+function init() {\r
+ let mousePos = new THREE.Vector2();\r
+ let previousClothSimulation;\r
+ \r
+ /**\r
+ * Space left empty under canvas\r
+ * for UI elements\r
+ */\r
+ const canvasSpace = 200;\r
+\r
+ /** Constant Frame Time */\r
+ const frameTime = 1000.0 / 60.0;\r
+\r
+ /** Setup scene */\r
+ let [scene, camera, renderer] = setup_scene(canvasSpace);\r
+ \r
+ /** setup cloth and generate debug mesh */\r
+ let cloth = new Cloth();\r
+ cloth.createBasic(1, 0.5, 20, 20);\r
+ document.getElementById("windToggle").onchange = (e) => {\r
+ if (e.target.checked)\r
+ cloth.windFactor.set(0.5, 0.2, 0.2);\r
+ else\r
+ cloth.windFactor.set(0, 0, 0);\r
+ };\r
+ //cloth.createDebugMesh(scene);\r
+\r
+\r
+ const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });\r
+ const mesh = new THREE.Mesh(cloth.geometry, material);\r
+\r
+ scene.add(mesh);\r
+\r
+\r
+ \r
+ let raycaster = new THREE.Raycaster();\r
+ let intersects;\r
+ let rightMousePressed;\r
+ /**\r
+ * function called every frame\r
+ * @param {number} dt - time passed since last frame in ms\r
+ */\r