+ /** Create cloth and generate mesh */\r
+ const cloth = new Cloth(1, 0.5, 20, 20);\r
+ const clothGeometry = cloth.generateGeometry();\r
+ const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/hsrm2.png'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false });\r
+ //const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
+ const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);\r
+ scene.add(clothMesh);\r
+ \r
+ /** Register wind checkbox */\r
+ document.getElementById("windToggle").checked = options.wind;\r
+ document.getElementById("windToggle").onchange = (e) => {\r
+ options.wind = e.target.checked;\r
+ };\r
+\r
+ let raycaster = new THREE.Raycaster();\r
+ let intersects;\r
+ let windKeyDown = false;\r
+ let dragKeyDown = false;\r
+ let draggedIndex = -1;\r
+ /**\r
+ * function called every frame\r
+ * @param {number} dt - time passed since last frame in ms\r
+ */\r