X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/79bcaf1ac3d8bc90b697c444ff5dfb694acb6962..1e3751f45e04a76ce2b11c67aa70e7c65efaad89:/Scripts/main.js diff --git a/Scripts/main.js b/Scripts/main.js index 4c57ff9..c269982 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -52,11 +52,11 @@ function init() { /** setup cloth and generate debug mesh */ let cloth = new Cloth(); - cloth.createBasic(10, 10, 50, 50); + cloth.createBasic(10, 10, 10, 10); //cloth.createDebugMesh(scene); //const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide }); - const material = new THREE.MeshStandardMaterial({ color: 0x0000ff, side: THREE.DoubleSide, flatShading: false }); + const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); const mesh = new THREE.Mesh(cloth.geometry, material); //const mesh = new THREE.WireframeGeometry(cloth.geometry); //const line = new THREE.LineSegments(mesh); @@ -67,18 +67,19 @@ function init() { scene.add( new THREE.AmbientLight( 0x222222 ) ); - const light1 = new THREE.PointLight( 0xffffff, 1, 100 ); - light1.position.set( 2, 1, 80 ); + const light1 = new THREE.PointLight( 0xffffff, 1, 50 ); + light1.position.set( 15, 1, 40 ); scene.add( light1 ); - const light2 = new THREE.PointLight( 0xffffff, 1, 100 ); - light2.position.set( -2, 1, 80 ); + const light2 = new THREE.PointLight( 0xffffff, 1, 50 ); + light2.position.set( -15, 0, 40 ); scene.add( light2 ); - const light3 = new THREE.PointLight( 0xffffff, 1, 100 ); - light3.position.set( 0, -1, 80 ); + const light3 = new THREE.PointLight( 0xffffff, 1, 50 ); + light3.position.set( 0, -1, 40 ); scene.add( light3 ); let raycaster = new THREE.Raycaster(); - + let intersects; + let rightMousePressed; /** * function called every frame * @param {number} dt - time passed since last frame in ms @@ -88,7 +89,7 @@ function init() { raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera ); - const intersects = raycaster.intersectObject( mesh ); + intersects = raycaster.intersectObject( mesh ); if ( intersects.length > 0 ) { cloth.wind(intersects); @@ -121,9 +122,39 @@ function init() { animate(performance.now()); } + + /** add mouse move callback */ canvas.onmousemove = (evt) => { mousePos.x = evt.clientX; mousePos.y = evt.clientY; + + var vec = new THREE.Vector3(); // create once and reuse + var pos = new THREE.Vector3(); // create once and reuse + + vec.set( + ( evt.clientX / window.innerWidth ) * 2 - 1, + - ( evt.clientY / window.innerHeight ) * 2 + 1, + 0.5 ); + + vec.unproject( camera ); + + vec.sub( camera.position ).normalize(); + + var distance = - camera.position.z / vec.z; + + pos.copy( camera.position ).add( vec.multiplyScalar( distance ) ); + + cloth.mouseMove(pos); }; + + canvas.onmousedown = (evt) => { + if(intersects.length > 0){ + cloth.mousePress(intersects); + } + } + + canvas.onmouseup = (evt) => { + cloth.mouseRelease(); + } } \ No newline at end of file