+ return [scene, camera, renderer];\r
+}\r
+\r
+/** call "init" when document is fully loaded */\r
+document.body.onload = init;\r
+\r
+function init() {\r
+ let mousePos = new THREE.Vector2();\r
+ let previousClothSimulation;\r
+ \r
+ /**\r
+ * Space left empty under canvas\r
+ * for UI elements\r
+ */\r
+ const canvasSpace = 200;\r
+\r
+ /** Constant Frame Time */\r
+ const frameTime = 1000.0 / 60.0;\r
+\r
+ /** Setup scene */\r
+ let [scene, camera, renderer] = setup_scene(canvasSpace);\r
+ \r
+ /** setup cloth and generate debug mesh */\r
+ let cloth = new Cloth();\r
+ cloth.createBasic(10, 10, 50, 50);\r
+ //cloth.createDebugMesh(scene);\r
+\r
+ //const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide });\r
+ const material = new THREE.MeshStandardMaterial({ color: 0x0000ff, side: THREE.DoubleSide, flatShading: false });\r
+ const mesh = new THREE.Mesh(cloth.geometry, material);\r
+ //const mesh = new THREE.WireframeGeometry(cloth.geometry);\r
+ //const line = new THREE.LineSegments(mesh);\r
+ //line.material.depthTest = false;\r
+ //line.material.opacity = 0.25;\r
+ //line.material.transparent = true;\r
+ scene.add(mesh);\r
+\r
+ scene.add( new THREE.AmbientLight( 0x222222 ) );\r
+\r
+ const light1 = new THREE.PointLight( 0xffffff, 1, 100 );\r
+ light1.position.set( 2, 1, 80 );\r
+ scene.add( light1 );\r
+ const light2 = new THREE.PointLight( 0xffffff, 1, 100 );\r
+ light2.position.set( -2, 1, 80 );\r
+ scene.add( light2 );\r
+ const light3 = new THREE.PointLight( 0xffffff, 1, 100 );\r
+ light3.position.set( 0, -1, 80 );\r
+ scene.add( light3 );\r
+ \r
+ let raycaster = new THREE.Raycaster();\r
+\r
+ /**\r
+ * function called every frame\r
+ * @param {number} dt - time passed since last frame in ms\r
+ */\r