+euler(currentPosition, acceleration, passedTime) {\r
+ let nextPosition = new THREE.Vector3(\r
+ currentPosition.x + acceleration.x * passedTime,\r
+ currentPosition.y + acceleration.y * passedTime,\r
+ currentPosition.z + acceleration.z * passedTime,\r
+ );\r
+\r
+ return nextPosition;\r
+}\r