]> gitweb.ps.run Git - cloth_sim/blobdiff - Scripts/OrbitControls.js
restructure
[cloth_sim] / Scripts / OrbitControls.js
diff --git a/Scripts/OrbitControls.js b/Scripts/OrbitControls.js
deleted file mode 100644 (file)
index 54a09ef..0000000
+++ /dev/null
@@ -1,1217 +0,0 @@
-// This set of controls performs orbiting, dollying (zooming), and panning.
-// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
-//
-//    Orbit - left mouse / touch: one-finger move
-//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
-//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
-
-THREE.OrbitControls = function ( object, domElement ) {
-
-       if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
-       if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
-
-       this.object = object;
-       this.domElement = domElement;
-
-       // Set to false to disable this control
-       this.enabled = true;
-
-       // "target" sets the location of focus, where the object orbits around
-       this.target = new THREE.Vector3();
-
-       // How far you can dolly in and out ( PerspectiveCamera only )
-       this.minDistance = 0;
-       this.maxDistance = Infinity;
-
-       // How far you can zoom in and out ( OrthographicCamera only )
-       this.minZoom = 0;
-       this.maxZoom = Infinity;
-
-       // How far you can orbit vertically, upper and lower limits.
-       // Range is 0 to Math.PI radians.
-       this.minPolarAngle = 0; // radians
-       this.maxPolarAngle = Math.PI; // radians
-
-       // How far you can orbit horizontally, upper and lower limits.
-       // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
-       this.minAzimuthAngle = - Infinity; // radians
-       this.maxAzimuthAngle = Infinity; // radians
-
-       // Set to true to enable damping (inertia)
-       // If damping is enabled, you must call controls.update() in your animation loop
-       this.enableDamping = false;
-       this.dampingFactor = 0.05;
-
-       // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
-       // Set to false to disable zooming
-       this.enableZoom = true;
-       this.zoomSpeed = 1.0;
-
-       // Set to false to disable rotating
-       this.enableRotate = true;
-       this.rotateSpeed = 1.0;
-
-       // Set to false to disable panning
-       this.enablePan = true;
-       this.panSpeed = 1.0;
-       this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
-       this.keyPanSpeed = 7.0; // pixels moved per arrow key push
-
-       // Set to true to automatically rotate around the target
-       // If auto-rotate is enabled, you must call controls.update() in your animation loop
-       this.autoRotate = false;
-       this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
-
-       // The four arrow keys
-       this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
-
-       // Mouse buttons
-       this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
-
-       // Touch fingers
-       this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
-
-       // for reset
-       this.target0 = this.target.clone();
-       this.position0 = this.object.position.clone();
-       this.zoom0 = this.object.zoom;
-
-       // the target DOM element for key events
-       this._domElementKeyEvents = null;
-
-       //
-       // public methods
-       //
-
-       this.getPolarAngle = function () {
-
-               return spherical.phi;
-
-       };
-
-       this.getAzimuthalAngle = function () {
-
-               return spherical.theta;
-
-       };
-
-       this.listenToKeyEvents = function ( domElement ) {
-
-               domElement.addEventListener( 'keydown', onKeyDown );
-               this._domElementKeyEvents = domElement;
-
-       };
-
-       this.saveState = function () {
-
-               scope.target0.copy( scope.target );
-               scope.position0.copy( scope.object.position );
-               scope.zoom0 = scope.object.zoom;
-
-       };
-
-       this.reset = function () {
-
-               scope.target.copy( scope.target0 );
-               scope.object.position.copy( scope.position0 );
-               scope.object.zoom = scope.zoom0;
-
-               scope.object.updateProjectionMatrix();
-               scope.dispatchEvent( changeEvent );
-
-               scope.update();
-
-               state = STATE.NONE;
-
-       };
-
-       // this method is exposed, but perhaps it would be better if we can make it private...
