-import { Face, Spring, Cloth } from './cloth.js';\r
-import { OrbitControls } from './OrbitControls.js';\r
+\r
\r
function addLights(scene){\r
- \r
scene.add( new THREE.AmbientLight( 0x222222 ) );\r
\r
const light1 = new THREE.PointLight( 0xffffff, 1, 50 );\r
const light3 = new THREE.PointLight( 0xffffff, 1, 50 );\r
light3.position.set( 0, -1, 40 );\r
scene.add( light3 );\r
- \r
}\r
\r
/**\r
document.getElementById("threejscontainer").appendChild(renderer.domElement);\r
\r
/** add orbit controls */\r
- const controls = new OrbitControls(camera, renderer.domElement);\r
+ const controls = new THREE.OrbitControls(camera, renderer.domElement);\r
controls.target.set(0, 0, 0);\r
controls.update();\r
\r
\r
function init() {\r
let mousePos = new THREE.Vector2();\r
- let previousClothSimulation;\r
\r
/**\r
* Space left empty under canvas\r
const canvasSpace = 200;\r
\r
/** Constant Frame Time */\r
- const frameTime = 1000.0 / 60.0;\r
+ const frameTime = 1000.0 / 200.0;\r
\r
/** Setup scene */\r
let [scene, camera, renderer] = setup_scene(canvasSpace);\r
\r
- /** setup cloth and generate debug mesh */\r
- let cloth = new Cloth();\r
- cloth.createBasic(1, 0.5, 20, 20);\r
+ const loader = new THREE.TextureLoader();\r
+ //Red color: 0xC70039\r
+\r
+ const cloth = new Cloth(1, 0.5, 20, 20);\r
+ const clothGeometry = cloth.generateGeometry();\r
+ const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});\r
+ //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
+ const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);\r
+ scene.add(clothMesh);\r
+ \r
+ document.getElementById("windToggle").checked = options.wind;\r
document.getElementById("windToggle").onchange = (e) => {\r
- if (e.target.checked)\r
- cloth.windFactor.set(0.5, 0.2, 0.2);\r
- else\r
- cloth.windFactor.set(0, 0, 0);\r
+ options.wind = e.target.checked;\r
};\r
- //cloth.createDebugMesh(scene);\r
-\r
\r
- const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
- const mesh = new THREE.Mesh(cloth.geometry, material);\r
-\r
- scene.add(mesh);\r
-\r
-\r
- \r
let raycaster = new THREE.Raycaster();\r
let intersects;\r
let rightMousePressed;\r
* @param {number} dt - time passed since last frame in ms\r
*/\r
function animate(dt) {\r
- cloth.simulate(dt/1000);\r
+ cloth.simulate(dt / 1000);\r
\r
+ cloth.updateGeometry(clothGeometry);\r
+ \r
raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );\r
\r
- intersects = raycaster.intersectObject( mesh );\r
+ // intersects = raycaster.intersectObject( mesh );\r
\r
- if ( intersects.length > 0 && rightMousePressed) {\r
- cloth.wind(intersects);\r
- }\r
+ // if ( intersects.length > 0 && rightMousePressed) {\r
+ // // Cloth mouse interaction\r
+ // }\r
setTimeout(() => {\r
animate(frameTime);\r
}, frameTime);\r
mousePos.x = evt.clientX;\r
mousePos.y = evt.clientY;\r
\r
- cloth.mouseMove(calculateMousePosToWorld(evt));\r
+ //cloth.mouseMove(calculateMousePosToWorld(evt));\r
};\r
\r
/**\r
rightMousePressed = evt.button == 2;\r
\r
if(intersects.length > 0 && evt.button == 0){\r
- cloth.mousePress(intersects);\r
+ //cloth.mousePress(intersects);\r
} \r
}\r
\r
canvas.onmouseup = (evt) => {\r
- cloth.mouseRelease();\r
+ //cloth.mouseRelease();\r
rightMousePressed = false;\r
}\r
\r