+\r
+ /**\r
+ * Prevent context menu while blowing wind\r
+ */\r
+ canvas.addEventListener('contextmenu', function(evt) { \r
+ evt.preventDefault();\r
+ }, false);\r
+\r
+\r
+ canvas.onmousedown = (evt) => {\r
+\r
+ // Check mouse click\r
+ rightMousePressed = evt.button == 2;\r
+ \r
+ if(intersects.length > 0 && evt.button == 0){\r
+ cloth.mousePress(intersects);\r
+ } \r
+ }\r
+ \r
+ canvas.onmouseup = (evt) => {\r
+ cloth.mouseRelease();\r
+ rightMousePressed = false;\r
+ }\r
+\r
+ function calculateMousePosToWorld(evt){\r
+ var vec = new THREE.Vector3(); // create once and reuse\r
+ var pos = new THREE.Vector3(); // create once and reuse\r
+\r
+ vec.set(\r
+ ( evt.clientX / window.innerWidth ) * 2 - 1,\r
+ - ( evt.clientY / window.innerHeight ) * 2 + 1,\r
+ 0.5 );\r
+\r
+ vec.unproject( camera );\r
+\r
+ vec.sub( camera.position ).normalize();\r
+\r
+ var distance = - camera.position.z / vec.z;\r
+\r
+ pos.copy( camera.position ).add( vec.multiplyScalar( distance ) );\r
+ return pos;\r
+ }\r