-       this.update = function () {
-
-               var offset = new THREE.Vector3();
-
-               // so camera.up is the orbit axis
-               var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
-               var quatInverse = quat.clone().invert();
-
-               var lastPosition = new THREE.Vector3();
-               var lastQuaternion = new THREE.Quaternion();
-
-               var twoPI = 2 * Math.PI;
-
-               return function update() {
-
-                       var position = scope.object.position;
-
-                       offset.copy( position ).sub( scope.target );
-
-                       // rotate offset to "y-axis-is-up" space
-                       offset.applyQuaternion( quat );
-
-                       // angle from z-axis around y-axis
-                       spherical.setFromVector3( offset );
-
-                       if ( scope.autoRotate && state === STATE.NONE ) {
-
-                               rotateLeft( getAutoRotationAngle() );
-
-                       }
-
-                       if ( scope.enableDamping ) {
-
-                               spherical.theta += sphericalDelta.theta * scope.dampingFactor;
-                               spherical.phi += sphericalDelta.phi * scope.dampingFactor;
-
-                       } else {
-
-                               spherical.theta += sphericalDelta.theta;
-                               spherical.phi += sphericalDelta.phi;
-
-                       }
-
-                       // restrict theta to be between desired limits
-
-                       var min = scope.minAzimuthAngle;
-                       var max = scope.maxAzimuthAngle;
-
-                       if ( isFinite( min ) && isFinite( max ) ) {
-
-                               if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
-
-                               if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
-
-                               if ( min <= max ) {
-
-                                       spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
-
-                               } else {
-
-                                       spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
-                                               Math.max( min, spherical.theta ) :
-                                               Math.min( max, spherical.theta );
-
-                               }
-
-                       }
-
-                       // restrict phi to be between desired limits
-                       spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
-
-                       spherical.makeSafe();
-
-
-                       spherical.radius *= scale;
-
-                       // restrict radius to be between desired limits
-                       spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
-
-                       // move target to panned location
-
-                       if ( scope.enableDamping === true ) {
-
-                               scope.target.addScaledVector( panOffset, scope.dampingFactor );
-
-                       } else {
-
-                               scope.target.add( panOffset );
-
-                       }
-
-                       offset.setFromSpherical( spherical );
-
-                       // rotate offset back to "camera-up-vector-is-up" space
-                       offset.applyQuaternion( quatInverse );
-
-                       position.copy( scope.target ).add( offset );
-
-                       scope.object.lookAt( scope.target );
-
-                       if ( scope.enableDamping === true ) {
-
-                               sphericalDelta.theta *= ( 1 - scope.dampingFactor );
-                               sphericalDelta.phi *= ( 1 - scope.dampingFactor );
-
-                               panOffset.multiplyScalar( 1 - scope.dampingFactor );
-
-                       } else {
-
-                               sphericalDelta.set( 0, 0, 0 );
-
-                               panOffset.set( 0, 0, 0 );
-
-                       }
-
-                       scale = 1;
-
-                       // update condition is:
-                       // min(camera displacement, camera rotation in radians)^2 > EPS
-                       // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
-                       if ( zoomChanged ||
-                               lastPosition.distanceToSquared( scope.object.position ) > EPS ||
-                               8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
-
-                               scope.dispatchEvent( changeEvent );
-
-                               lastPosition.copy( scope.object.position );
-                               lastQuaternion.copy( scope.object.quaternion );
-                               zoomChanged = false;
-
-                               return true;
-
-                       }
-
-                       return false;
-
-               };
-
-       }();
-
-       this.dispose = function () {
-
-               scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
-
