X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/c061ca66adc53232724ce9991fbe8d10c041af36..dcdf429d920b067cf18d50ef9f12032a0cf2dcc2:/Scripts/main.js?ds=sidebyside diff --git a/Scripts/main.js b/Scripts/main.js index 2388293..fb7a8b2 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -26,14 +26,44 @@ function init() { } } + function vectorLength(a, b) { + let v1 = new THREE.Vector3(); + v1.set(a.x, a.y, a.z); + let v2 = new THREE.Vector3(); + v2.set(b.x, b.y, b.z); + + return v1.sub(v2).length(); + } + class Face { - indices = []; + a; + b; + c; + d; + + springs = []; constructor(a, b, c, d) { - this.indices.push(a); - this.indices.push(b); - this.indices.push(c); - this.indices.push(d); + this.a = a; + this.b = b; + this.c = c; + this.d = d; + } + } + + class Spring { + restLength; + currentLength; + index1; + index2; + + constructor(vertices, index1, index2) { + this.index1 = index1; + this.index2 = index2; + + let length = vectorLength(vertices[index1], vertices[index2]); + this.restLength = length; + this.currentLength = length; } } @@ -46,13 +76,7 @@ function init() { vertexWeights = []; - springs = []; - - getSprings(faceIndex) { - - } - - static CreateBasic(width, height, numPointsWidth, numPointsHeight) { + createBasic(width, height, numPointsWidth, numPointsHeight) { let vertices = []; let faces = []; @@ -73,67 +97,96 @@ function init() { for (let y = 0; y < numPointsHeight - 1; y++) { for (let x = 0; x < numPointsWidth - 1; x++) { - faces.push( - new Face( - getVertexIndex(x, y), - getVertexIndex(x, y + 1), - getVertexIndex(x + 1, y), - getVertexIndex(x + 1, y + 1), - ) + let newFace = new Face( + getVertexIndex(x, y), + getVertexIndex(x, y + 1), + getVertexIndex(x + 1, y), + getVertexIndex(x + 1, y + 1), ); + + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x + 1, y))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y), getVertexIndex(x + 1, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x + 1, y), getVertexIndex(x, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x + 1, y), getVertexIndex(x + 1, y + 1))); + newFace.springs.push(new Spring(vertices, getVertexIndex(x, y + 1), getVertexIndex(x + 1, y + 1))); + + faces.push(newFace); } } - return this.CreateExplicit(vertices, faces); + this.createExplicit(vertices, faces); } - static CreateExplicit(vertices, faces) { - let result = new Cloth(); - + createExplicit(vertices, faces) { for (let i in vertices) { - result.geometry.vertices.push(vertices[i]); - result.vertexWeights.push(0); + this.geometry.vertices.push(vertices[i]); + this.vertexWeights.push(0); } for (let i in faces) { let face = faces[i]; - result.geometry.faces.push(new THREE.Face3( + this.faces.push(face); + + this.geometry.faces.push(new THREE.Face3( face.a, face.b, face.c )); - result.geometry.faces.push(new THREE.Face3( + this.geometry.faces.push(new THREE.Face3( face.c, face.b, face.d )); - let xLength = - result.geometry.vertices[face.b] - .sub(result.geometry.vertices[face.a]) - .length(); - let yLength = - result.geometry.vertices[face.c] - .sub(result.geometry.vertices[face.a]) - .length(); + let xLength = vectorLength(this.geometry.vertices[face.b], this.geometry.vertices[face.a]); + let yLength = vectorLength(this.geometry.vertices[face.c], this.geometry.vertices[face.a]); let weight = xLength * yLength / 2; - xLength = - result.geometry.vertices[face.b] - .sub(result.geometry.vertices[face.d]) - .length(); - yLength = - result.geometry.vertices[face.c] - .sub(result.geometry.vertices[face.d]) - .length(); - + xLength = vectorLength(this.geometry.vertices[face.b], this.geometry.vertices[face.d]); + yLength = vectorLength(this.geometry.vertices[face.c], this.geometry.vertices[face.d]); weight += xLength * yLength / 2; - result.vertexWeights[face.a] += weight / 4; - result.vertexWeights[face.b] += weight / 4; - result.vertexWeights[face.c] += weight / 4; - result.vertexWeights[face.d] += weight / 4; + this.vertexWeights[face.a] += weight / 4; + this.vertexWeights[face.b] += weight / 4; + this.vertexWeights[face.c] += weight / 4; + this.vertexWeights[face.d] += weight / 4; } - result.geometry.computeBoundingSphere(); + this.geometry.computeBoundingSphere(); + } + + createDebugMesh(scene) { + function addLine(from, to, color) { + let geometry = new THREE.Geometry(); + geometry.vertices.push(from); + geometry.vertices.push(to); + let material = new THREE.LineBasicMaterial( { color: color, linewidth: 10 } ); + let line = new THREE.Line(geometry, material); + line.renderOrder = 1; + scene.add(line); + } + function addPoint(point, color) { + const geometry = new THREE.SphereGeometry( 0.05, 32, 32 ); + const material = new THREE.MeshBasicMaterial( { color: color } ); + const sphere = new THREE.Mesh( geometry, material ); + sphere.position.set(point.x, point.y, point.z); + scene.add( sphere ); + } - return result; + let lineColor = 0x000000; + let pointColor = 0xff00000; + + for (let i in this.faces) { + let face = this.faces[i]; + addLine(this.geometry.vertices[face.a], this.geometry.vertices[face.b], lineColor); + addLine(this.geometry.vertices[face.a], this.geometry.vertices[face.c], lineColor); + addLine(this.geometry.vertices[face.a], this.geometry.vertices[face.d], lineColor); + addLine(this.geometry.vertices[face.b], this.geometry.vertices[face.c], lineColor); + addLine(this.geometry.vertices[face.b], this.geometry.vertices[face.d], lineColor); + addLine(this.geometry.vertices[face.c], this.geometry.vertices[face.d], lineColor); + + addPoint(this.geometry.vertices[face.a], pointColor); + addPoint(this.geometry.vertices[face.b], pointColor); + addPoint(this.geometry.vertices[face.c], pointColor); + addPoint(this.geometry.vertices[face.d], pointColor); + } } } @@ -151,13 +204,17 @@ function init() { const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); - let cloth = Cloth.CreateBasic(10, 10, 4, 4); - const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); + let cloth = new Cloth(); + cloth.createBasic(10, 10, 5, 5); + cloth.createDebugMesh(scene); + + const material = new THREE.MeshBasicMaterial({ color: 0x0000ff }); const mesh = new THREE.Mesh(cloth.geometry, material); scene.add(mesh); camera.position.y = 5; camera.position.z = 10; + //camera.lookAt(new THREE.Vector3(1, 0, 0)); function animate(dt) { requestAnimationFrame(animate); @@ -174,7 +231,6 @@ function init() { window.onresize = resize; resize(); if (canvas.getContext) { - ctx = canvas.getContext('2d'); animate(performance.now()); } canvas.onmousemove = (evt) => {