getVertexIndex(x, y + 1), - getVertexIndex(x + 1, y), - ) - ); - faces.push( - new THREE.Face3( - getVertexIndex(x + 1, y), - getVertexIndex(x, y + 1), - getVertexIndex(x + 1, y + 1), - ) + let newFace = new Face( + getVertexIndex(x, y), + getVertexIndex(x, y + 1), + getVertexIndex(x + 1, y), + getVertexIndex(x + 1, y + 1), ); + + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x + 1, y))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x + 1, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x + 1, y), getVertexIndex(x, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x + 1, y), getVertexIndex(x + 1, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y + 1), getVertexIndex(x + 1, y + 1))); + + faces.push(newFace); } } @@ -77,9 +123,33 @@ function init() { for (let i in vertices) { result.geometry.vertices.push(vertices[i]); + result.vertexWeights.push(0); } + console.log(vertices); for (let i in faces) { - result.geometry.faces.push(faces[i]); + let face = faces[i]; + + result.geometry.faces.push(new THREE.Face3( + face.a, face.b, face.c + )); + result.geometry.faces.push(new THREE.Face3( + face.c, face.b, face.d + )); + + console.log(face); + + let xLength = vectorLength(result.geometry.vertices[face.b], result.geometry.vertices[face.a]); + let yLength = vectorLength(result.geometry.vertices[face.c], result.geometry.vertices[face.a]); + let weight = xLength * yLength / 2; + + xLength = vectorLength(result.geometry.vertices[face.b], result.geometry.vertices[face.d]); + yLength = vectorLength(result.geometry.vertices[face.c], result.geometry.vertices[face.d]); + weight += xLength * yLength / 2; + + result.vertexWeights[face.a] += weight / 4; + result.vertexWeights[face.b] += weight / 4; + result.vertexWeights[face.c] += weight / 4; + result.vertexWeights[face.d] += weight / 4; } result.geometry.computeBoundingSphere(); @@ -102,7 +172,7 @@ function init() { const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); - let cloth = Cloth.CreateBasic(10, 10, 4, 4); + let cloth = Cloth.CreateBasic(10, 10, 5, 5); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const mesh = new THREE.Mesh(cloth.geometry, material); scene.add(mesh);