-               scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
-               scope.domElement.removeEventListener( 'wheel', onMouseWheel );
-
-               scope.domElement.removeEventListener( 'touchstart', onTouchStart );
-               scope.domElement.removeEventListener( 'touchend', onTouchEnd );
-               scope.domElement.removeEventListener( 'touchmove', onTouchMove );
-
-               scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
-               scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
-
-
-               if ( scope._domElementKeyEvents !== null ) {
-
-                       scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
-
-               }
-
-               //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
-
-       };
-
-       //
-       // internals
-       //
-
-       var scope = this;
-
-       var changeEvent = { type: 'change' };
-       var startEvent = { type: 'start' };
-       var endEvent = { type: 'end' };
-
-       var STATE = {
-               NONE: - 1,
-               ROTATE: 0,
-               DOLLY: 1,
-               PAN: 2,
-               TOUCH_ROTATE: 3,
-               TOUCH_PAN: 4,
-               TOUCH_DOLLY_PAN: 5,
-               TOUCH_DOLLY_ROTATE: 6
-       };
-
-       var state = STATE.NONE;
-
-       var EPS = 0.000001;
-
-       // current position in spherical coordinates
-       var spherical = new THREE.Spherical();
-       var sphericalDelta = new THREE.Spherical();
-
-       var scale = 1;
-       var panOffset = new THREE.Vector3();
-       var zoomChanged = false;
-
-       var rotateStart = new THREE.Vector2();
-       var rotateEnd = new THREE.Vector2();
-       var rotateDelta = new THREE.Vector2();
-
-       var panStart = new THREE.Vector2();
-       var panEnd = new THREE.Vector2();
-       var panDelta = new THREE.Vector2();
-
-       var dollyStart = new THREE.Vector2();
-       var dollyEnd = new THREE.Vector2();
-       var dollyDelta = new THREE.Vector2();
-
-       function getAutoRotationAngle() {
-
-               return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
-       }
-
-       function getZoomScale() {
-
-               return Math.pow( 0.95, scope.zoomSpeed );
-
-       }
-
-       function rotateLeft( angle ) {
-
-               sphericalDelta.theta -= angle;
-
-       }
-
-       function rotateUp( angle ) {
-
-               sphericalDelta.phi -= angle;
-
-       }
-
-       var panLeft = function () {
-
-               var v = new THREE.Vector3();
-
-               return function panLeft( distance, objectMatrix ) {
-
-                       v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
-                       v.multiplyScalar( - distance );
-
-                       panOffset.add( v );
-
-               };
-
-       }();
-
-       var panUp = function () {
-
-               var v = new THREE.Vector3();
-
-               return function panUp( distance, objectMatrix ) {
-
-                       if ( scope.screenSpacePanning === true ) {
-
-                               v.setFromMatrixColumn( objectMatrix, 1 );
-
-                       } else {
-
-                               v.setFromMatrixColumn( objectMatrix, 0 );
-                               v.crossVectors( scope.object.up, v );
-
-                       }
-
-                       v.multiplyScalar( distance );
-
-                       panOffset.add( v );
-
-               };
-
-       }();
-
-       // deltaX and deltaY are in pixels; right and down are positive
-       var pan = function () {
-
-               var offset = new THREE.Vector3();
-
-               return function pan( deltaX, deltaY ) {
-
-                       var element = scope.domElement;
-
-                       if ( scope.object.isPerspectiveCamera ) {
-
-                               // perspective
-                               var position = scope.object.position;
-                               offset.copy( position ).sub( scope.target );
-                               var targetDistance = offset.length();
-
-                               // half of the fov is center to top of screen
-                               targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
-
-                               // we use only clientHeight here so aspect ratio does not distort speed
-                               panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
-                               panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
-
-                       } else if ( scope.object.isOrthographicCamera ) {
-
-                               // orthographic
-                               panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
-                               panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
-
-                       } else {
-
-                               // camera neither orthographic nor perspective
-                               console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
-                               scope.enablePan = false;
