X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/8199b09231f15b0f84480656a0e92827d795fcdc..8bf51c36d322cb8d4f099d3475563ee4e520ab92:/Scripts/cloth.js diff --git a/Scripts/cloth.js b/Scripts/cloth.js index ff55549..5a7a0f2 100644 --- a/Scripts/cloth.js +++ b/Scripts/cloth.js @@ -4,6 +4,8 @@ const MASS = 0.1; const GRAVITY = new THREE.Vector3(0, -9.81 * MASS, 0); const K = 1; +// Flag Texture + const options = { wind: true, }; @@ -143,25 +145,27 @@ class Cloth { const geometry = new THREE.BufferGeometry(); const vertices = []; - const normals = []; const indices = []; + const uvs = []; - for (let particle of this.particles) { + for (let i in this.particles) { + let particle = this.particles[i]; vertices.push( particle.position.x, particle.position.y, particle.position.z); + uvs.push( + this.getX(i) / (this.numPointsWidth-1), + 1 - (this.getY(i) / (this.numPointsHeight-1)) + ); } - const numPointsWidth = this.numPointsWidth; - const numPointsHeight = this.numPointsHeight; - /** * generate faces based on 4 vertices * and 6 springs each */ - for (let y = 0; y < numPointsHeight - 1; y++) { - for (let x = 0; x < numPointsWidth - 1; x++) { + for (let y = 0; y < this.numPointsHeight - 1; y++) { + for (let x = 0; x < this.numPointsWidth - 1; x++) { indices.push( this.getVertexIndex(x, y), this.getVertexIndex(x+1, y), @@ -177,7 +181,7 @@ class Cloth { geometry.setIndex(indices); geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); - //geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3)); + geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2)); geometry.computeBoundingSphere(); geometry.computeVertexNormals(); @@ -223,10 +227,6 @@ class Cloth { } intersect() { - let npw = this.numPointsWidth; - function getX(i) { return i % npw; } - function getY(i) { return Math.floor(i / npw); } - for (let i in this.particles) { for (let j in this.particles) { let p1 = this.particles[i]; @@ -235,14 +235,14 @@ class Cloth { p1.movableTmp = true; p2.movableTmp = true; - if (i == j || (Math.abs(getX(i) - getX(j)) == 1 && Math.abs(getY(i) - getY(j)) == 1)) + if (i == j || (Math.abs(this.getX(i) - this.getX(j)) == 1 && Math.abs(this.getY(i) - this.getY(j)) == 1)) continue; let dist = p1.position.distanceTo(p2.position); const collisionDistance = Math.min(this.width / this.numPointsWidth, this.height / this.numPointsHeight); if (dist < collisionDistance) { - p1.movableTmp = false; - p2.movableTmp = false; + // p1.movableTmp = false; + // p2.movableTmp = false; let diff = p1.position.clone().sub(p2.position).normalize(); diff.multiplyScalar((collisionDistance - dist) * 1.001 / 2); if (p1.movable) @@ -264,4 +264,6 @@ class Cloth { getVertexIndex(x, y) { return y * this.numPointsWidth + x; } + getX(i) { return i % this.numPointsWidth; } + getY(i) { return Math.floor(i / this.numPointsWidth); } } \ No newline at end of file