X-Git-Url: https://gitweb.ps.run/cloth_sim/blobdiff_plain/1e3751f45e04a76ce2b11c67aa70e7c65efaad89..eac8eb4ec5115f16fc17b94fb194fdc1c005ddb5:/Scripts/main.js diff --git a/Scripts/main.js b/Scripts/main.js index c269982..1a30f7a 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -1,12 +1,20 @@ -import { Face, Spring, Cloth } from './cloth.js'; -/** - * rendering - * Einheiten konsistent - * Wind - * evtl. an Stoff ziehen - */ +function addLights(scene){ + scene.add(new THREE.AmbientLight(0x222222)); + + const light1 = new THREE.PointLight(0xffffff, 1, 50); + light1.position.set(15, 1, 40); + scene.add(light1); + + const light2 = new THREE.PointLight(0xffffff, 1, 50); + light2.position.set(-15, 0, 40); + scene.add(light2); + + const light3 = new THREE.PointLight(0xffffff, 1, 50); + light3.position.set(0, -1, 40); + scene.add(light3); +} /** * setup THREE JS Scene, Camera and Renderer @@ -17,17 +25,39 @@ function setup_scene(canvasSpace) { const renderer = new THREE.WebGLRenderer(); /** size canvas to leave some space for UI */ renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace); + renderer.antialias = true; /** embed canvas in HTML */ document.getElementById("threejscontainer").appendChild(renderer.domElement); + /** add orbit controls */ + const controls = new THREE.OrbitControls(camera, renderer.domElement); + controls.target.set(0, 0, 0); + controls.update(); + + /** add scene background */ + const loader = new THREE.TextureLoader(); + const texture = loader.load( + 'Textures/tears_of_steel_bridge_2k.jpg', + () => { + const rt = new THREE.WebGLCubeRenderTarget(texture.image.height); + rt.fromEquirectangularTexture(renderer, texture); + scene.background = rt; + }); + + /** add flag pole */ + const geometry = new THREE.CylinderGeometry(0.02, 0.02, 5, 32); + const material = new THREE.MeshStandardMaterial({color: 0xffffff}); + const cylinder = new THREE.Mesh(geometry, material); + cylinder.position.set(-0.5, -2.25, 0); + scene.add(cylinder); + /** add global light */ const directionalLight = new THREE.DirectionalLight(0xffffff, 1); scene.add(directionalLight); /** position camera */ - camera.position.y = 5; - camera.position.z = 10; - + camera.position.z = 2; + addLights(scene); return [scene, camera, renderer]; } @@ -36,7 +66,6 @@ document.body.onload = init; function init() { let mousePos = new THREE.Vector2(); - let previousClothSimulation; /** * Space left empty under canvas @@ -45,58 +74,63 @@ function init() { const canvasSpace = 200; /** Constant Frame Time */ - const frameTime = 1000.0 / 60.0; + const frameTime = 1000.0 / 200.0; /** Setup scene */ let [scene, camera, renderer] = setup_scene(canvasSpace); - /** setup cloth and generate debug mesh */ - let cloth = new Cloth(); - cloth.createBasic(10, 10, 10, 10); - //cloth.createDebugMesh(scene); - - //const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide }); - const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); - const mesh = new THREE.Mesh(cloth.geometry, material); - //const mesh = new THREE.WireframeGeometry(cloth.geometry); - //const line = new THREE.LineSegments(mesh); - //line.material.depthTest = false; - //line.material.opacity = 0.25; - //line.material.transparent = true; - scene.add(mesh); - - scene.add( new THREE.AmbientLight( 0x222222 ) ); - - const light1 = new THREE.PointLight( 0xffffff, 1, 50 ); - light1.position.set( 15, 1, 40 ); - scene.add( light1 ); - const light2 = new THREE.PointLight( 0xffffff, 1, 50 ); - light2.position.set( -15, 0, 40 ); - scene.add( light2 ); - const light3 = new THREE.PointLight( 0xffffff, 1, 50 ); - light3.position.set( 0, -1, 40 ); - scene.add( light3 ); + const