-
-                       }
-
-               };
-
-       }();
-
-       function dollyOut( dollyScale ) {
-
-               if ( scope.object.isPerspectiveCamera ) {
-
-                       scale /= dollyScale;
-
-               } else if ( scope.object.isOrthographicCamera ) {
-
-                       scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
-                       scope.object.updateProjectionMatrix();
-                       zoomChanged = true;
-
-               } else {
-
-                       console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-                       scope.enableZoom = false;
-
-               }
-
-       }
-
-       function dollyIn( dollyScale ) {
-
-               if ( scope.object.isPerspectiveCamera ) {
-
-                       scale *= dollyScale;
-
-               } else if ( scope.object.isOrthographicCamera ) {
-
-                       scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
-                       scope.object.updateProjectionMatrix();
-                       zoomChanged = true;
-
-               } else {
-
-                       console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
-                       scope.enableZoom = false;
-
-               }
-
-       }
-
-       //
-       // event callbacks - update the object state
-       //
-
-       function handleMouseDownRotate( event ) {
-
-               rotateStart.set( event.clientX, event.clientY );
-
-       }
-
-       function handleMouseDownDolly( event ) {
-
-               dollyStart.set( event.clientX, event.clientY );
-
-       }
-
-       function handleMouseDownPan( event ) {
-
-               panStart.set( event.clientX, event.clientY );
-
-       }
-
-       function handleMouseMoveRotate( event ) {
-
-               rotateEnd.set( event.clientX, event.clientY );
-
-               rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
-               var element = scope.domElement;
-
-               rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
-               rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
-               rotateStart.copy( rotateEnd );
-
-               scope.update();
-
-       }
-
-       function handleMouseMoveDolly( event ) {
-
-               dollyEnd.set( event.clientX, event.clientY );
-
-               dollyDelta.subVectors( dollyEnd, dollyStart );
-
-               if ( dollyDelta.y > 0 ) {
-
-                       dollyOut( getZoomScale() );
-
-               } else if ( dollyDelta.y < 0 ) {
-
-                       dollyIn( getZoomScale() );
-
-               }
-
-               dollyStart.copy( dollyEnd );
-
-               scope.update();
-
-       }
-
-       function handleMouseMovePan( event ) {
-
-               panEnd.set( event.clientX, event.clientY );
-
-               panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
-               pan( panDelta.x, panDelta.y );
-
-               panStart.copy( panEnd );
-
-               scope.update();
-
-       }
-
-       function handleMouseUp( /*event*/ ) {
-
-               // no-op
-
-       }
-
-       function handleMouseWheel( event ) {
-
-               if ( event.deltaY < 0 ) {
-
-                       dollyIn( getZoomScale() );
-
-               } else if ( event.deltaY > 0 ) {
-
-                       dollyOut( getZoomScale() );
-
-               }
-
-               scope.update();
-
-       }
-
-       function handleKeyDown( event ) {
-
-               var needsUpdate = false;
-
-               switch ( event.keyCode ) {
-
-                       case scope.keys.UP:
-                               pan( 0, scope.keyPanSpeed );
-                               needsUpdate = true;
-                               break;
-
-                       case scope.keys.BOTTOM:
-                               pan( 0, - scope.keyPanSpeed );
-                               needsUpdate = true;
-                               break;
-
-                       case scope.keys.LEFT:
-                               pan( scope.keyPanSpeed, 0 );
-                               needsUpdate = true;
-                               break;
-
-                       case scope.keys.RIGHT:
-                               pan( - scope.keyPanSpeed, 0 );
-                               needsUpdate = true;
-                               break;
-
-               }
-
-               if ( needsUpdate ) {
-
-                       // prevent the browser from scrolling on cursor keys
-                       event.preventDefault();
-
-                       scope.update();
-
-               }
-
-
-       }
-
-       function handleTouchStartRotate( event ) {
-
-               if ( event.touches.length == 1 ) {
-
-                       rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-               } else {
-
-                       var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
-                       var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
-                       rotateStart.set( x, y );
-
-               }
-
