X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/79bcaf1ac3d8bc90b697c444ff5dfb694acb6962..1e3751f45e04a76ce2b11c67aa70e7c65efaad89:/Scripts/cloth.js diff --git a/Scripts/cloth.js b/Scripts/cloth.js index e39b95b..c873a3d 100644 --- a/Scripts/cloth.js +++ b/Scripts/cloth.js @@ -98,6 +98,9 @@ export class Cloth { vertexRigidness = []; + externalForces = []; + windForce = 0; + /** * creates a rectangular piece of cloth * takes the size of the cloth @@ -203,6 +206,7 @@ export class Cloth { // this.previousPositions.push(vertices[i]); this.vertexWeights.push(0); this.vertexRigidness.push(false); + this.externalForces.push(new THREE.Vector3(0,0,0)); } /** * copy faces, @@ -251,6 +255,7 @@ export class Cloth { */ this.geometry.computeBoundingSphere(); this.geometry.computeFaceNormals(); + this.geometry.computeVertexNormals(); } /** @@ -355,6 +360,7 @@ export class Cloth { this.geometry.elementsNeedUpdate = true; this.geometry.computeBoundingSphere(); this.geometry.computeFaceNormals(); + this.geometry.computeVertexNormals(); } @@ -369,7 +375,8 @@ getAcceleration(vertexIndex, dt) { if (this.vertexRigidness[vertexIndex]) return new THREE.Vector3(0, 0, 0); - let vertex = this.geometry.vertices[vertexIndex]; + let externalForce = this.externalForces[vertexIndex]; + let vertex = this.geometry.vertices[vertexIndex];//.add(externalForce); // Mass of vertex let M = this.vertexWeights[vertexIndex]; @@ -471,10 +478,31 @@ getAcceleration(vertexIndex, dt) { } let result = new THREE.Vector3(1, 1, 1); + result.multiplyScalar(M).multiply(g).add(fWind).add(externalForce).add(fAirResistance).sub(springSum); + + document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y); - let temp = result.multiplyScalar(M).multiply(g).add(fWind).add(fAirResistance).clone(); - result.sub(springSum); - document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y) + "\nTemp: " + Math.floor(temp.y); + let threshold = 1; + let forceReduktion = 0.8; + if(Math.abs(externalForce.z) > threshold){ + externalForce.z *= forceReduktion; + } else { + externalForce.z = 0; + } + + if(Math.abs(externalForce.y) > threshold){ + externalForce.y *= forceReduktion; + } else { + externalForce.y = 0; + } + + if(Math.abs(externalForce.x) > threshold){ + externalForce.x *= forceReduktion; + } else { + externalForce.x = 0; + } + + return result; } @@ -492,7 +520,7 @@ verlet(currentPosition, previousPosition, acceleration, passedTime) { // next position = 2 * current Position - previous position + acceleration * (passed time)^2 // acceleration (dv/dt) = F(net) // Dependency for one vertex: gravity, fluids/air, springs - const DRAG = 0.97; + const DRAG = 0.96; let nextPosition = new THREE.Vector3( (currentPosition.x - previousPosition.x) * DRAG + currentPosition.x + acceleration.x * (passedTime * passedTime), (currentPosition.y - previousPosition.y) * DRAG + currentPosition.y + acceleration.y * (passedTime * passedTime), @@ -520,9 +548,36 @@ euler(currentPosition, acceleration, passedTime) { wind(intersects) { let intersect = intersects[0]; - this.geometry.vertices[intersect.face.a].z -= 0.05; - this.geometry.vertices[intersect.face.b].z -= 0.05; - this.geometry.vertices[intersect.face.c].z -= 0.05; + this.externalForces[intersect.face.a].z -= this.windForce; + this.externalForces[intersect.face.b].z -= this.windForce; + this.externalForces[intersect.face.c].z -= this.windForce; +} + +mousePressed = false; +mouseMoved = false; +intersects; + +mousePress(intersects){ + this.mousePressed = true; + this.intersects = intersects; + +} + +mouseMove(mousePos){ + this.mouseMoved = true; + if(this.mousePressed){ + let intersect = this.intersects[0]; + this.externalForces[intersect.face.a].add(mousePos.clone().sub(this.geometry.vertices[intersect.face.a]).multiplyScalar(90)); + /* + this.geometry.vertices[intersect.face.a].x = mousePos.x; + this.geometry.vertices[intersect.face.a].y = mousePos.y; + this.geometry.vertices[intersect.face.a].z = mousePos.z; + */ + } +} + +mouseRelease(){ + this.mousePressed = false; } }