loader = new THREE.TextureLoader(); + //Red color: 0xC70039 + + /** Create cloth and generate mesh */ + const cloth = new Cloth(1, 0.5, 20, 20); + const clothGeometry = cloth.generateGeometry(); + const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm2.png'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false }); + //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false }); + const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial); + scene.add(clothMesh); + /** Register wind checkbox */ + document.getElementById("windToggle").checked = options.wind; + document.getElementById("windToggle").onchange = (e) => { + options.wind = e.target.checked; + }; + let raycaster = new THREE.Raycaster(); let intersects; - let rightMousePressed; + let windKeyDown = false; + let dragKeyDown = false; + let draggedIndex = -1; /** * function called every frame * @param {number} dt - time passed since last frame in ms */ function animate(dt) { - cloth.simulate(dt/1000); - - raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera ); - - intersects = raycaster.intersectObject( mesh ); - - if ( intersects.length > 0 ) { - cloth.wind(intersects); + /** run simulation step */ + cloth.simulate(dt / 1000); + + cloth.updateGeometry(clothGeometry); + + /** raycast from camera to cursor */ + raycaster.setFromCamera(new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera); + intersects = raycaster.intersectObject(clothMesh); + + /** provide user interaction */ + if (intersects.length > 0) { + if (windKeyDown) + cloth.blow(camera.position, intersects); + /** "grab" vertex index */ + if (dragKeyDown && draggedIndex == -1) + draggedIndex = intersects[0].face.a; } + if (dragKeyDown && draggedIndex != -1) + cloth.drag(calculateMousePosToWorld(mousePos), draggedIndex); + + /** queue next frame */ setTimeout(() => { animate(frameTime); }, frameTime); + renderer.render(scene, camera); } @@ -119,7 +153,7 @@ function init() { * start rendering */ if (canvas.getContext) { - animate(performance.now()); + animate(frameTime); } @@ -128,33 +162,49 @@ function init() { canvas.onmousemove = (evt) => { mousePos.x = evt.clientX; mousePos.y = evt.clientY; + }; + + /** + * Prevent context menu while blowing wind + */ + canvas.addEventListener('contextmenu', function(evt) { + evt.preventDefault(); + }, false); + + /** register key events */ + document.onkeydown = (evt) => { + if (evt.code === "KeyW") + windKeyDown = true; + if (evt.code === "KeyD") + dragKeyDown = true; + }; + + document.onkeyup = (evt) => { + if (evt.code === "KeyW") + windKeyDown = false; + if (evt.code === "KeyD") { + dragKeyDown = false; + draggedIndex = -1; + } + }; + /** helper function to turn mouse position into 3D coordinates */ + function calculateMousePosToWorld(mousePos){ var vec = new THREE.Vector3(); // create once and reuse var pos = new THREE.Vector3(); // create once and reuse vec.set( - ( evt.clientX / window.innerWidth ) * 2 - 1, - - ( evt.clientY / window.innerHeight ) * 2 + 1, - 0.5 ); + (mousePos.x / window.innerWidth) * 2 - 1, + - (mousePos.y / window.innerHeight) * 2 + 1, + 0.5); - vec.unproject( camera ); + vec.unproject(camera); - vec.sub( camera.position ).normalize(); + vec.sub(camera.position).normalize(); var distance = - camera.position.z / vec.z; - pos.copy( camera.position ).add( vec.multiplyScalar( distance ) ); - - cloth.mouseMove(pos); - }; - - canvas.onmousedown = (evt) => { - if(intersects.length > 0){ - cloth.mousePress(intersects); - } - } - - canvas.onmouseup = (evt) => { - cloth.mouseRelease(); + pos.copy(camera.position).add(vec.multiplyScalar(distance)); + return pos; } } \ No newline at end of file