-       }
-
-       function handleTouchStartPan( event ) {
-
-               if ( event.touches.length == 1 ) {
-
-                       panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-               } else {
-
-                       var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
-                       var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
-                       panStart.set( x, y );
-
-               }
-
-       }
-
-       function handleTouchStartDolly( event ) {
-
-               var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-               var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
-               var distance = Math.sqrt( dx * dx + dy * dy );
-
-               dollyStart.set( 0, distance );
-
-       }
-
-       function handleTouchStartDollyPan( event ) {
-
-               if ( scope.enableZoom ) handleTouchStartDolly( event );
-
-               if ( scope.enablePan ) handleTouchStartPan( event );
-
-       }
-
-       function handleTouchStartDollyRotate( event ) {
-
-               if ( scope.enableZoom ) handleTouchStartDolly( event );
-
-               if ( scope.enableRotate ) handleTouchStartRotate( event );
-
-       }
-
-       function handleTouchMoveRotate( event ) {
-
-               if ( event.touches.length == 1 ) {
-
-                       rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-               } else {
-
-                       var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
-                       var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
-                       rotateEnd.set( x, y );
-
-               }
-
-               rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
-               var element = scope.domElement;
-
-               rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
-               rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
-               rotateStart.copy( rotateEnd );
-
-       }
-
-       function handleTouchMovePan( event ) {
-
-               if ( event.touches.length == 1 ) {
-
-                       panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
-               } else {
-
-                       var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
-                       var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
-                       panEnd.set( x, y );
-
-               }
-
-               panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
-               pan( panDelta.x, panDelta.y );
-
-               panStart.copy( panEnd );
-
-       }
-
-       function handleTouchMoveDolly( event ) {
-
-               var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
-               var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
-               var distance = Math.sqrt( dx * dx + dy * dy );
-
-               dollyEnd.set( 0, distance );
-
-               dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
-
-               dollyOut( dollyDelta.y );
-
-               dollyStart.copy( dollyEnd );
-
-       }
-
-       function handleTouchMoveDollyPan( event ) {
-
-               if ( scope.enableZoom ) handleTouchMoveDolly( event );
-
-               if ( scope.enablePan ) handleTouchMovePan( event );
-
-       }
-
-       function handleTouchMoveDollyRotate( event ) {
-
-               if ( scope.enableZoom ) handleTouchMoveDolly( event );
-
-               if ( scope.enableRotate ) handleTouchMoveRotate( event );
-
-       }
-
-       function handleTouchEnd( /*event*/ ) {
-
-               // no-op
-
-       }
-
-       //
-       // event handlers - FSM: listen for events and reset state
-       //
-
-       function onPointerDown( event ) {
-
-               if ( scope.enabled === false ) return;
-
-               switch ( event.pointerType ) {
-
-                       case 'mouse':
-                       case 'pen':
-                               onMouseDown( event );
-                               break;
-
-                       // TODO touch
-
-               }
-
-       }
-
-       function onPointerMove( event ) {
-
-               if ( scope.enabled === false ) return;
-
-               switch ( event.pointerType ) {
-
-                       case 'mouse':
-                       case 'pen':
-                               onMouseMove( event );
-                               break;
-
-                       // TODO touch
-
-               }
-
-       }
-
-       function onPointerUp( event ) {
-
-               switch ( event.pointerType ) {
-
-                       case 'mouse':
-                       case 'pen':
-                               onMouseUp( event );
-                               break;
-
-                       // TODO touch
-
-               }
-
-       }
-
-       function onMouseDown( event ) {
-
-               // Prevent the browser from scrolling.
-               event.preventDefault();
-
-               // Manually set the focus since calling preventDefault above
-               // prevents the browser from setting it automatically.
