- /** setup cloth and generate debug mesh */\r
- let cloth = new Cloth();\r
- cloth.createBasic(1, 0.5, 20, 20);\r
+ const loader = new THREE.TextureLoader();\r
+ //Red color: 0xC70039\r
+\r
+ const cloth = new Cloth(1, 0.5, 20, 20);\r
+ const clothGeometry = cloth.generateGeometry();\r
+ const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});\r
+ //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
+ const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);\r
+ scene.add(clothMesh);\r
+ \r
+ document.getElementById("windToggle").checked = options.wind;\r