X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/8ecb6f064f0708ed010f1239a7bddc283411b6e7..8199b09231f15b0f84480656a0e92827d795fcdc:/Scripts/main.js diff --git a/Scripts/main.js b/Scripts/main.js index 588e8f1..6fa9f22 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -1,7 +1,7 @@ -import { Face, Spring, Cloth } from './cloth.js'; +//import { } from './cloth.js'; +//import { OrbitControls } from './OrbitControls.js'; function addLights(scene){ - scene.add( new THREE.AmbientLight( 0x222222 ) ); const light1 = new THREE.PointLight( 0xffffff, 1, 50 ); @@ -15,7 +15,6 @@ function addLights(scene){ const light3 = new THREE.PointLight( 0xffffff, 1, 50 ); light3.position.set( 0, -1, 40 ); scene.add( light3 ); - } /** @@ -27,16 +26,38 @@ function setup_scene(canvasSpace) { const renderer = new THREE.WebGLRenderer(); /** size canvas to leave some space for UI */ renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace); + renderer.antialias = true; /** embed canvas in HTML */ document.getElementById("threejscontainer").appendChild(renderer.domElement); + /** add orbit controls */ + const controls = new THREE.OrbitControls(camera, renderer.domElement); + controls.target.set(0, 0, 0); + controls.update(); + + /** add scene background */ + const loader = new THREE.TextureLoader(); + const texture = loader.load( + 'Textures/tears_of_steel_bridge_2k.jpg', + () => { + const rt = new THREE.WebGLCubeRenderTarget(texture.image.height); + rt.fromEquirectangularTexture(renderer, texture); + scene.background = rt; + }); + + /** add flag pole */ + const geometry = new THREE.CylinderGeometry( 0.02, 0.02, 5, 32 ); + const material = new THREE.MeshStandardMaterial( {color: 0xffffff} ); + const cylinder = new THREE.Mesh( geometry, material ); + cylinder.position.set(-0.5, -2.25, 0); + scene.add( cylinder ); + /** add global light */ const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); /** position camera */ - camera.position.y = 3; - camera.position.z = 10; + camera.position.z = 2; addLights(scene); return [scene, camera, renderer]; } @@ -46,7 +67,6 @@ document.body.onload = init; function init() { let mousePos = new THREE.Vector2(); - let previousClothSimulation; /** * Space left empty under canvas @@ -55,24 +75,25 @@ function init() { const canvasSpace = 200; /** Constant Frame Time */ - const frameTime = 1000.0 / 60.0; + const frameTime = 1000.0 / 200.0; /** Setup scene */ let [scene, camera, renderer] = setup_scene(canvasSpace); - /** setup cloth and generate debug mesh */ - let cloth = new Cloth(); - cloth.createBasic(10, 10, 20, 20); - //cloth.createDebugMesh(scene); - - - const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); - const mesh = new THREE.Mesh(cloth.geometry, material); - - scene.add(mesh); - - + //const loader = new THREE.TextureLoader(); + //Red color: 0xC70039 + + const cloth = new Cloth(1, 0.5, 20, 20); + const clothGeometry = cloth.generateGeometry(); + //const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/DeutschlandFlagge.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false}); + const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); + const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial); + scene.add(clothMesh); + document.getElementById("windToggle").onchange = (e) => { + options.wind = e.target.checked; + }; + let raycaster = new THREE.Raycaster(); let intersects; let rightMousePressed; @@ -81,15 +102,17 @@ function init() { * @param {number} dt - time passed since last frame in ms */ function animate(dt) { - cloth.simulate(dt/1000); + cloth.simulate(dt / 1000); + cloth.updateGeometry(clothGeometry); + raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera ); - intersects = raycaster.intersectObject( mesh ); + // intersects = raycaster.intersectObject( mesh ); - if ( intersects.length > 0 && rightMousePressed) { - cloth.wind(intersects); - } + // if ( intersects.length > 0 && rightMousePressed) { + // // Cloth mouse interaction + // } setTimeout(() => { animate(frameTime); }, frameTime); @@ -125,7 +148,7 @@ function init() { mousePos.x = evt.clientX; mousePos.y = evt.clientY; - cloth.mouseMove(calculateMousePosToWorld(evt)); + //cloth.mouseMove(calculateMousePosToWorld(evt)); }; /** @@ -142,12 +165,12 @@ function init() { rightMousePressed = evt.button == 2; if(intersects.length > 0 && evt.button == 0){ - cloth.mousePress(intersects); + //cloth.mousePress(intersects); } } canvas.onmouseup = (evt) => { - cloth.mouseRelease(); + //cloth.mouseRelease(); rightMousePressed = false; }