-
-               scope.domElement.focus ? scope.domElement.focus() : window.focus();
-
-               var mouseAction;
-
-               switch ( event.button ) {
-
-                       case 0:
-
-                               mouseAction = scope.mouseButtons.LEFT;
-                               break;
-
-                       case 1:
-
-                               mouseAction = scope.mouseButtons.MIDDLE;
-                               break;
-
-                       case 2:
-
-                               mouseAction = scope.mouseButtons.RIGHT;
-                               break;
-
-                       default:
-
-                               mouseAction = - 1;
-
-               }
-
-               switch ( mouseAction ) {
-
-                       case THREE.MOUSE.DOLLY:
-
-                               if ( scope.enableZoom === false ) return;
-
-                               handleMouseDownDolly( event );
-
-                               state = STATE.DOLLY;
-
-                               break;
-
-                       case THREE.MOUSE.ROTATE:
-
-                               if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
-                                       if ( scope.enablePan === false ) return;
-
-                                       handleMouseDownPan( event );
-
-                                       state = STATE.PAN;
-
-                               } else {
-
-                                       if ( scope.enableRotate === false ) return;
-
-                                       handleMouseDownRotate( event );
-
-                                       state = STATE.ROTATE;
-
-                               }
-
-                               break;
-
-                       case THREE.MOUSE.PAN:
-
-                               if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
-                                       if ( scope.enableRotate === false ) return;
-
-                                       handleMouseDownRotate( event );
-
-                                       state = STATE.ROTATE;
-
-                               } else {
-
-                                       if ( scope.enablePan === false ) return;
-
-                                       handleMouseDownPan( event );
-
-                                       state = STATE.PAN;
-
-                               }
-
-                               break;
-
-                       default:
-
-                               state = STATE.NONE;
-
-               }
-
-               if ( state !== STATE.NONE ) {
-
-                       scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
-                       scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
-
-                       scope.dispatchEvent( startEvent );
-
-               }
-
-       }
-
-       function onMouseMove( event ) {
-
-               if ( scope.enabled === false ) return;
-
-               event.preventDefault();
-
-               switch ( state ) {
-
-                       case STATE.ROTATE:
-
-                               if ( scope.enableRotate === false ) return;
-
-                               handleMouseMoveRotate( event );
-
-                               break;
-
-                       case STATE.DOLLY:
-
-                               if ( scope.enableZoom === false ) return;
-
-                               handleMouseMoveDolly( event );
-
-                               break;
-
-                       case STATE.PAN:
-
-                               if ( scope.enablePan === false ) return;
-
-                               handleMouseMovePan( event );
-
-                               break;
-
-               }
-
-       }
-
-       function onMouseUp( event ) {
-
-               scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
-               scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
-
-               if ( scope.enabled === false ) return;
-
-               handleMouseUp( event );
-
-               scope.dispatchEvent( endEvent );
-
-               state = STATE.NONE;
-
-       }
-
-       function onMouseWheel( event ) {
-
-               if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
-
-               event.preventDefault();
-               event.stopPropagation();
-
-               scope.dispatchEvent( startEvent );
-
-               handleMouseWheel( event );
-
-               scope.dispatchEvent( endEvent );
-
-       }
-
-       function onKeyDown( event ) {
-
-               if ( scope.enabled === false || scope.enablePan === false ) return;
-
-               handleKeyDown( event );
-
-       }
-
-       function onTouchStart( event ) {
-
-               if ( scope.enabled === false ) return;
-
-               event.preventDefault(); // prevent scrolling
-
-               switch ( event.touches.length ) {
-
-                       case 1:
-
-                               switch ( scope.touches.ONE ) {
-
-                                       case THREE.TOUCH.ROTATE:
-
-                                               if ( scope.enableRotate === false ) return;
-
-                                               handleTouchStartRotate( event );
-
-                                               state = STATE.TOUCH_ROTATE;
-
-                                               break;
-
-                                       case THREE.TOUCH.PAN:
