]> gitweb.ps.run Git - cloth_sim/blobdiff - Scripts/main.js
copy old files for refactoring, update Three.js
[cloth_sim] / Scripts / main.js
index f395b6c19993a1c5821ff1ee5ae8d4164629ab32..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644 (file)
@@ -1,70 +0,0 @@
-function init() {\r
-  class Point {\r
-    constructor(x, y) {\r
-      this.x = x;\r
-      this.y = y;\r
-    }\r
-\r
-    add(that) {\r
-      return new Point(\r
-        this.x + that.x,\r
-        this.y + that.y\r
-      );\r
-    }\r
-\r
-    sub(that) {\r
-      return new Point(\r
-        this.x - that.x,\r
-        this.y - that.y\r
-      );\r
-    }\r
-\r
-    dist(that) {\r
-      let a = this.x - that.x;\r
-      let b = this.y - that.y;\r
-      return Math.sqrt(a * a + b * b)\r
-    }\r
-  }\r
-\r
-  let mousePos = new Point();\r
-\r
-  const scene = new THREE.Scene();\r
-  const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);\r
-\r
-  const renderer = new THREE.WebGLRenderer();\r
-  renderer.setSize(window.innerWidth, window.innerHeight - 200);\r
-  document.getElementById("threejscontainer").appendChild(renderer.domElement);\r
-\r
-  const directionalLight = new THREE.DirectionalLight(0xffffff, 1);\r
-  scene.add(directionalLight);\r
-\r
-  const geometry = new THREE.BoxGeometry();\r
-  const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });\r
-  const cube = new THREE.Mesh(geometry, material);\r
-  scene.add(cube);\r
-\r
-  camera.position.z = 5;\r
-\r
-  function animate(dt) {\r
-    requestAnimationFrame(animate);\r
-    renderer.render(scene, camera);\r
-  }\r
-\r
-  let canvas = document.getElementsByTagName("canvas")[0];\r
-  let resize = function () {\r
-    w = window.innerWidth;\r
-    h = window.innerHeight - 200;\r
-    canvas.width = w;\r
-    canvas.height = h;\r
-  }\r
-  window.onresize = resize;\r
-  resize();\r
-  if (canvas.getContext) {\r
-    ctx = canvas.getContext('2d');\r
-    animate(performance.now());\r
-  }\r
-  canvas.onmousemove = (evt) => {\r
-    mousePos.x = evt.clientX;\r
-    mousePos.y = evt.clientY;\r
-  };\r
-}
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