X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/f97f4ee25759ffaa6a4d4709f45fc8b7b5b24973..959c350fb8cddf7d1b31907fcc1f7f99dad52f3e:/js/main.js?ds=sidebyside diff --git a/js/main.js b/js/main.js new file mode 100644 index 0000000..64900d3 --- /dev/null +++ b/js/main.js @@ -0,0 +1,210 @@ + + +function addLights(scene){ + scene.add(new THREE.AmbientLight(0x222222)); + + const light1 = new THREE.PointLight(0xffffff, 1, 50); + light1.position.set(15, 1, 40); + scene.add(light1); + + const light2 = new THREE.PointLight(0xffffff, 1, 50); + light2.position.set(-15, 0, 40); + scene.add(light2); + + const light3 = new THREE.PointLight(0xffffff, 1, 50); + light3.position.set(0, -1, 40); + scene.add(light3); +} + +/** + * setup THREE JS Scene, Camera and Renderer + */ +function setup_scene(canvasSpace) { + const scene = new THREE.Scene(); + const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000); + const renderer = new THREE.WebGLRenderer(); + /** size canvas to leave some space for UI */ + renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace); + renderer.antialias = true; + /** embed canvas in HTML */ + document.getElementById("threejscontainer").appendChild(renderer.domElement); + + /** add orbit controls */ + const controls = new THREE.OrbitControls(camera, renderer.domElement); + controls.target.set(0, 0, 0); + controls.update(); + + /** add scene background */ + const loader = new THREE.TextureLoader(); + const texture = loader.load( + '/projects/cloth/img/tears_of_steel_bridge_2k.jpg', + () => { + const rt = new THREE.WebGLCubeRenderTarget(texture.image.height); + rt.fromEquirectangularTexture(renderer, texture); + scene.background = rt; + }); + + /** add flag pole */ + const geometry = new THREE.CylinderGeometry(0.02, 0.02, 5, 32); + const material = new THREE.MeshStandardMaterial({color: 0xffffff}); + const cylinder = new THREE.Mesh(geometry, material); + cylinder.position.set(-0.5, -2.25, 0); + scene.add(cylinder); + + /** add global light */ + const directionalLight = new THREE.DirectionalLight(0xffffff, 1); + scene.add(directionalLight); + + /** position camera */ + camera.position.z = 2; + addLights(scene); + return [scene, camera, renderer]; +} + +/** call "init" when document is fully loaded */ +document.body.onload = init; + +function init() { + let mousePos = new THREE.Vector2(); + + /** + * Space left empty under canvas + * for UI elements + */ + const canvasSpace = 200; + + /** Constant Frame Time */ + const frameTime = 1000.0 / 200.0; + + /** Setup scene */ + let [scene, camera, renderer] = setup_scene(canvasSpace); + + const loader = new THREE.TextureLoader(); + //Red color: 0xC70039 + + /** Create cloth and generate mesh */ + const cloth = new Cloth(1, 0.5, 20, 20); + const clothGeometry = cloth.generateGeometry(); + const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('/projects/cloth/img/hsrm2.png'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false }); + //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); + const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial); + scene.add(clothMesh); + + /** Register wind checkbox */ + document.getElementById("windToggle").checked = options.wind; + document.getElementById("windToggle").onchange = (e) => { + options.wind = e.target.checked; + }; + + let raycaster = new THREE.Raycaster(); + let intersects; + let windKeyDown = false; + let dragKeyDown = false; + let draggedIndex = -1; + /** + * function called every frame + * @param {number} dt - time passed since last frame in ms + */ + function animate(dt) { + /** run simulation step */ + cloth.simulate(dt / 1000); + + cloth.updateGeometry(clothGeometry); + + /** raycast from camera to cursor */ + raycaster.setFromCamera(new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera); + intersects = raycaster.intersectObject(clothMesh); + + /** provide user interaction */ + if (intersects.length > 0) { + if (windKeyDown) + cloth.blow(camera.position, intersects); + /** "grab" vertex index */ + if (dragKeyDown && draggedIndex == -1) + draggedIndex = intersects[0].face.a; + } + if (dragKeyDown && draggedIndex != -1) + cloth.drag(calculateMousePosToWorld(mousePos), draggedIndex); + + /** queue next frame */ + setTimeout(() => { + animate(frameTime); + }, frameTime); + + renderer.render(scene, camera); + } + + + /** add callback for window resize */ + let canvas = document.getElementsByTagName("canvas")[0]; + let w = window.innerWidth; + let h = window.innerHeight - canvasSpace; + let resize = function () { + w = window.innerWidth; + h = window.innerHeight - canvasSpace; + canvas.width = w; + canvas.height = h; + } + window.onresize = resize; + resize(); + + /** + * if canvas has been successfully initialized + * start rendering + */ + if (canvas.getContext) { + animate(frameTime); + } + + + + /** add mouse move callback */ + canvas.onmousemove = (evt) => { + mousePos.x = evt.clientX; + mousePos.y = evt.clientY; + }; + + /** + * Prevent context menu while blowing wind + */ + canvas.addEventListener('contextmenu', function(evt) { + evt.preventDefault(); + }, false); + + /** register key events */ + document.onkeydown = (evt) => { + if (evt.code === "KeyW") + windKeyDown = true; + if (evt.code === "KeyD") + dragKeyDown = true; + }; + + document.onkeyup = (evt) => { + if (evt.code === "KeyW") + windKeyDown = false; + if (evt.code === "KeyD") { + dragKeyDown = false; + draggedIndex = -1; + } + }; + + /** helper function to turn mouse position into 3D coordinates */ + function calculateMousePosToWorld(mousePos){ + var vec = new THREE.Vector3(); // create once and reuse + var pos = new THREE.Vector3(); // create once and reuse + + vec.set( + (mousePos.x / window.innerWidth) * 2 - 1, + - (mousePos.y / window.innerHeight) * 2 + 1, + 0.5); + + vec.unproject(camera); + + vec.sub(camera.position).normalize(); + + var distance = - camera.position.z / vec.z; + + pos.copy(camera.position).add(vec.multiplyScalar(distance)); + return pos; + } +} \ No newline at end of file