-
-                                               if ( scope.enablePan === false ) return;
-
-                                               handleTouchStartPan( event );
-
-                                               state = STATE.TOUCH_PAN;
-
-                                               break;
-
-                                       default:
-
-                                               state = STATE.NONE;
-
-                               }
-
-                               break;
-
-                       case 2:
-
-                               switch ( scope.touches.TWO ) {
-
-                                       case THREE.TOUCH.DOLLY_PAN:
-
-                                               if ( scope.enableZoom === false && scope.enablePan === false ) return;
-
-                                               handleTouchStartDollyPan( event );
-
-                                               state = STATE.TOUCH_DOLLY_PAN;
-
-                                               break;
-
-                                       case THREE.TOUCH.DOLLY_ROTATE:
-
-                                               if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-
-                                               handleTouchStartDollyRotate( event );
-
-                                               state = STATE.TOUCH_DOLLY_ROTATE;
-
-                                               break;
-
-                                       default:
-
-                                               state = STATE.NONE;
-
-                               }
-
-                               break;
-
-                       default:
-
-                               state = STATE.NONE;
-
-               }
-
-               if ( state !== STATE.NONE ) {
-
-                       scope.dispatchEvent( startEvent );
-
-               }
-
-       }
-
-       function onTouchMove( event ) {
-
-               if ( scope.enabled === false ) return;
-
-               event.preventDefault(); // prevent scrolling
-               event.stopPropagation();
-
-               switch ( state ) {
-
-                       case STATE.TOUCH_ROTATE:
-
-                               if ( scope.enableRotate === false ) return;
-
-                               handleTouchMoveRotate( event );
-
-                               scope.update();
-
-                               break;
-
-                       case STATE.TOUCH_PAN:
-
-                               if ( scope.enablePan === false ) return;
-
-                               handleTouchMovePan( event );
-
-                               scope.update();
-
-                               break;
-
-                       case STATE.TOUCH_DOLLY_PAN:
-
-                               if ( scope.enableZoom === false && scope.enablePan === false ) return;
-
-                               handleTouchMoveDollyPan( event );
-
-                               scope.update();
-
-                               break;
-
-                       case STATE.TOUCH_DOLLY_ROTATE:
-
-                               if ( scope.enableZoom === false && scope.enableRotate === false ) return;
-
-                               handleTouchMoveDollyRotate( event );
-
-                               scope.update();
-
-                               break;
-
-                       default:
-
-                               state = STATE.NONE;
-
-               }
-
-       }
-
-       function onTouchEnd( event ) {
-
-               if ( scope.enabled === false ) return;
-
-               handleTouchEnd( event );
-
-               scope.dispatchEvent( endEvent );
-
-               state = STATE.NONE;
-
-       }
-
-       function onContextMenu( event ) {
-
-               if ( scope.enabled === false ) return;
-
-               event.preventDefault();
-
-       }
-
-       //
-
-       scope.domElement.addEventListener( 'contextmenu', onContextMenu );
-
-       scope.domElement.addEventListener( 'pointerdown', onPointerDown );
-       scope.domElement.addEventListener( 'wheel', onMouseWheel );
-
-       scope.domElement.addEventListener( 'touchstart', onTouchStart );
-       scope.domElement.addEventListener( 'touchend', onTouchEnd );
-       scope.domElement.addEventListener( 'touchmove', onTouchMove );
-
-       // force an update at start
-
-       this.update();
-
-};
-
-THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
-THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
-
-
-// This set of controls performs orbiting, dollying (zooming), and panning.
-// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
-// This is very similar to OrbitControls, another set of touch behavior
-//
-//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
-//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
-//    Pan - left mouse, or arrow keys / touch: one-finger move
-
-THREE.MapControls = function ( object, domElement ) {
-
-       THREE.OrbitControls.call( this, object, domElement );
-
-       this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
-
-       this.mouseButtons.LEFT = THREE.MOUSE.PAN;
-       this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
-
-       this.touches.ONE = THREE.TOUCH.PAN;
-       this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
-
-};
-
-THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
-THREE.MapControls.prototype.constructor = THREE.MapControls;